Empyrion-Servers.com Blog Feed en https://empyrion-servers.com/ Tue, 04 Nov 2025 18:36 CET Empyrion-Servers.com is a Empyrion servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 v1.14 Experimental II https://empyrion-servers.com/blog/342/v114-experimental-ii/ https://empyrion-servers.com/blog/342/v114-experimental-ii/ Tue, 04 Nov 2025 18:36 CET Hey Galactic Survivalists!

We have an update for the v1.14 experimental branch with some more changes & fixes that are ready.

Here's how you can participate:

1. Open STEAM

2. Right-click on your game

3. Select Properties and open the ‘Betas’ tab.

4. Select ‘Experimental’ from the dropdown menu in the top right corner

5. Let the game update

IMPORTANT:  Please ALWAYS start the experimental version with a fresh save game! This is the only way to ensure that you get all the features and content and protect your existing game progress from any changes or problems or setbacks that may occur during the experimental phase! 

Where to report bugs?

  • Problems with POI's and missions email here: 

https://[email protected]

  • Bug reporting: 

https://empyriononline.com/forums/bugs.34/

  • Anything related to gameplay feedback and ideas:

https://empyriononline.com/forums/experimental-features-discussion.35/

We look forward to your feedback! 

Changelog: v1.14 B4896 2025-10-23 

Changes:

- Added Talon Credibility Token for completing Terminal Nexus Mission 3 as a reward. (Note: You can restory your reputation by finding a GIN Console, eg in a Trading Station, and contact an Ambassador!)

- Traders: Config: reduced BUY price of traders for all items by 50%, except specialized traders (that either only SELL or BUY). Reduced item stock for Sell/BUY for some weapons and tools.

- Traders: Config: Added documentation

- Upd Changed faction of Talonar Extractor station to avoid unintentional player reputation drop in battle

- Upd Nemoris Control Station: better indication for main entrance

- Upd Talonar Capital: increased the amount of enemies

- Upd Terminal Nexus: Updated some PDA messages and Dialogues

- Add Added OPV Legacy T1,T2,T3 Phages to Legacy Asteroid Fields and Homeworld Orbit (contains random loot with components for CPU Extenders; does not explode when core is destroyed; Check if loot is too low or too generous)(thx to ravien)

- upd Terminal Nexus: Improved Talonar Scout vessel (added more power generator, reduced CPU load)

- upd Terminal Nexus: Significantly increased anti-hull/device bonus of Talonar Scout vessel fixed guns.

- Upd Various POI and Playfield updates related to Main Story Missions

- Added DEBUG HELP chapter to PDA for better maintenance and bugfixing via https://[email protected]

Fixes:

- 01512 & 01500: Delay+XOR signal causing attached device to get stuck enabled

- 01086: Drones spawned from neutral PDA-spawned OPV attack player

- 01524: Block shape window GUI can glitch when choosing another page

- 01053: PDA IgnoreOtherTarget does not work for OPV 

- 01667: When in control of a turret & zoomed in the movement is not smooth

- Fixed TerminalNexus Mission 3 did not complete: Missing parameter when talking to Tharkan after leaving the Cerebrator.

- Omicron setup to deny vessels from landing on the planet was

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v1.14 Experimental I https://empyrion-servers.com/blog/341/v114-experimental-i/ https://empyrion-servers.com/blog/341/v114-experimental-i/ Thu, 23 Oct 2025 19:03 CEST Hey Galactic Survivalists!

While we prepare for a major update for the holiday season, we have focused on fixing the bugs you reported in missions and related game systems for the current update 1.14. 

We have also further refined some of the newer features, such as more dynamic respawn for players.  Furthermore, all factions now call for reinforcements when you attack their space stations.

We have also made some changes in response to feedback on the missions, both to the help systems and to the tasks themselves. Please note that changes to structures or mission sequences that you have already activated will not be updated automatically. If you encounter any problems, please contact https://[email protected] directly (preferably with your savegame attached or linked as a download). 

Many thanks to all contributors who provided us with detailed bug reports for 1.13 and its hotfixes!

We hope to receive numerous submissions and test reports from you in the experimental version that is starting NOW.

Here's how you can participate:

1. Open STEAM

2. Right-click on your game

3. Select Properties and open the ‘Betas’ tab.

4. Select ‘Experimental’ from the dropdown menu in the top right corner

5. Let the game update

IMPORTANT:  Please ALWAYS start the experimental version with a fresh save game! This is the only way to ensure that you get all the features and content and protect your existing game progress from any changes or problems or setbacks that may occur during the experimental phase! 

Where to report bugs?

