v1.10 Experimental II

Posted on June 8th, 2023 04:11 AM EST
Hello Galactic Survivalists!

Today we start phase 2 of the current Empyrion Galactic Survival v1.10 Experimental version.

Since this version focuses on building and creating, an important note: DO NOT create blueprints or build POIs while you are in the EXP version. There can always be changes that may cause your blueprints and POIs to not work in the upcoming public version!

That being said, this new phase of the Experimental Version is a milestone for several reasons.

For one, we've replaced the motorcycle with a hoverbike. Furthermore, we have added player-usable defense drones for the first time! You can use this feature by building the Drone Bay, filling it with up to 10 Defense Drones and placing at least one Drone Bay Spawner. The feature is available for both Bases and Capital Vessels! A maximum of 2 drones will be launched when a threat appears and attacks you.

The latter event got its own "battle soundtrack" with this update which is different from the planet battle soundtrack!

For all the builders among you there is also an additional treat: Not only have we added a Snap-Point function to the Blueprint Collection Tool, you can now also jump on 17 new block shapes. But important: Remember the disclaimer to avoid problems after the experimental version!

Please post your feedback in the feedback threads provided and pinned in the Experimental Forum. Links, as well as more details of the update, can be found in the full changelog below.

We wish you a lot of fun in phase II

PS: Want to share your feedback about the game and the Experimental live? Join our discord server right away! >> https://discord.gg/empyrion

Report bugs over here: https://empyriononline.com/forums/bugs.34/

Changelog v1.10 B4201 2023-06-08

Gameplay
  • Added the ‘Drone Bay’: You can now craft and place the Drone Bay and equip it with Defense Drones. A Drone Bay Spawner is required for starting the drones.
    1. Pay attention to the direction you set the drone spawner block & also place it on the outside of the vessel so the drones have easy access to it to spawn & despawn from.
    2. To “retrieve” spawned drones toggle the power off for the drone bay & wait for them to return & despawn. When they are close to your vessel keep it still so they can find the spawner & despawn.
    3. First iteration for testing. (A dedicated feedback thread will be pinned soon)
      https://empyriononline.com/forums/experimental-features-discussion.35/
  • Replaced player bike with a player hover bike: first addition of model and basic movement controller. Note that the Hoverbike cannot go over water and it has not yet an updated icon in the containers and toolbars.
    (A dedicated feedback thread will be pinned soon)
    https://empyriononline.com/forums/experimental-features-discussion.35/
Building
Blueprint Parts Collection Tool:
  • Added possibility to create snap points to combine blueprint parts together. With that POIs can be created very fast and easy, especially out of construction sets.
  • Teaser video: https://streamable.com/iz9oyn
  • A detailed documentation + video how to setup Snap Points up will be coming shortly
  • Improved preview speed of blueprint parts
  • Added buttons to reload the blueprint part preview
    (A dedicated feedback thread will be pinned soon)
    https://empyriononline.com/forums/experimental-features-discussion.35/
  • Added 17 new blockshapes (17); First addition/icons missing. You can find the new blockshapes by checking for missing slots and white blanks on the Cubes-, Round- and Connector- tabs OR hover over the seemingly empty slots on the 2nd page of the "basic shapes" tab
    (A dedicated feedback thread will be pinned soon)
    https://empyriononline.com/forums/experimental-features-discussion.35/
Factions
  • Updated the UCH faction NPCs: the faction now uses a dedicated set of NPC types for military and civilians.
  • For builders, use the male and female military and non-military variants for NPC spawns that start with ‘UCH’ (eg. UCHSoldierFemale2AssaultRifle, UCHPilotMaleRed, UCHCivilianMale1 and so on.
    (A dedicated feedback thread will be pinned soon)
    https://empyriononline.com/forums/experimental-features-discussion.35/
Sound & SFX
Other changes
  • Updated main loca (EN) for new additions of devices and entities
  • Added Difficulty setting to disable new BP Factory behavior to check if all blocks are unlocked in TechTree (default: check active)
Fixes:
  • 00890: Collision for large thrusters in not correct and doesn’t apply blastdamage
  • 00910: Large thrusters is flickering in 1PV after resume the game
  • Solved non-stop BattleSondtrack when tweak music volume.
  • Fixed Blueprint spawn crash
  • Fixed: New UCH entities (soldiers + civ) had no SfX (Alert, Death, Hurt)
  • Fixed: BA_PolarisDroneBase offset missing
  • Fixed: BA_UCHSettlement was missing FillerBlocks at the corners
  • fix: 00926: ScifiTableV2 glitches player in table when standing up from it.
  • 00944: Forcefield sun reflections
  • 00940: Flickering at the edges of blocks devices with SSAO enabled
EAH:
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