Empyrion Alpha 2.3

Posted on July 20th, 2016 03:42 PM EST
Empyrion Alpha 2.3 has been released on Steam with blueprint server rules, improved visuals, tweaks and bug fixes.

All Empyrion Alpha 2.3 servers are available here : https://empyrion-servers.com/version/alpha_2_3_0/

Features: 
- Added server-side Blueprint restrictions depending on the Device-count (dedicated.yaml). Restricted classes can not be produced in Blueprint factory and/or spawned. They are marked ORANGE in the Blueprint Library. Device count of each Blueprint is visible in the blueprints info panel. 
Available Size Classes: 
Class 1 = less than 50 devices 
Class 2 = between 50 and 250 devices 
Class 3 = between 250 and 500 devices 
Class 4 = between 500 and 1000 devices 
Class 5 = between 1000 and 1500 devices 
Class 6 = more than 1500 devices (default) 

Please note: these limits are not set in stone and may be changed in the course of development.

- Added global server-side restriction of blueprints being allowed to be used or not (dedicated.yaml). 
Available settings: 
None = Blueprint system completely disabled 
StockOnly = only stock blueprints can be produced 
All = all types allowed (default) 

- Added Size Class and Device Count available via Control Panel -> Statistics (+ some tweaks to stats window) 
- Added new T3 Fuel Tank (CV & BA, 2*2*1: 56 slots) 
- Added new T2 Generator (CV & BA, 6*2*2: 500MW Output) 
- Added Shutter Doors sizes 1x2, 2x3. 
- Added new starter blueprint: Tier 4 SV. Updated some other starter blueprints (Thanks to Mr.IceCat) 

New Tier 4 Starter SV by Mr.IceCat 



Improved Visuals: 
- Increased light intensity on many playfields (you must start a new game for this change to take effect) 
- Increased intensity of shadows 
- Changed ambient color (less dark) 
- Tweaked tone-mapping and image processing effect 
- Tweaked shader for trees on Akua, tweaked deco 

Changes and Improvements: 
- Increased LOD limit of structures: 1200m on planet (instead of 1000m), 3000m in space (instead of 2500m) 
- Optimized Terrain -> less micro stutters. 
- Optimization: Tweaked LOD groups of many devices (slightly earlier culling) 
- Increased power of small and large Generator (BA / CV) 
- Large Ammo Box has now 35 instead of 21 slots 
- Added hitpoint info to small fuel tank 
- Another small tweak to Escape Pod (collider and rolling behavior) 
- Updated Stock CV Tier 1-3 -> added shutter doors for vertical doors 
- Slightly reduced de-spawn time of destroyed drones 

Bug Fixes: 
- Fixed: Multiple instances of playfield loaded (leading up to a total crash) 
- Fixed: Explosive devices do not get used up when placed 
- Fixed: Underwater Deco placed on dry land 
- Possible fix for ground/terrain rebuilding like an invisible layer with drone wrecks nearby 
- Fixed problem with disabled audio source warnings 
- Fixed wrong path description where to find outputlog in support email 
- Fixed: Tanks - Description Info missing/wrong 
- Fixed glass issue with cockpit 
- Possible fix for playfield crash
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