  • Problems with POI's and missions email here: https://[email protected]http://mailto:[email protected][/url][/p][/*][*][p]Bug reporting:  [url="https://empyriononline.com/forums/bugs.34/"]https://empyriononline.com/forums/bugs.34/[/url]  [/p][/*][*][p]Anything related to gameplay feedback and ideas: [url="https://empyriononline.com/forums/experimental-features-discussion.35/"]https://empyriononline.com/forums/experimental-features-discussion.35/[/url][/p][p][/p][/*][/list][p]We look forward to your feedback! [/p][h2]Changelog: v1.14 B4895 2025-10-23 [/h2][h2] [/h2][h2]Changes:[/h2][p]Passenger Seat Persistence Improvement[/p][p]Passengers logging back into a dedicated server will now be reliably placed back into the passenger seat they were in when they logged out, even if the vessel has moved to a new playfield.[/p][p]This feature works under specific conditions: the seat must not be destroyed and it must not be occupied by another player.[/p][p]To ensure you can always reclaim your spot, we strongly recommend you reserve your seat.[/p][p] How to "Reserve" Your Passenger Seat[/p][p]Reserving your seat with a Private Lock Code is the best way to guarantee your seat is available when you log back in.[/p][olist][*][p]Aim at your passenger seat & press P to open the Control Panel.[/p][/*][*][p]Navigate to the Devices tab & select the Lock Code option.[/p][/*][*][p]Enter a code. Be sure to save this code elsewhere![/p][/*][*][p]Check the Private box to hide the code from other players in the GUI.[/p][/*][/olist][p]To use your reserved seat, simply attempt to occupy it and then enter your code when prompted.[/p][p]Important Advice for Passengers[/p][list][*][p]If your seat is destroyed or occupied by another player, you will be placed back into the location where you originally logged out. Reserve your seat to prevent this.[/p][/*][*][p]Coordinate with the Pilot: Upon logging back in, do not exit your seat immediately. Confirm with the pilot that the vessel is stationary. Running or walking on a moving vessel is not unsupported and may lead to clipping through the hull.[/p][/*][/list][h2]Gameplay:[/h2][p]- Added Space Base Defense units and basic scenario to all space faring factions[/p][p]- Added Base Attack for Zirax Houses  [/p][h2]Mission & POIs related:[/h2][p]- Bad Wolf 3: slightly reduced amount of AlienSting required; Slightly increased amount of Chitin Scales required.[/p][p]- Bad Wolf 4: changed trigger area of PDA markers when entering the base to prevent players run past them and break progress[/p][p]- Tales of Tash: changed info given when picking up 1st log[/p][p]- New Terra: colored underground tunnel exit hatch in NT Capital for easier visibility[/p][p]- NewTerra: Added more attack drones to Listening Outpost playfield[/p][p]- To Good Business: changed aux drone spawn when attacking command center[/p][p]- Dialogue: Added manual close option to console dialogue in Abandoned Mine (next the Mercer)[/p][p]- Dialogue: New Terra: Made code hidden in dropped PDA (on Robot Farm) more obvious[/p][p]- Dialogue: New Terra: Changed logic of dialogue options for Bartender of Virix Rest Stop (to avoid not-triggering mission progress accidentally when returning with the items)[/p][p]- Dialogue: New Terra: Added logic to hide answer options about missions for Alex' Epilogue talk.[/p][h3] Loot:[/h3][p]- Added ‘AlienSting’ to Alien Scorpions drop table & increased drop chance for Mosquitos World[/p][p]- Added Arkenian ground drones to Arkenian Homeworld [/p][h2]Fixes:[/h2][p]- Turrets switching to next target with delay if a device is a target [/p][p]- 00568: Aiming down a zoomed in scope is not smooth for scoped hand weapons[/p][p]- Fixed playfield temperature on UCH Listening Outpost playfield - Fixed Kriel using regular freighters instead of own variants - Fixed Nemoris I reporting failure of spawning the Control Station in game console, although POI was placed (Note: This does NOT fix playfields where the POI did not spawn at all. Please read this thread for more info and possible workarounds: [url="https://empyriononline.com/threads/bugged-mission-terminal-nexus-part-2.102919/#post-468784"]https://empyriononline.com/threads/bugged-mission-terminal-nexus-part-2.102919/#post-468784[/url][/p][p]- Fixed some OPV Prefabs (turrets)[/p][p]- Fixed index entries and device groups of former ALIEN and ENEMY turret variants (now properly showing up in Turret group in the Device menu)[/p][p]- Credibility missions for Colonists, Kriel and Prenn did not complete on some stations/vessels- [/p][p]- Terminal Nexus II: Resume mission was not available[/p][p]- Dialogue: Mandor/Perez not shown as name in Dialogue Headline[/p][p]- Dialogue: IDA now show in Dialogue Headline when accessing Console (Robot Farm, New Terra)[/p][p]- OPP L&F: Sigma Fulcrum: Rogue forcefield floating outside of Laboratory [/p][p]- OPP L&F: Secret Prison: fixed issue with main gate [/p

  • Bug reporting: 
    https://empyriononline.com/forums/bugs.34/ 

  • Anything related to gameplay feedback and ideas:
    https://empyriononline.com/forums/experimental-features-discussion.35/

We look forward to your feedback! 

Changelog: v1.14 B4895 2025-10-23 
Changes:

Passenger Seat Persistence Improvement

Passengers logging back into a dedicated server will now be reliably placed back into the passenger seat they were in when they logged out, even if the vessel has moved to a new playfield.

This feature works under specific conditions: the seat must not be destroyed and it must not be occupied by another player.

To ensure you can always reclaim your spot, we strongly recommend you reserve your seat.


How to "Reserve" Your Passenger Seat

Reserving your seat with a Private Lock Code is the best way to guarantee your seat is available when you log back in.

  1. Aim at your passenger seat & press P to open the Control Panel.

  2. Navigate to the Devices tab & select the Lock Code option.

  3. Enter a code. Be sure to save this code elsewhere!

  4. Check the Private box to hide the code from other players in the GUI.

To use your reserved seat, simply attempt to occupy it and then enter your code when prompted.

Important Advice for Passengers

  • If your seat is destroyed or occupied by another player, you will be placed back into the location where you originally logged out. Reserve your seat to prevent this.

  • Coordinate with the Pilot: Upon logging back in, do not exit your seat immediately. Confirm with the pilot that the vessel is stationary. Running or walking on a moving vessel is not unsupported and may lead to clipping through the hull.

Gameplay:

- Added Space Base Defense units and basic scenario to all space faring factions

- Added Base Attack for Zirax Houses 

Mission & POIs related:

- Bad Wolf 3: slightly reduced amount of AlienSting required; Slightly increased amount of Chitin Scales required.

- Bad Wolf 4: changed trigger area of PDA markers when entering the base to prevent players run past them and break progress

- Tales of Tash: changed info given when picking up 1st log

- New Terra: colored underground tunnel exit hatch in NT Capital for easier visibility

- NewTerra: Added more attack drones to Listening Outpost playfield

- To Good Business: changed aux drone spawn when attacking command center

- Dialogue: Added manual close option to console dialogue in Abandoned Mine (next the Mercer)

- Dialogue: New Terra: Made code hidden in dropped PDA (on Robot Farm) more obvious

- Dialogue: New Terra: Changed logic of dialogue options for Bartender of Virix Rest Stop (to avoid not-triggering mission progress accidentally when returning with the items)

- Dialogue: New Terra: Added logic to hide answer options about missions for Alex' Epilogue talk.

Loot:

- Added ‘AlienSting’ to Alien Scorpions drop table & increased drop chance for Mosquitos
World

- Added Arkenian ground drones to Arkenian Homeworld

Fixes:

- Turrets switching to next target with delay if a device is a target 

- 00568: Aiming down a zoomed in scope is not smooth for scoped hand weapons

- Fixed playfield temperature on UCH Listening Outpost playfield
- Fixed Kriel using regular freighters instead of own variants
- Fixed Nemoris I reporting failure of spawning the Control Station in game console, although POI was placed (Note: This does NOT fix playfields where the POI did not spawn at all. Please read this thread for more info and possible workarounds: https://empyriononline.com/threads/bugged-mission-terminal-nexus-part-2.102919/#post-468784

- Fixed some OPV Prefabs (turrets)

- Fixed index entries and device groups of former ALIEN and ENEMY turret variants (now properly showing up in Turret group in the Device menu)

- Credibility missions for Colonists, Kriel and Prenn did not complete on some stations/vessels- 

- Terminal Nexus II: Resume mission was not available

- Dialogue: Mandor/Perez not shown as name in Dialogue Headline

- Dialogue: IDA now show in Dialogue Headline when accessing Console (Robot Farm, New Terra)

- OPP L&F: Sigma Fulcrum: Rogue forcefield floating outside of Laboratory 

- OPP L&F: Secret Prison: fixed issue with main gate 

]]>
v1.13.3 Hotfix https://empyrion-servers.com/blog/340/v1133-hotfix/ https://empyrion-servers.com/blog/340/v1133-hotfix/ Tue, 07 Oct 2025 12:35 CEST Hello Galactic Survivalists!

