Empyrion Alpha 2.3
Posted on July 20th, 2016 03:42 PM EST
Empyrion Alpha 2.3 has been released on Steam with blueprint server rules, improved visuals, tweaks and bug fixes.
All Empyrion Alpha 2.3 servers are available here : https://empyrion-servers.com/version/alpha_2_3_0/
Features:
- Added server-side Blueprint restrictions depending on the Device-count (dedicated.yaml). Restricted classes can not be produced in Blueprint factory and/or spawned. They are marked ORANGE in the Blueprint Library. Device count of each Blueprint is visible in the blueprints info panel.
Available Size Classes:
Class 1 = less than 50 devices
Class 2 = between 50 and 250 devices
Class 3 = between 250 and 500 devices
Class 4 = between 500 and 1000 devices
Class 5 = between 1000 and 1500 devices
Class 6 = more than 1500 devices (default)
Please note: these limits are not set in stone and may be changed in the course of development.
- Added global server-side restriction of blueprints being allowed to be used or not (dedicated.yaml).
Available settings:
None = Blueprint system completely disabled
StockOnly = only stock blueprints can be produced
All = all types allowed (default)
- Added Size Class and Device Count available via Control Panel -> Statistics (+ some tweaks to stats window)
- Added new T3 Fuel Tank (CV & BA, 2*2*1: 56 slots)
- Added new T2 Generator (CV & BA, 6*2*2: 500MW Output)
- Added Shutter Doors sizes 1x2, 2x3.
- Added new starter blueprint: Tier 4 SV. Updated some other starter blueprints (Thanks to Mr.IceCat)
New Tier 4 Starter SV by Mr.IceCat


Improved Visuals:
- Increased light intensity on many playfields (you must start a new game for this change to take effect)
- Increased intensity of shadows
- Changed ambient color (less dark)
- Tweaked tone-mapping and image processing effect
- Tweaked shader for trees on Akua, tweaked deco
Changes and Improvements:
- Increased LOD limit of structures: 1200m on planet (instead of 1000m), 3000m in space (instead of 2500m)
- Optimized Terrain -> less micro stutters.
- Optimization: Tweaked LOD groups of many devices (slightly earlier culling)
- Increased power of small and large Generator (BA / CV)
- Large Ammo Box has now 35 instead of 21 slots
- Added hitpoint info to small fuel tank
- Another small tweak to Escape Pod (collider and rolling behavior)
- Updated Stock CV Tier 1-3 -> added shutter doors for vertical doors
- Slightly reduced de-spawn time of destroyed drones
Bug Fixes:
- Fixed: Multiple instances of playfield loaded (leading up to a total crash)
- Fixed: Explosive devices do not get used up when placed
- Fixed: Underwater Deco placed on dry land
- Possible fix for ground/terrain rebuilding like an invisible layer with drone wrecks nearby
- Fixed problem with disabled audio source warnings
- Fixed wrong path description where to find outputlog in support email
- Fixed: Tanks - Description Info missing/wrong
- Fixed glass issue with cockpit
- Possible fix for playfield crash
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All Empyrion Alpha 2.3 servers are available here : https://empyrion-servers.com/version/alpha_2_3_0/
Features:
- Added server-side Blueprint restrictions depending on the Device-count (dedicated.yaml). Restricted classes can not be produced in Blueprint factory and/or spawned. They are marked ORANGE in the Blueprint Library. Device count of each Blueprint is visible in the blueprints info panel.
Available Size Classes:
Class 1 = less than 50 devices
Class 2 = between 50 and 250 devices
Class 3 = between 250 and 500 devices
Class 4 = between 500 and 1000 devices
Class 5 = between 1000 and 1500 devices
Class 6 = more than 1500 devices (default)
Please note: these limits are not set in stone and may be changed in the course of development.
- Added global server-side restriction of blueprints being allowed to be used or not (dedicated.yaml).
Available settings:
None = Blueprint system completely disabled
StockOnly = only stock blueprints can be produced
All = all types allowed (default)
- Added Size Class and Device Count available via Control Panel -> Statistics (+ some tweaks to stats window)
- Added new T3 Fuel Tank (CV & BA, 2*2*1: 56 slots)
- Added new T2 Generator (CV & BA, 6*2*2: 500MW Output)
- Added Shutter Doors sizes 1x2, 2x3.
- Added new starter blueprint: Tier 4 SV. Updated some other starter blueprints (Thanks to Mr.IceCat)
New Tier 4 Starter SV by Mr.IceCat


Improved Visuals:
- Increased light intensity on many playfields (you must start a new game for this change to take effect)
- Increased intensity of shadows
- Changed ambient color (less dark)
- Tweaked tone-mapping and image processing effect
- Tweaked shader for trees on Akua, tweaked deco
Changes and Improvements:
- Increased LOD limit of structures: 1200m on planet (instead of 1000m), 3000m in space (instead of 2500m)
- Optimized Terrain -> less micro stutters.
- Optimization: Tweaked LOD groups of many devices (slightly earlier culling)
- Increased power of small and large Generator (BA / CV)
- Large Ammo Box has now 35 instead of 21 slots
- Added hitpoint info to small fuel tank
- Another small tweak to Escape Pod (collider and rolling behavior)
- Updated Stock CV Tier 1-3 -> added shutter doors for vertical doors
- Slightly reduced de-spawn time of destroyed drones
Bug Fixes:
- Fixed: Multiple instances of playfield loaded (leading up to a total crash)
- Fixed: Explosive devices do not get used up when placed
- Fixed: Underwater Deco placed on dry land
- Possible fix for ground/terrain rebuilding like an invisible layer with drone wrecks nearby
- Fixed problem with disabled audio source warnings
- Fixed wrong path description where to find outputlog in support email
- Fixed: Tanks - Description Info missing/wrong
- Fixed glass issue with cockpit
- Possible fix for playfield crash