Empyrion Alpha 1.5.0
Posted on May 8th, 2016 04:26 PM EST
Empyrion Alpha 1.5.0 has been released on Steam with in-game backup, infinite drone waves and bug fixes.
New Features:
- Added in-game backups for single player
- Added new feature that the content of a device (e.g. cargo box, ammo container, constructor etc) is dropped in a box when this device is destroyed
- Added new alien insect (barren planet)
- Added 3 spider NPCs (spawned on e.g. Akua, Omicron, Alien and several other planets)
- Added several new POIs (thanks to Dead8Eye):
* one very well defended structure: Fortress P1
* two alien-infested structures (Mine and Factory) that are defended by Overseer and Nightmare creatures
- Added enhanced Server Browser to display more detailed server configuration data
- Added Dedi command "gents -overview" which shows overview over all structures
Gameplay:
- Added private faction protection to Survival Constructor (i.e., Survival constructor can now only be used by the player that placed it)
- Added setting for infinite drone waves that will attack your base (drone attacks will only cease if you destroy the drone base)
- Added more diversity in drone base attacks
- Status effects are more of a threat now (longer duration), food poisoning now also diminishes health
- Added probability to get Food Poisoning to more raw food
- Antidote Pills now also cure Food Poisoning
- Added more epic weapons: Pistol and Plasma Cannon
- More diverse spawning of NPCs on several planets (e.g. snow, barren, lava)
- Added Overseers to Troop Transporter on some planets
Visuals / Audio / Decorations:
- Improved terrain on Akua: denser forest and more grass
- Improved terrain textures and decoration on Skillon and Zeyhines
- Improved texture on Moon
- Added deco blocks: Holographic Screens (they can be found in the Console Blocks group)
- Added night ambience sounds on Omicron
- Added better sound for Epic Sniper
- Added new cactus plants
- Added new rocks on Omicron and Skillon
- Added more details to several rocks when close to them
- Increased night light intensity on: Zeyhines, Aestus, Aitis, Oscutune
- Better open sound for drop container / backpack
- Updated preview icons for Plasma Charges
Changes / Improvements:
- Improved interpolation of drone movement so they will move much smoother on a dedicated server
- Turrets do not fire any more if OP is activated for their structure
- Angle of Escape pod at which enters is now a bit flatter (ie you can now fly further)
- Added new Tier 2 starter SV
- More playfields are set per default to PvP
- Added better names for block shapes (also added localisation for them)
- Simplified grass and decoration items in playfield.yaml
- Opuntia Cactus Spears are now edible
- Better camera position on base turrets
- Added new spawner blocks: Overseer and Nightmare
- Added damage model to space drones and updated their weapon models
Balancing:
- Turret balancing (to make it more challenging to attack a base / POI with a SV):
* Flak Turret: higher rate of fire, lower damage
* Enemy Laser Turret: higher rate of fire, higher speed of projectiles, higher rotation speed, lower damage (now needs around 7 shots to destroy cockpit)
- Re-balanced wood: 1 Wood Log -> 40 Planks, 4 Planks -> 1 Wood Block
- Increased head shot bonus of sniper weapons
- Reduced reload times of all handheld weapons (adapted reload sounds)
- Tweaked Rocket Launcher T2: it is now a SciFi plasma cannon
- Chainsaw cannot destroy rocks, hull blocks and concrete blocks any more
- Increased hitpoints of troop transporter to make it harder to destroy
- Slightly increased overall spawn rate of NPCs
Bug Fixes:
- Fixed problem that no / very few predators were spawning
- Fixed problem that Offline Protection could be circumvented by spawning and exiting mechanisms (now player dies inside an offline protected base of another faction)
- Fixed problem that POI Ion Turrets could shoot through terrain
- Fixed problem that drones fell through the planet when shot down in a distance
- Fixed problem that vessel were sometimes sinking into the ground on a dedicated server
- Fixed problem that auto-loading of turrets used twice the ammo
- Fixed problem that exiting a turret while reloading resulted in loss of ammo
- Fixed problem that enemies did not attack reliable any more
- Fixed jetpack exploits: 1. no longer endless flying when holding N during jetpack usage, 2. permanent flying on planet when coming from orbit
- Fixed problem that constructor did not produce item when logging out while crafting is in progress
- Fixed problem that sometimes grass was floating on slopes
- Fixed problem that sometimes the drone waves were not correctly counted (it could happen that only one wave was launched)
- Fixed problem that weapons vanished from pilots toolbar if passenger boards the vessel
- Fixed problem that creative menu filter sometimes hid items with common properties
- Possible fix for Blueprint overwrite bug
- Fixed problem that chat window was locked when reconnecting after a kick
- Fixed wrong display of very large formatted physical values (e.g. vessel statistics)