We've just deployed a small hotfix to resolve a few issues that now have fixes ready.

Thanks for your continued feedback and support keep exploring the stars!

Changelog: v1.13.3 B4803 2025-10-07

Changes:
  • Updated Unity engine to 2022.3.62f2

Fixes:
  • Fix TSP_Variant1 some railings blocked player from accessing the trader,

  • Fix BAO_AsteroidMineA and BAO_AsteroidMineB some doors where not set to public

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v1.13.2 Hotfix https://empyrion-servers.com/blog/339/v1132-hotfix/ https://empyrion-servers.com/blog/339/v1132-hotfix/ Tue, 09 Sep 2025 15:20 CEST Hello Galactic Survivalists!

We've just deployed a small hotfix to resolve a few issues that now have fixes ready. Thanks for your continued feedback and support—keep exploring the stars!

Changelog: v1.13.2 B4801 2025-09-09

Fixes:

  • 01066: PDA-Spawned, hostile drones do not attack the player (this fix will only work with non customised drones)

  • Fixed an issue in the API that a structure isn’t recognised after switching playfield

  • Invader vs Defender & Default Multiplayer: Added all SpaceWarpTarget playfields & all SolarSystemConfig Files (This will fix that all systems are snow story worlds, only applies to unexplored systems)

  • Fixed some trading exploits by removing buy and sell traders on the same poi

  • Fixed Talon Trades on Akua (Farm and Plantation) can get unresponsive after having talked to the settlement chief. (For all that are affected: open the console and type in "ds reload" and hit enter. Then again "ds reload" and hit enter again".)

  • Fixed Nemoris did not have the Control Station available (for those having already visited the system, please complete the steps manually as the fix will only work for fresh savegames)

  • Fixed Ningues Science Vessel was lacking a closet with Tales of Tash pad ( Open the console and type in "di". On the top right there is a 4-digit ID of the POI. Type to console "regenerate ID" and replace ID with the 4-digits)

  • Fix Fixed Huzzra had wrong dialogue when returning before crash site had been visited

  • Invader vs Defender & Default Multiplayer: Fixed CoQ when looting some NPCs

]]>
v1.13.1 Hotfix https://empyrion-servers.com/blog/338/v1131-hotfix/ https://empyrion-servers.com/blog/338/v1131-hotfix/ Mon, 18 Aug 2025 18:00 CEST Hello Galactic Survivalists!

We have a small hotfix to address an error in our language files.

Changelog: v1.13.1 B4796 2025-08-18

Changes:
  • Added new ReplaceBlocks execute to replace specific blocks/devices inside a structure. One example of its usage could be replacing turrets to a stronger/weaker version, depending on how many players are inside a Stargate Mission, dyanimcally at any time. Check the documentation about it in the Dialogues-config-and-examples.txt file.

Fixes:
  • Fixed some errors in language files (translations for Main, Dialogues and PDA). Please retest your language if anything seems out of place and reported issues are fixed.

]]>
🎉 Celebrating 10 Years of Galactic Survival! 🚀 https://empyrion-servers.com/blog/337/-celebrating-10-years-of-galactic-survival/ https://empyrion-servers.com/blog/337/-celebrating-10-years-of-galactic-survival/ Sat, 16 Aug 2025 18:13 CEST 🎂Ten years ago, a small team embarked on an incredible early-access adventure on #Steam ... and a lot has happened since then! 🤩👾🎆

Check out our anniversary trailer and don't forget to deep dive into version 1.13 this weekend!

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v1.13 Release https://empyrion-servers.com/blog/336/v113-release/ https://empyrion-servers.com/blog/336/v113-release/ Thu, 14 Aug 2025 12:07 CEST Hello Galactic Survivalists!

Welcome to the public release of our ‘summer update’ aka game version 1.13!

First of all: We have made some profound changes to the galaxy, POIs, and missions. To get all the new features, you will unfortunately need to start a new save game. All save games prior to 1.13 may also experience problems with the old story missions after the update, as locations, dialogues, and mission sequences have changed significantly in some cases. 

For this reason, and also for anyone who wants to continue with their game progress from version 1.12, we have added a temporary branch with the old version (1.12.3).

How To:

To continue with 12.1.3, the following is very IMPORTANT: After the automatic 1.13 update, DO NOT open your save game or the game, but FIRST right-click on the game entry in the Steam library. Then click on Properties > Betas. Open the dropdown in the ‘Betas’ tab, select “previous_release” and let Steam update your game.

Note:

This is not possible to provide on the Epic Game Store version.

We hope this doesn't affect you too much and that you'll take this as an opportunity to experience the summer update as a refreshed experience in terms of galaxy exploration and story gameplay.

To shorten your travel time a bit, the new update includes the Warp Drive T2 and, for the first time for those of you who are familiar with the old gamestarts, Frontline Conflict, a new, difficult gamestart that is completely randomized.

Therefore, we would be extremely grateful if you have feedback and, as always, let us know what you liked and where you see room for improvement.

As always, all the contents of the update can be found in detail below in the comprehensive changelog.

Please use the feedback forum for your feedback:

https://empyriononline.com/forums/faq-feedback.25/

Please use the bug report forum for bug and error reports:

https://empyriononline.com/forums/bugs.24/

https://empyriononline.com/forums/bugs.24/[/url]We hope you have fun with the update as always and look forward to your feedback! 🙂 Yours,[/p][p]Empyrion Dev Team [/p][p]PS: We will also perform a full wipe of our Official Multiplayer Servers. Please see the paragraph ‘Server Updates & Changes’ below.[/p][p][/p][h1]Changelog: v1.13 B4795 2025-08-14[/h1][p][/p][h2]Changes:[/h2][list][*][p]Main Storyline: Operation Phoenix Lost & Found (new)[/p][/*][*][p]Reworked old main storyline chapters into a consistent 5-part mission campaign to close the gap to Operation Phoenix New Terra campaign (Old missions: Intro, Crashed Bird, Glacial Grave, Meet the Glad, Sigma Fulcrum, Wins & Losses).[/p][/*][*][p]Note: The remaining old mains story missions have been disabled for now and will be reworked into a new 5-part mission campaign in the future.[/p][/*][*][p]Testing note: the new mission arc can be started from the PDA when arriving at Omicron Orbit. IDA will notify about the mission being available.[/p][/*][*][p]Main Storyline: TERMINAL NEXUS (new)[/p][/*][*][p]Added 5-part story campaign ‘Terminal Nexus’ for Talon/Talon’Ar which is concluding the main storyline. A new savegame IS required.[/p][/*][*][p]Testing note: As a convenience, the mission can be started without having played other story missions : Open the PDA, then go to the Solo Mission Tab > Talon and activate the mission ‘Next: TERMINAL NEXUS (Main Story)’ and follow the instructions. The quest giver is Tharkan which, in the mission part 1 + 2 is available on Omicron Station as a Hologram. Later he will be available from another place. [/p][/*][/list][p][img src="https://images.steamusercontent.com/ugc/15233463845898286261/ED1D80DCC5A765A6EEA4E396F21EB901D29517C6/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false"][/img][/p][list][*][p]Local Story missions: [/p][/*][*][p]All local story missions on Akua (Clear Skies), Ningues (Andromeda Strain), Masperon (Bad Wolf), Skillon (Deserted Powers) and Ashon (To Good Business) have been reworked and updated[/p][/*][*][p]Missions in general: [/p][/*][*][p]All new/reworked story missions (main and local) have gotten additional helper chapters that will both allow to see what to do next (f.ex.: “Next: Talk to…”) or resume a deactivated mission without having to speak to the mission quest giver. [/p][/*][*][p]Please note that the new story dialogues and texts have not yet been translated.[/p][/*][*][p]General Info for story testing (not only related to this mission arc): Please avoid using gm, gm iv and gm fly when teleporting or console-teleporting to destinations while testing. This might/will break the PDA operations that are tied to a lot of tasks. Same accounts for teleporting to playfields/suns/orbits with the same gm tools enabled: this can lead to broken jump-bookmarks which cannot be removed by the game afterwards anymore (you can remove them manually, when you are in their target playfield/sector/sun orbit).[/p][/*][/list][h2]POI[/h2][list][*][p]Added several new POI for the story mission[/p][/*][*][p]Updated several POI for the rest of the game (thx to all our builders!)[/p][/*][*][p]Several fixes and improvements (eg. adding better visual guidance to the HeKaTon Cup Game Manager, etc) Thx to everyone reporting the issues![/p][/*][*][p]For all POI-related fixes a new savegame IS required OR the playfield has not been visited before the update.[/p][/*][/list][p][img src="https://images.steamusercontent.com/ugc/16034229120546811562/93F41F008D7BBA8D1ECF6AF712E358824893B00B/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false"][/img][/p][p][/p][h2]Models & Technical[/h2][list][*][p]Added Warp Drive T2 for Capital vessels (60LY range)[/p][/*][*][p]Warp Drive T2 is now an upgrade of T1 and can not be crafted independently[/p][/*][*][p]Increased Pentaxid cost per AU jump (inside a solar system)[/p][/*][*][p]Talon’ar Faction Entity update: Added several colored variants of the “modern” Talon (Talon’ar) both walking and stationary; Note: Civilians and any stationary Talon’Ar fight back when being attacked. [/p][/*][*][p]The Talon’ar soldiers are using charged crossbow weapons with energy beams (high damage against everything that is biological; The player can use these weapons as 2-mode weapon in the Terminal Nexus mission 3 and as a reward afterwards; It cannot be crafted; It does only damage biological beings!)[/p][/*][*][p]Changed explosive effect of explosive blocks (self and radius)[/p][/*][*][p]Added new Portal blocks: Tech portal (with frame) and “free standing” spherical portals in different sizes from 3x3 to 87x87 blocks (only the anchor point is set as a destroy/multitool collider; Overlapping of the sphere with regular blocks is possible; All of the sphere is a contact trigger for teleport).[/p][/*][/list][p][img src="https://images.steamusercontent.com/ugc/15838138503734096827/CE22499760A8093203BE20CF7CB310B6DD6FFD03/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false"][/img][/p][p][/p][h2]New starter planet: [/h2][p][img src="https://images.steamusercontent.com/ugc/15694756569011984304/FC4AC4790C0312D66170B617168A0A7A18C3243B/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false"][/img][/p][list][*][p]Seed-randomized, hard veteran start on an improved Arid playfield (Medium size)[/p][/*][*][p]Several large alien factions battle for dominance on an unforgiving world… with you crashing into their midst, trying to survive.[/p][/*][*][p]Multiple hostile patrol vessels; drones, aggressive wildlife, toxic atmosphere, radiated fog. [/p][/*][*][p]No Crashsite protection![/p][/*][/list][p][/p][h2]Galaxy rework (Default scenario)[/h2][p][img src="https://images.steamusercontent.com/ugc/11262293126742049681/3CA572BD49846D3B5AAB1F57929753607B39A42F/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false"][/img][/p][p]New galaxy structure: [/p][list][*][p]Higher diversity: At least 17 new stars, double star systems, 9 new nebulae [/p][/*][*][p]Largely reworked star system layouts, with different chances for playfields and distances. Added dedicated warp-in sectors, [/p][/*][*][p]Galaxy regions: Core, inner and outer galactic arms, low-density mid galaxy, periphery stars, dwarf galaxies. [/p][/*][*][p]Added region markers to help with navigation and orientation.[/p][/*][*][p]Two regions allowing to spawn in local challenge playfields[/p][/*][*][p]WIP setup to have faction-themed trading stations[/p][/*][/list][p][img src="https://images.steamusercontent.com/ugc/9298287674230827066/81D6E8E983371461C4B8E7E491E2A35A3677A7A2/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false"][/img][/p][h2]New playfields (Story):[/h2][list][*][p]Onyx Progenitor structures (Destroyed and Whole) [/p][/*][/list][h2]New playfields (WIP):[/h2][list][*][p]CarbonPlateau[/p][/*][*][p]Hothouse[/p][/*][*][p]NitrogenVolcanic [/p][/*][*][p]TemperatePrairie (Omicron)[/p][/*][*][p]MoonIceDusted[/p][/*][/list][h2]New playfields (Sketches):[/h2][list][*][p]NitrogenIce, and its orbit[/p][/*][*][p]RadiatedIce [/p][/*][*][p]LavaCollided 1 & 2, and their orbits[/p][/*][*][p]LavaOcean[/p][/*][*][p]BarrenCooled[/p][/*][*][p]Two dedicated space playfields for Pentaxid asteroids close to radiated stars[/p][/*][*][p](Note: ‘Sketch’ and ‘WIP’ state playfields might still change a lot in the next updates.) [/p][/*][/list][p][img src="https://images.steamusercontent.com/ugc/12854470143835217320/081A91B672B911693DC2C104D74023B4397F773F/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false"][/img][/p][h2]Playfield distribution rework:[/h2][list][*][p]Most star types prefer specific regions of the galaxy.[/p][/*][*][p]Different planets, moons and asteroids prefer certain star types, and spawn more fitting to how close they are to the star. [/p][/*][*][p]Distances in-system and between stars vary a lot. Navigation at a giant star or at the edges of the galaxy might need a better warp drive.[/p][/*][/list][p][/p][h2]Resource distribution rework:[/h2][list][*][p]High tier materials in large quantities: At Lava planets.[/p][/*][*][p]Find them at Protostars (P), young systems (My, Ky) or dying stars (Md).[/p][/*][*][p]There is still a small chance to encounter a Lava variant in standard systems.[/p][/*][*][p]High tier materials in Medium amounts::BarrenMetal, LavaNascent, Hothouse and Scorched [/p][/*][*][p]Their resources are usually harder to reach without Autominers.[/p][/*][/list][p][img src="https://images.steamusercontent.com/ugc/13006436819421918135/9F4F7F155A75F68B80DCE6D66CAE3CEFD633A2A3/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false"][/img][/p][list][*][p]Resource asteroids: The more exotic or dangerous a place is, the higher are the chances for precious finds.[/p][/*][*][p]Pentaxid asteroids spawn with high chances at radiated and dead stars. (M<!>, M-M<!>, WR, N, BH, D, Dd, SmBH)[/p][/*][*][p]Trade stations: More reliable spawns outside of faction territory for Civilians and Pirates. Prenn territory may have multiple stations in a system.[/p][/*][*][p]The pirate ‘trading station’ is now less obvious and hides as a far-out asteroid field on the map- possibly even in other faction territories. Silent Quarter region has rare but clearly visible Pirate stations.[/p][/*][/list][p][img src="https://images.steamusercontent.com/ugc/16034918504893572208/43E791DDE0FE6F977170C8B277C436EE20015463/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false"][/img][/p][h2]Playfield generation:[/h2][list][*][p]Added new terrain stamps: TechSurface, TechSurfaceHigh, TechCanyon_1, TechCanyon_2, TechBlockTower_1. TechBlockTower_2, TechLines, CraterDented, Rift_Fissure_4[/p][/*][/list][p][/p][h2]Misc:[/h2][list][*][p]Made adjustments to AI turret targeting: AI turrets will now check for a new target immediately when their old target has been killed. This change relates primarily to targets like NPCs or Drones.[/p][/*][*][p]Added info of upgrade/downgrade blocks and devices to hover info card where it was missing.[/p][/*][*][p]Added new icons for new devices and blocks[/p][/*][*][p]Various updates and fixes on the main and locale missions[/p][/*][/list][h3]Changes: Official Vanilla Server: [/h3][list][*][p]A whole new galaxy layout with around 35k stars to explore [/p][/*][*][p]The galaxy has the same layout and content as the Single Player version  [/p][/*][/list][h3]Official EU/NA Server: [/h3][list][*][p]A whole new galaxy layout with around 35k stars to explore [/p][/*][*][p]The galaxy has the same layout and content as the Single Player version build around Invader vs Defender [/p][/*][*][p]Added the Chocolate Planet and Dark Metal Planet (Thanks to Escarli!) [/p][/*][*][p]Added all missing factions (Arkenian Republic, Prenn Trading Federation, Tresari, Karana, Tesch, BoF, ARC, Wastelanders, Ravengers and Helios)[/p][/*][*][p]Opened up the origin specific areas in the Galactic Trading Station. You get an access card with your starting gear [/p][/*][*][p]Added credibility tokens for all factions that have a reputation and added them to the GIN > Contact an Ambassador [/p][/*][*][p]Added decoration variants of the different bots and gave them an unique bonus when places on a structure (Green Bot: + CPU, Red Bot: + ShieldBonus and ShieldRechargeBonus, Orange Bot: Cargo Container, Purple Bot: -Energy Consumption) [/p][/*][*][p]Updated the Epic Gift Rewards and changed Polaris reputation to Arkenian Republic [/p][/*][*][p]Removed Generators and Forcefields from traders to better balance the economy[/p][/*][/list][h3]Stock scenarios:[/h3][p]Default Multiplayer:[/p][list][*][p]Added ‘Contact Point Alpha (Hard Start)’ as starting planet in Default Multiplayer[/p][/*][*][p]Added the new galaxy from Single Player to our Default Multiplayer Scenario. [/p][/*][/list][p]Note: To have the new starting planet and the new galaxy setup a fresh save game is required![/p][p][/p][p]Invader vs Defender:[/p][list][*][p]Added the new Star Visual from Single Player to our Invader vs Defender Scenario[/p][/*][/list][p]Note: To have the new visuals a fresh save game is required![/p][p][/p][h2]Fixes:[/h2][list][*][p]Possible fix for: 01527: NPCs can be found under POI’s (This would only work on any new POI’s or wiped POI’s/playfields)[/p][/*][*][p]01522: HUD still displays under 10% ore after deposit is depleted by vessel laser drills[/p][/*][*][p]01465: CoQ with Custom Difficulty Options in Scenarios[/p][/*][*][p]01654: Manual Weapons LauncherSS do not affect Reputation Matrix[/p][/*][*][p]Fix: Removed floating blocks from UCH Dronebase[/p][/*][*][p]Fix: Set faction for UCH soldiers on Orbital Mining Outposts to UCH (before: Hostile/Alien)[/p][/*][*][p]Fix: Elevation of UCH Farming Hub was too high[/p][/*][*][p]Fix: Ningues Mission ‘Andromeda Strain’ : Hostile drones after finale should not appear anymore[/p][/*][*][p]Fix: Fixed dialogue crash for Spanish loca on GIN Consoles[/p][/*][*][p]Fix: Wrong offset for egg pile (BAN_EggPileLarge): [/p][/*][*][p]Fix: Trading station Masperon (TSP_Masperon)  was not airtight[/p][/*][*][p]Fix: Legacy asteroid fields may have no legacy patrol vessels or POI[/p][/*][*][p]Fix: Trading station playfields occasionally without Trading stations[/p][/*][*][p]Fix: Couldn't start the Invader vs Defender scenario in CooP[/p][/*][/list][p][/p][h2]DLC:[/h2][h3]Fixes:[/h3][p]- RotDF: Fixed issue with warping to Aratos (Requires a new save game to work if you created a new save for this during the v1.13 Experimental phases)[/pWe hope you have fun with the update as always and look forward to your feedback! 🙂

