v1.8.8 Hotfix

Posted on August 10th, 2022 04:07 AM EST
Hi Galactic Survivalists!

In addition to the previous patch here is the changelog for v1.8.8 with some more fixes we have been working on & more to come soon.
Report bugs and issues for the public release right over here - thanks a lot!:

2022-08-10 v1.8.8 B3864

  • DialogueSystem: added second optional parameter to dbplayer vars "param2: steamid" to force using the steamid instead of the player entity id. The steam id will not get reset if the player wants a fresh start.
  • Reduced Volumetric Lighting. & aalso to add on this topic:
    We are working on a change for this for a future release that will automatically adjust the intensity depending on atmosphere settings & weather conditions that are active on the playfield.
  • Signals in MP not staying assigned
  • Weather such as Hail, Fire rain etc could damage the player when they were in shelter (Abandoned, wreckage POI's etc)
  • DecalSystem: fixed regression that decals didn't get switched off on first entry into the game (and some other strange effects)
Update of scenario : Stranded at Nemesis (Survival Challenge):
  • No human freighters anymore (Now always TVI2 prefab)
  • Hint console: Lore explanation for public faction setting
  • Hiding technical POI ‚PlayerSpawnerWater‘ from detector
  • Fixed Interweap trader not responding after second talk
  • Rotated flight direction of escape pod
  • Moved station core, added CPU extenders, tweaked looks
  • Short reaction Helpdesk alien if you behaved very badly
  • Intro dialog for SushiBar, MACorp; Cobalt hint
  • Hint token in cargo bay. Added shotgun, Added explosive device
  • Exchanged truss block at BargainerSV with walkway
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