Empyrion Alpha 1.5.0

Posted on May 8th, 2016 04:26 PM EST
Empyrion Alpha 1.5.0 has been released on Steam with in-game backup, infinite drone waves and bug fixes.


CHANGELOG: Alpha 1.5.0 


New Features: 
- Added in-game backups for single player 
- Added new feature that the content of a device (e.g. cargo box, ammo container, constructor etc) is dropped in a box when this device is destroyed 
- Added new alien insect (barren planet) 
- Added 3 spider NPCs (spawned on e.g. Akua, Omicron, Alien and several other planets) 
- Added several new POIs (thanks to Dead8Eye): 
* one very well defended structure: Fortress P1 
* two alien-infested structures (Mine and Factory) that are defended by Overseer and Nightmare creatures 
- Added enhanced Server Browser to display more detailed server configuration data 
- Added Dedi command "gents -overview" which shows overview over all structures 

Gameplay: 
- Added private faction protection to Survival Constructor (i.e., Survival constructor can now only be used by the player that placed it) 
- Added setting for infinite drone waves that will attack your base (drone attacks will only cease if you destroy the drone base) 
- Added more diversity in drone base attacks 
- Status effects are more of a threat now (longer duration), food poisoning now also diminishes health 
- Added probability to get Food Poisoning to more raw food 
- Antidote Pills now also cure Food Poisoning 
- Added more epic weapons: Pistol and Plasma Cannon 
- More diverse spawning of NPCs on several planets (e.g. snow, barren, lava) 
- Added Overseers to Troop Transporter on some planets 

Visuals / Audio / Decorations: 
- Improved terrain on Akua: denser forest and more grass 
- Improved terrain textures and decoration on Skillon and Zeyhines 
- Improved texture on Moon 
- Added deco blocks: Holographic Screens (they can be found in the Console Blocks group) 
- Added night ambience sounds on Omicron 
- Added better sound for Epic Sniper 
- Added new cactus plants 
- Added new rocks on Omicron and Skillon 
- Added more details to several rocks when close to them 
- Increased night light intensity on: Zeyhines, Aestus, Aitis, Oscutune 
- Better open sound for drop container / backpack 
- Updated preview icons for Plasma Charges 

Changes / Improvements: 
- Improved interpolation of drone movement so they will move much smoother on a dedicated server 
- Turrets do not fire any more if OP is activated for their structure 
- Angle of Escape pod at which enters is now a bit flatter (ie you can now fly further) 
- Added new Tier 2 starter SV 
- More playfields are set per default to PvP 
- Added better names for block shapes (also added localisation for them) 
- Simplified grass and decoration items in playfield.yaml 
- Opuntia Cactus Spears are now edible 
- Better camera position on base turrets 
- Added new spawner blocks: Overseer and Nightmare 
- Added damage model to space drones and updated their weapon models 

Balancing: 
- Turret balancing (to make it more challenging to attack a base / POI with a SV): 
* Flak Turret: higher rate of fire, lower damage 
* Enemy Laser Turret: higher rate of fire, higher speed of projectiles, higher rotation speed, lower damage (now needs around 7 shots to destroy cockpit) 
- Re-balanced wood: 1 Wood Log -> 40 Planks, 4 Planks -> 1 Wood Block 
- Increased head shot bonus of sniper weapons 
- Reduced reload times of all handheld weapons (adapted reload sounds) 
- Tweaked Rocket Launcher T2: it is now a SciFi plasma cannon 
- Chainsaw cannot destroy rocks, hull blocks and concrete blocks any more 
- Increased hitpoints of troop transporter to make it harder to destroy 
- Slightly increased overall spawn rate of NPCs 

Bug Fixes: 
- Fixed problem that no / very few predators were spawning 
- Fixed problem that Offline Protection could be circumvented by spawning and exiting mechanisms (now player dies inside an offline protected base of another faction) 
- Fixed problem that POI Ion Turrets could shoot through terrain 
- Fixed problem that drones fell through the planet when shot down in a distance 
- Fixed problem that vessel were sometimes sinking into the ground on a dedicated server 
- Fixed problem that auto-loading of turrets used twice the ammo 
- Fixed problem that exiting a turret while reloading resulted in loss of ammo 
- Fixed problem that enemies did not attack reliable any more 
- Fixed jetpack exploits: 1. no longer endless flying when holding N during jetpack usage, 2. permanent flying on planet when coming from orbit 
- Fixed problem that constructor did not produce item when logging out while crafting is in progress 
- Fixed problem that sometimes grass was floating on slopes 
- Fixed problem that sometimes the drone waves were not correctly counted (it could happen that only one wave was launched) 
- Fixed problem that weapons vanished from pilots toolbar if passenger boards the vessel 
- Fixed problem that creative menu filter sometimes hid items with common properties 
- Possible fix for Blueprint overwrite bug 
- Fixed problem that chat window was locked when reconnecting after a kick 
- Fixed wrong display of very large formatted physical values (e.g. vessel statistics) 
- Fixed problem that capacitor was missing bottom texture
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