Yours,

Empyrion Dev Team

PS: We will also perform a full wipe of our Official Multiplayer Servers. Please see the paragraph ‘Server Updates & Changes’ below.

Changelog: v1.13 B4795 2025-08-14

Changes:
  • Main Storyline: Operation Phoenix Lost & Found (new)

  • Reworked old main storyline chapters into a consistent 5-part mission campaign to close the gap to Operation Phoenix New Terra campaign (Old missions: Intro, Crashed Bird, Glacial Grave, Meet the Glad, Sigma Fulcrum, Wins & Losses).

  • Note: The remaining old mains story missions have been disabled for now and will be reworked into a new 5-part mission campaign in the future.

  • Testing note: the new mission arc can be started from the PDA when arriving at Omicron Orbit. IDA will notify about the mission being available.

  • Main Storyline: TERMINAL NEXUS (new)

  • Added 5-part story campaign ‘Terminal Nexus’ for Talon/Talon’Ar which is concluding the main storyline. A new savegame IS required.

  • Testing note: As a convenience, the mission can be started without having played other story missions : Open the PDA, then go to the Solo Mission Tab > Talon and activate the mission ‘Next: TERMINAL NEXUS (Main Story)’ and follow the instructions. The quest giver is Tharkan which, in the mission part 1 + 2 is available on Omicron Station as a Hologram. Later he will be available from another place.

  • Local Story missions:

  • All local story missions on Akua (Clear Skies), Ningues (Andromeda Strain), Masperon (Bad Wolf), Skillon (Deserted Powers) and Ashon (To Good Business) have been reworked and updated

  • Missions in general:

  • All new/reworked story missions (main and local) have gotten additional helper chapters that will both allow to see what to do next (f.ex.: “Next: Talk to…”) or resume a deactivated mission without having to speak to the mission quest giver.

  • Please note that the new story dialogues and texts have not yet been translated.

  • General Info for story testing (not only related to this mission arc): Please avoid using gm, gm iv and gm fly when teleporting or console-teleporting to destinations while testing. This might/will break the PDA operations that are tied to a lot of tasks. Same accounts for teleporting to playfields/suns/orbits with the same gm tools enabled: this can lead to broken jump-bookmarks which cannot be removed by the game afterwards anymore (you can remove them manually, when you are in their target playfield/sector/sun orbit).

POI
  • Added several new POI for the story mission

  • Updated several POI for the rest of the game (thx to all our builders!)

  • Several fixes and improvements (eg. adding better visual guidance to the HeKaTon Cup Game Manager, etc) Thx to everyone reporting the issues!

  • For all POI-related fixes a new savegame IS required OR the playfield has not been visited before the update.

Models & Technical
  • Added Warp Drive T2 for Capital vessels (60LY range)

  • Warp Drive T2 is now an upgrade of T1 and can not be crafted independently

  • Increased Pentaxid cost per AU jump (inside a solar system)

  • Talon’ar Faction Entity update: Added several colored variants of the “modern” Talon (Talon’ar) both walking and stationary; Note: Civilians and any stationary Talon’Ar fight back when being attacked.

  • The Talon’ar soldiers are using charged crossbow weapons with energy beams (high damage against everything that is biological; The player can use these weapons as 2-mode weapon in the Terminal Nexus mission 3 and as a reward afterwards; It cannot be crafted; It does only damage biological beings!)

  • Changed explosive effect of explosive blocks (self and radius)

  • Added new Portal blocks: Tech portal (with frame) and “free standing” spherical portals in different sizes from 3x3 to 87x87 blocks (only the anchor point is set as a destroy/multitool collider; Overlapping of the sphere with regular blocks is possible; All of the sphere is a contact trigger for teleport).

New starter planet:

  • Seed-randomized, hard veteran start on an improved Arid playfield (Medium size)

  • Several large alien factions battle for dominance on an unforgiving world… with you crashing into their midst, trying to survive.

  • Multiple hostile patrol vessels; drones, aggressive wildlife, toxic atmosphere, radiated fog.

  • No Crashsite protection!

Galaxy rework (Default scenario)

New galaxy structure:

  • Higher diversity: At least 17 new stars, double star systems, 9 new nebulae

  • Largely reworked star system layouts, with different chances for playfields and distances. Added dedicated warp-in sectors,

  • Galaxy regions: Core, inner and outer galactic arms, low-density mid galaxy, periphery stars, dwarf galaxies.

  • Added region markers to help with navigation and orientation.

  • Two regions allowing to spawn in local challenge playfields

  • WIP setup to have faction-themed trading stations

New playfields (Story):
  • Onyx Progenitor structures (Destroyed and Whole)

New playfields (WIP):
  • CarbonPlateau

  • Hothouse

  • NitrogenVolcanic

  • TemperatePrairie (Omicron)

  • MoonIceDusted

New playfields (Sketches):
  • NitrogenIce, and its orbit

  • RadiatedIce

  • LavaCollided 1 & 2, and their orbits

  • LavaOcean

  • BarrenCooled

  • Two dedicated space playfields for Pentaxid asteroids close to radiated stars

  • (Note: ‘Sketch’ and ‘WIP’ state playfields might still change a lot in the next updates.)

Playfield distribution rework:
  • Most star types prefer specific regions of the galaxy.

  • Different planets, moons and asteroids prefer certain star types, and spawn more fitting to how close they are to the star.

  • Distances in-system and between stars vary a lot. Navigation at a giant star or at the edges of the galaxy might need a better warp drive.

Resource distribution rework:
  • High tier materials in large quantities: At Lava planets.

  • Find them at Protostars (P), young systems (My, Ky) or dying stars (Md).

  • There is still a small chance to encounter a Lava variant in standard systems.

  • High tier materials in Medium amounts::BarrenMetal, LavaNascent, Hothouse and Scorched

  • Their resources are usually harder to reach without Autominers.

  • Resource asteroids: The more exotic or dangerous a place is, the higher are the chances for precious finds.

  • Pentaxid asteroids spawn with high chances at radiated and dead stars. (M<!>, M-M<!>, WR, N, BH, D, Dd, SmBH)

  • Trade stations: More reliable spawns outside of faction territory for Civilians and Pirates. Prenn territory may have multiple stations in a system.

  • The pirate ‘trading station’ is now less obvious and hides as a far-out asteroid field on the map- possibly even in other faction territories. Silent Quarter region has rare but clearly visible Pirate stations.

