v1.9.10 Patch
Posted on April 13th, 2023 04:09 AM EST
Hello Galactic Survivalists!
Get ready for an exciting update with Version 1.9.10! What fantastic features and improvements can you expect?
A brief list of the main feature changes and additions:
Check out our update release video and the detailed changelog below for more details
We would like to extend a huge thank you to all the contributors of bases and ships. With this update, we have added a larger batch of your submissions from the public Builders Forum (with more to come!).
As always:
For bug reports and errors, please post in this forum:
https://empyriononline.com/forums/bugs.24/
For feedback on specific points, please share your thoughts in the pinned or new threads here:
https://empyriononline.com/forums/faq-feedback.25/
The Eleon team wishes you loads of fun testing the new version!
Click here for the source of this article RSS Feed
Get ready for an exciting update with Version 1.9.10! What fantastic features and improvements can you expect?
A brief list of the main feature changes and additions:
- Added a dedicated standalone tutorial for new players
- FPS optimization (Object Culling)
- Radial damage hit indicator (player/vessel combat)
- Improved Animations
- Improved damage indication visuals (player)
- Device/Signal group hotkeys (Control Panel)
Check out our update release video and the detailed changelog below for more details
We would like to extend a huge thank you to all the contributors of bases and ships. With this update, we have added a larger batch of your submissions from the public Builders Forum (with more to come!).
As always:
For bug reports and errors, please post in this forum:
https://empyriononline.com/forums/bugs.24/
For feedback on specific points, please share your thoughts in the pinned or new threads here:
https://empyriononline.com/forums/faq-feedback.25/
The Eleon team wishes you loads of fun testing the new version!
Changes:
Convenience
- Added hotkeys for control panel signals & device groups:
- Device Groups are toggled with CTRL + SHIFT + 1 to 8
- Signals Column are toggled with CTRL + ALT + 1 to 8
- Device Groups are toggled with CTRL + SHIFT + 1 to 8
Optimizations:
- Adding Occlusion Culling to structure decoration blocks & NPC's in rooms the player cannot see when in a POI & optimisations to AI multithreading have been worked on
With both of the above optimisations available as of this build you should see an FPS boost in POI’s.
Note: Activating godmode disables the culling so the FPS will go down to how it used to be until godmode is disabled when at a POI.
Visuals & Effects
- Added radial damage indicator to Vessel HUD. Now players damage will appear in red & vessel damage will appear in blue
- Added new animations for Jumping, running & sprinting, falling & crouch walking with a weapon equipped (improved)
- Added new screen vfx for:
- Radiation: Activates when Body Radiations reaches 4)
- Poison: Activates for both stages of Poison Bite
- Heat: Activates when Body Temperatures reaches 38
- Frost: When body temp lowers to 9
- Radiation: Activates when Body Radiations reaches 4)
- Improved new Load/Start menu:
- left-aligned buttons and window title with title menu
- exchanged Load and Start to have most used Load at top (and no mouse move needed for loading a single player game)
- left-aligned buttons and window title with title menu
Creativity
- Added a "clear pivot point" checkbox on the BP menu window to be used before using Save As / Overwrite
- Added two new config files (see content/configuration); Read the info in the head of the files carefully
- +BlocksGroupsConfig.ecf: Define custom Block Group String for better balancing Block Groups MaxCount.
- +GlobalDefsConfig.ecf: Combine properties and reference them in the ItemsConfig.ecf and
- +BlocksGroupsConfig.ecf: Define custom Block Group String for better balancing Block Groups MaxCount.
- BlocksConfig.ecf with a global parameter. This way you can easily use the same values on multiple entries.
- Added GalaxyConfig properties to hide star system from search (HideFromSearch) or map display (HideFromMap), adapted respective properties for Sectors.yam
- Added new PDA Checks: Player adding/removing armor booster (ArmorBoostEquipped / ArmorBoostUnequipped)
- Added 'Comment' field in all PDA data structures
- Added PDA Check: Player un-/equips armor type (ArmorEquipped, ArmorUnequipped)
POI
- POI update: please retest story missions if all replaced pois still work. Thx!
- Added several new Warlord vessels and POI (thx to teakeycee)
- Added/updated Warlord POI (thx to sulusdacor)
- Updated/Added Kriel POI and OPV (thx to Stellar Titan & Escarli)
- Added/Updated UCH POI (thx to Don2k7 & Stellar Titan)
- Added/Updated Pirates BAO (thx to Stellar Titan)
- Added new SV wreckages for orbital junkyards (thx to sulusdacor)
- Added Karana and Tresari POIs and OPV (thx to Escarli, Ramachandra, MatCZ and others)
- Fixed/updatede several story POI (GLaDOutpost, PirateBaseStory, GhystPrison; thx to sulusdacor)
- Added 'collector' random POI placeables (thx to sulusdacor)
- Updated OPVs that had an extreme amount of Pentaxid (thx to Escarli)
Technical & Other
- Added a “Guided Tutorial” scenario which is aimed at helping new players to learn the basics before playing survival:
Multiple new structures are set up to be used in this scenario thanks to all these builders!!
CrazyZ, Frank the Witch, HeckenDiver, Hootsman, Jenniphurr, Kithid, LycanThrope, LyfeForse, Jrandall, Sulusdacor & Yunaleska_Kurryku. - Now validating playfield names in Sectors.yaml (as they are used as folder names)
- Pointer: NPC weapons ZiraxAssaultRiflePlayer & ZiraxShotgunPlayer damage revert
- Default Multiplayer: Removed Story related POIs
- Main localization updated
- Added Help buttons to Repair Bay, Repair Station and Armor Locker windows
- When publishing / updating a Workshop scenario all .yaml.bin files are deleted before upload (to avoid possible problems for subscribers)
- Add console command to switch loca texts with source KEYs in-session ("dt locakeys")
Fixes:
- 00493: Possible fix for Players can get stuck in the loading screen when teleporting to another structure
- 00171: Solar power & battery calculation issue when returning to a playfield
- 00631: Killing one core in a multiple-core POI will deactivate NPC Spawners
- 00560: Auto-leveling the player by gravity in 1PV.
- 00691: copy block type works in Survival
- Fixed spawners in Zirax Trading Outpost
- 00536: Several PDA Checks don't work with 'Token:xyz' syntax in Types parameter list
- Connected toolbar items disappear after using the game backup option
- 00783: Vanishing deco after a POI block has been destroyed
- 00780: Console map holo makes blocks behind invincible
- 00798: Teleporters not in the network are also blocked by Friendly-only usage limitation
- 00835: HeartBeat sound played multiple times after stamina depletes.
- 00675: Personal Container has no working drop/trash boxes when opening the 2nd time
- PDA signals not removed when exiting savegame -> still visible when loading another savegame
- Signal logic circuit "SR Latch" didn't save its state
- 00673: The airtight variant of Ramps 1x3x1 is not airtight
- 00824: Laser SMG holo sight is off in relation to the point of impact
- Fixed Merdar not loading in the Invader vs Defender Scenario
- Invader vs Defender: Fixed PlanetType in SpaceWarpTarget: Resulted in Explorer Tokens not being given
- Invader vs Defender: Fixed starting planets not loading in some cases
EAH: