v1.20 - Creative Mode Instances!
Posted on November 12th, 2026 06:44 AM EST
Hello Galactic Survivalists!
Today we’re releasing version 1.20
This time, our main focus was on the “Virtual Workshop,” where you can tinker with your structures and ships to your heart’s content in a closed instance—based on your current Survival game (i.e., you don’t have to start a Creative game!)—similar to Creative mode, but without the restrictions of Survival mode. And very importantly: this is, of course, especially well-suited for COOP and multiplayer so you can build undisturbed with your faction mates in ONE private instance!
Secondly, we’ve added a technical feature called “Structured Light” with this update, which describes as a precomputed 3D light volumes for structures (bases, POIs, ships), ensuring closed rooms get dark, sunlight does not bleed through solid walls, and active baked lamps/torches turn off realtime Unity lights for performance benefits.
Important: For both the Virtual Workshop and Structured Light, you’ll find a PDF in your game folder under ‘..\ Empyrion - Galactic Survival\Content\Configuration'!
Please also remember to send us your feedback. You can do this either via the in-game feedback forms (F1 > “Send Us Your Feedback”) or, as always, on our Discord, web and Steam forums!
As always, you’ll find all other bug fixes and changes in the changelog below.
We hope you have fun with the new features, and we thank you in advance for your feedback.
Your Eleon Games Team
Virtual Workshop & Instances
Added Virtual Workshop (Creative Instance for Survival Games for Solo- and Player-Factions in Single- and Multiplayer)
Craft the Virtual Workshop (teleporter) in any Constructor for free and place onto your (Faction)Base or use pre-placed Portals in Multiplayer scenarios.
Toolbar, inventory, and armor are automatically saved upon entering a workshop instance and restored when returning to the game world.
Added an F1 PDA guide explaining how Virtual Workshops work and included a starter readable item for all starter playfields.
Full Documentation with all gameplay explanations, settings and options (for scenario creators) can be found in the VirtualWorkshop.pdf in your game folder: ..\Empyrion - Galactic Survival\Content\Configuration
Structure Lighting System
Introduced precomputed 3D light volumes for structures (bases, POIs, ships), ensuring closed rooms get dark, sunlight does not bleed through solid walls, and active baked lamps/torches turn off realtime Unity lights for performance benefits.
Full Documentation with all gameplay explanations, settings and options (for scenario creators) can be found in the StructureLight.pdf in your game folder: ..\Empyrion - Galactic Survival\Content\Configuration
Gameplay, Balancing & Mechanics
AI improvement on search and ‘follow to target position’ behaviors.
Balancing: Shotguns now do relevant damage vs. Turret Robots, Mechanoids and Androids again.
Improved movement speed for all items from or to the player inventory (especially in Logistics window).
General optimization of item grid usage.
Fixed: On drag & drop with item exchange (since the target slot wasn't empty) the "placeable in" color dots were wrong.
Fixed moving many different items using logistics caused lag spikes.
Added console command ‘blockvoxels’ and added safety toggles for cyclic memory logging.
Added "EnableLogWarningForRisingVessel" in the dedicated.yaml. When true it will enable the collection of the "Rising" ship bug data and put them into the logs.
Scenario, Content & Tutorials
Nibiru (HV Prefab): Changed the blocks on the sides of the pilot seat to allow the player to exit beside the craft rather than getting stuck in the roof & swapped the front ground repulsor and spotlight positions. (Thanks to Garaman)
Guided Tutorial: Balancing: Increased HP of PromethiumStone in planet arrival area to discourage direct mining.
Guided Tutorial: No backpack was there for ore scanner retrieval mission.
Guided Tutorial: Fixed CoQ/exception crash at startup in the Guided Tutorial and re-based core config files on the latest default versions.
IvD: Relocated Event Sector into the nebula.
IvD: Added Portal POIs on starting planets for quick travel to the Galactic Trading Station (GTS) for CM.
IvD: Added Arkenian trading POIs (Ark, Pol, ARC factions) to DesertBurnt, BarrenMetal, and LavaNascent.
IvD: Set dialogue and trading devices on specific POIs to non-interactable where appropriate.
IvD: Fixed missing faction alignment on the GTS.
IvD: Fixed an issue where the IvD Event System failed to initialize on playfield load.
TG/DR: Replaced/removed problematic blast doors in Testing Grounds POIs. (Thx to Stellar_Titan)
TG/DR: Corrected trader assignment on Adv. Component Factory in Hecken Playfields and adjusted Shipyard orbit distance away from the atmospheric boundary.
TG/DR: Fixed Drone Bay spawner unlocking improperly from Cargo parent node in the Tech Tree.
Fixed blueprint loading/spawning errors for SVN format 33.
EAH:
Known issues:
EPIC store update is delayed until the review process they perform is completed for this update.
The Default “Testing grounds” scenario has an exception on game start which can be ignored & you can just select “Continue” on the pop up. This will be resolved in a hotfix soon.