Playfield generation:
  • Added new terrain stamps: TechSurface, TechSurfaceHigh, TechCanyon_1, TechCanyon_2, TechBlockTower_1. TechBlockTower_2, TechLines, CraterDented, Rift_Fissure_4

Misc:
  • Made adjustments to AI turret targeting: AI turrets will now check for a new target immediately when their old target has been killed. This change relates primarily to targets like NPCs or Drones.

  • Added info of upgrade/downgrade blocks and devices to hover info card where it was missing.

  • Added new icons for new devices and blocks

  • Various updates and fixes on the main and locale missions

Changes: Official Vanilla Server: 
  • A whole new galaxy layout with around 35k stars to explore 

  • The galaxy has the same layout and content as the Single Player version 

Official EU/NA Server: 
  • A whole new galaxy layout with around 35k stars to explore 

  • The galaxy has the same layout and content as the Single Player version build around Invader vs Defender 

  • Added the Chocolate Planet and Dark Metal Planet (Thanks to Escarli!) 

  • Added all missing factions (Arkenian Republic, Prenn Trading Federation, Tresari, Karana, Tesch, BoF, ARC, Wastelanders, Ravengers and Helios)

  • Opened up the origin specific areas in the Galactic Trading Station. You get an access card with your starting gear 

  • Added credibility tokens for all factions that have a reputation and added them to the GIN > Contact an Ambassador 

  • Added decoration variants of the different bots and gave them an unique bonus when places on a structure (Green Bot: + CPU, Red Bot: + ShieldBonus and ShieldRechargeBonus, Orange Bot: Cargo Container, Purple Bot: -Energy Consumption) 

  • Updated the Epic Gift Rewards and changed Polaris reputation to Arkenian Republic 

  • Removed Generators and Forcefields from traders to better balance the economy

Stock scenarios:

Default Multiplayer:

  • Added ‘Contact Point Alpha (Hard Start)’ as starting planet in Default Multiplayer

  • Added the new galaxy from Single Player to our Default Multiplayer Scenario.

Note: To have the new starting planet and the new galaxy setup a fresh save game is required!

Invader vs Defender:

  • Added the new Star Visual from Single Player to our Invader vs Defender Scenario

Note: To have the new visuals a fresh save game is required!

Fixes:
  • Possible fix for: 01527: NPCs can be found under POI’s (This would only work on any new POI’s or wiped POI’s/playfields)

  • 01522: HUD still displays under 10% ore after deposit is depleted by vessel laser drills

  • 01465: CoQ with Custom Difficulty Options in Scenarios

  • 01654: Manual Weapons LauncherSS do not affect Reputation Matrix

  • Fix: Removed floating blocks from UCH Dronebase

  • Fix: Set faction for UCH soldiers on Orbital Mining Outposts to UCH (before: Hostile/Alien)

  • Fix: Elevation of UCH Farming Hub was too high

  • Fix: Ningues Mission ‘Andromeda Strain’ : Hostile drones after finale should not appear anymore

  • Fix: Fixed dialogue crash for Spanish loca on GIN Consoles

  • Fix: Wrong offset for egg pile (BAN_EggPileLarge): 

  • Fix: Trading station Masperon (TSP_Masperon)  was not airtight

  • Fix: Legacy asteroid fields may have no legacy patrol vessels or POI

  • Fix: Trading station playfields occasionally without Trading stations

  • Fix: Couldn't start the Invader vs Defender scenario in CooP

DLC:
Fixes:

- RotDF: Fixed issue with warping to Aratos (Requires a new save game to work if you created a new save for this during the v1.13 Experimental phases)

]]>
10 Years Among the Stars: Celebrating Empyrion Galactic Survival https://empyrion-servers.com/blog/335/10-years-among-the-stars-celebrating-empyrion-galactic-survival/ https://empyrion-servers.com/blog/335/10-years-among-the-stars-celebrating-empyrion-galactic-survival/ Tue, 05 Aug 2025 19:13 CEST Happy Birthday, Galactic Survivalists! 

Ten years ago, on this very day, a small team embarked on the Early Access adventure on Steam with a game that brought the then rather static Minecraft universe into space and beyond with a sci-fi focus. 

Time flies, and in a decade, Empyrion Galactic Survival has not only expanded incredibly in scope, but has also been rewarded with an ever-loyal community that is always ready to provide comprehensive, detailed, and often critical feedback. 

We are very grateful for this, as it allows us to continue refining and expanding the game over a long period of time.

And of course, we are far from finished! We are constantly evaluating the possibility of larger features, even though the focus this year and in the next updates will be more on content, e.g., as currently in update 1.13 with new story missions and a total overhaul of the galaxy. Both were only first steps, but long overdue ones, and so this will remain a primary focus for the immediate next versions in order to optimally develop what we have started. 

To keep this birthday tribute from getting too long, and because we want to hear from you, our community, let us know what your first memories of Empyrion are. Which version did you start with? What were the milestones of the game for you, and which feature were you most excited about when it was introduced? Which were the best moments you remember? Do you still have pictures and screenshots from back then? 

Post them directly in the comments below or send them to us at https://[email protected] with a description of the reason for the screenshot if you want to see them published on our channels.


On behalf of the team, all current and former team members, and especially on behalf of the founders, we would like to thank you for an exciting decade in which you have been with us through thick and thin. We thank you for all your support, for your patience, and also and especially for some heated discussions on the way to a better gaming experience.

We hope you enjoy Empyrion Galactic Survival and will continue to do so in the future! 

With best wishes, 
Empyrion Dev Team
Eleon Game Studios

]]>
v1.13 Experimental II https://empyrion-servers.com/blog/334/v113-experimental-ii/ https://empyrion-servers.com/blog/334/v113-experimental-ii/ Wed, 30 Jul 2025 12:59 CEST Hey Galactic Survivalists!

Today we are launching the next round in Experimental Version 1.13.

Thank you to everyone who reported bugs and sent us their feedback. You can find the changes made in the changelog below.

Since 1.13 not only offers a completely new galaxy, but also concludes the main story missions, we would be delighted if you would try out the new main story start mission campaign "Operation Phoenix: Lost & Found“ and the final campaign ”Terminal Nexus“ (as well as the intermediate campaign ”Operation Phoenix: New Terra" if you haven't played it yet) and send us your opinions and feedback, especially how you like the story and whether everything is understandable and consistent. You can read how to activate the campaigns in the game in the PDA (F1) in the Solo Mission tab!

We look forward to receiving your feedback, including on the revised local campaigns on the starter planets and all the other fixes and changes, over here:

https://empyriononline.com/forums/experimental-features-discussion.35/

Changelog: v1.13 B4790 2025-07-30

Changes:
  • Updated Loca of PDA and Dialogues for all supported languages. Please report broken dialogues & messages to https://[email protected] with a screenshot and description in which situation the dialogue / message appeared.