- Fixed problem that capacitor was missing bottom texture
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CHANGELOG: Alpha 1.5.0
New Features:
- Added in-game backups for single player
- Added new feature that the content of a device (e.g. cargo box, ammo container, constructor etc) is dropped in a box when this device is destroyed
- Added new alien insect (barren planet)
- Added 3 spider NPCs (spawned on e.g. Akua, Omicron, Alien and several other planets)
- Added several new POIs (thanks to Dead8Eye):
* one very well defended structure: Fortress P1
* two alien-infested structures (Mine and Factory) that are defended by Overseer and Nightmare creatures
- Added enhanced Server Browser to display more detailed server configuration data
- Added Dedi command "gents -overview" which shows overview over all structures
Gameplay:
- Added private faction protection to Survival Constructor (i.e., Survival constructor can now only be used by the player that placed it)
- Added setting for infinite drone waves that will attack your base (drone attacks will only cease if you destroy the drone base)
- Added more diversity in drone base attacks
- Status effects are more of a threat now (longer duration), food poisoning now also diminishes health
- Added probability to get Food Poisoning to more raw food
- Antidote Pills now also cure Food Poisoning
- Added more epic weapons: Pistol and Plasma Cannon
- More diverse spawning of NPCs on several planets (e.g. snow, barren, lava)
- Added Overseers to Troop Transporter on some planets
Visuals / Audio / Decorations:
- Improved terrain on Akua: denser forest and more grass
- Improved terrain textures and decoration on Skillon and Zeyhines
- Improved texture on Moon
- Added deco blocks: Holographic Screens (they can be found in the Console Blocks group)
- Added night ambience sounds on Omicron
- Added better sound for Epic Sniper
- Added new cactus plants
- Added new rocks on Omicron and Skillon
- Added more details to several rocks when close to them
- Increased night light intensity on: Zeyhines, Aestus, Aitis, Oscutune
- Better open sound for drop container / backpack
- Updated preview icons for Plasma Charges
Changes / Improvements:
- Improved interpolation of drone movement so they will move much smoother on a dedicated server
- Turrets do not fire any more if OP is activated for their structure
- Angle of Escape pod at which enters is now a bit flatter (ie you can now fly further)
- Added new Tier 2 starter SV
- More playfields are set per default to PvP
- Added better names for block shapes (also added localisation for them)
- Simplified grass and decoration items in playfield.yaml
- Opuntia Cactus Spears are now edible
- Better camera position on base turrets
- Added new spawner blocks: Overseer and Nightmare
- Added damage model to space drones and updated their weapon models
Balancing:
- Turret balancing (to make it more challenging to attack a base / POI with a SV):
* Flak Turret: higher rate of fire, lower damage
* Enemy Laser Turret: higher rate of fire, higher speed of projectiles, higher rotation speed, lower damage (now needs around 7 shots to destroy cockpit)
- Re-balanced wood: 1 Wood Log -> 40 Planks, 4 Planks -> 1 Wood Block
- Increased head shot bonus of sniper weapons
- Reduced reload times of all handheld weapons (adapted reload sounds)
- Tweaked Rocket Launcher T2: it is now a SciFi plasma cannon
- Chainsaw cannot destroy rocks, hull blocks and concrete blocks any more
- Increased hitpoints of troop transporter to make it harder to destroy
- Slightly increased overall spawn rate of NPCs
Bug Fixes:
- Fixed problem that no / very few predators were spawning
- Fixed problem that Offline Protection could be circumvented by spawning and exiting mechanisms (now player dies inside an offline protected base of another faction)
- Fixed problem that POI Ion Turrets could shoot through terrain
- Fixed problem that drones fell through the planet when shot down in a distance
- Fixed problem that vessel were sometimes sinking into the ground on a dedicated server
- Fixed problem that auto-loading of turrets used twice the ammo
- Fixed problem that exiting a turret while reloading resulted in loss of ammo
- Fixed problem that enemies did not attack reliable any more
- Fixed jetpack exploits: 1. no longer endless flying when holding N during jetpack usage, 2. permanent flying on planet when coming from orbit
- Fixed problem that constructor did not produce item when logging out while crafting is in progress
- Fixed problem that sometimes grass was floating on slopes
- Fixed problem that sometimes the drone waves were not correctly counted (it could happen that only one wave was launched)
- Fixed problem that weapons vanished from pilots toolbar if passenger boards the vessel
- Fixed problem that creative menu filter sometimes hid items with common properties
- Possible fix for Blueprint overwrite bug
- Fixed problem that chat window was locked when reconnecting after a kick
- Fixed wrong display of very large formatted physical values (e.g. vessel statistics)
- Fixed problem that capacitor was missing bottom texture