  • WarpDrive T2 is now an upgrade to T1 (T2 cannot be crafted on its own)

  • Added info of upgrade/downgrade blocks and devices to hover info card where it was missing.

  • Added new icons for new devices and blocks

  • Various updates and fixes on the main and locale missions

Stock scenarios:

Default Multiplayer:

  • Added ‘Contact Point Alpha (Hard Start)’ as starting planet in Default Multiplayer

  • Added the new galaxy from Single Player to our Default Multiplayer Scenario.

Note: To have the new starting planet and the new galaxy setup a fresh save game is required!

Invader vs Defender:

  • Added the new Star Visual from Single Player to our Invader vs Defender Scenario

Note: To have the new visuals a fresh save game is required!

Fixes:
  • 01522: HUD still displays 10% ore after a deposit is depleted by vessel laser drills

  • Fixed ‘New Terra’ was by accident a starting planet in Default Multiplayer

  • Fixed Legacy Faction System couldn't be entered in Default Multiplayer

  • Removed pointer to talon village

  • Missing PDA chapters error message

  • OPP New Terra: Hatch could be opened before mission progressed to this position (changed to sensor signals for higher reliability)

  • Ashon Local Mission: Core of Supply Station (Mission part 3) could be destroyed ahead of mission progress

  • Ningues Local Mission: Cmd Rend could be killed ahead of mission progress is now set to respawn until final mission part

  • WarpDrive T2 could not be upgraded to Epic variant

  • Crashed Vessel (BA_CrashedCV_Dive1) explodes when placing a core

]]>
v1.13 Experimental I https://empyrion-servers.com/blog/333/v113-experimental-i/ https://empyrion-servers.com/blog/333/v113-experimental-i/ Tue, 15 Jul 2025 12:52 CEST Hello Galactic Survivalists!

Welcome to the experimental phase of our summer update with version 1.13

First of all: We have made some profound changes to the galaxy, POIs, and missions. To get all the new features, you will unfortunately need to start a new save game. All save games prior to 1.13 may also experience problems with the old story missions after the update, as locations, dialogues, and mission sequences have changed significantly in some cases. 

We hope this doesn't affect you too much and that you'll take this as an opportunity to experience the summer update as a refreshed experience in terms of galaxy exploration and story gameplay.

To shorten your travel time a bit, the new update includes the Warp Drive T2 and, for the first time for those of you who are familiar with the old gamestarts, Frontline Conflict, a new, difficult gamestart that is completely randomized.

Therefore, we would be extremely grateful if you would give the current experimental version your attention and, as always, let us know what you liked and where you see room for improvement.

As always, you can find all the changes for the current version in detail in the changelog below.

Yours,

Empyrion Dev Team

As always, please use the following forums for this - For bugs in the EXP version:

https://empyriononline.com/forums/bugs.34/

- For feedback on the content of the EXP version:

https://empyriononline.com/forums/experimental-features-discussion.35/

PS: When version 1.13 is released to the public, we will also perform a full wipe of our Official Multiplayer Servers.

Please note: 

  • A new savegame IS required for testing ALL the new contents of v1.13, especially new playfields, POI and updated/added missions. Savegames that have been started BEFORE this update will NOT contain the new additions!

Changelog: v1.13 B4783 2025-07-15

Changes:
  • Main Storyline: Operation Phoenix Lost & Found (new)

  • Reworked old main storyline chapters into a consistent 5-part mission campaign to close the gap to Operation Phoenix New Terra campaign (Old missions: Intro, Crashed Bird, Glacial Grave, Meet the Glad, Sigma Fulcrum, Wins & Losses).

  • Note: The remaining old mains story missions have been disabled for now and will be reworked into a new 5-part mission campaign in the future.

  • Testing note: the new mission arc can be started from the PDA when arriving at Omicron Orbit. IDA will notify about the mission being available.

  • Main Storyline: TERMINAL NEXUS (new)

  • Added 5-part story campaign ‘Terminal Nexus’ for Talon/Talon’Ar which is concluding the main storyline. A new savegame IS required.

  • Testing note: As a convenience, the mission can be started without having played other story missions : Open the PDA, then go to the Solo Mission Tab > Talon and activate the mission ‘Next: TERMINAL NEXUS (Main Story)’ and follow the instructions. The quest giver is Tharkan which, in the mission part 1 + 2 is available on Omicron Station as a Hologram. Later he will be available from another place.

  • Local Story missions:

  • All local story missions on Akua (Clear Skies), Ningues (Andromeda Strain), Masperon (Bad Wolf), Skillon (Deserted Powers) and Ashon (To Good Business) have been reworked and updated

  • Missions in general:

  • All new/reworked story missions (main and local) have gotten additional helper chapters that will both allow to see what to do next (f.ex.: “Next: Talk to…”) or resume a deactivated mission without having to speak to the mission quest giver.

  • Please note that the new story dialogues and texts have not yet been translated.

  • General Info for story testing (not only related to this mission arc): Please avoid using gm, gm iv and gm fly when teleporting or console-teleporting to destinations while testing. This might/will break the PDA operations that are tied to a lot of tasks. Same accounts for teleporting to playfields/suns/orbits with the same gm tools enabled: this can lead to broken jump-bookmarks which cannot be removed by the game afterwards anymore (you can remove them manually, when you are in their target playfield/sector/sun orbit).

POI
  • Added several new POI for the story mission

  • Updated several POI for the rest of the game (thx to all our builders!)

  • Several fixes and improvements (eg. adding better visual guidance to the HeKaTon Cup Game Manager, etc) Thx to everyone reporting the issues!

  • For all POI-related fixes a new savegame IS required OR the playfield has not been visited before the update.

Models & Technical
  • Added Warp Drive T2 for Capital vessels (60LY range)

  • Increased Pentaxid cost per AU jump (inside a solar system)

  • Talon’ar Faction Entity update: Added several colored variants of the “modern” Talon (Talon’ar) both walking and stationary; Note: Civilians and any stationary Talon’Ar fight back when being attacked.

  • The Talon’ar soldiers are using charged crossbow weapons with energy beams (high damage against everything that is biological; The player can use these weapons as 2-mode weapon in the Terminal Nexus mission 3 and as a reward afterwards; It cannot be crafted; It does only damage biological beings!)

  • Changed explosive effect of explosive blocks (self and radius)

  • Added new Portal blocks: Tech portal (with frame) and “free standing” spherical portals in different sizes from 3x3 to 87x87 blocks (only the anchor point is set as a destroy/multitool collider; Overlapping of the sphere with regular blocks is possible; All of the sphere is a contact trigger for teleport).

New starter planet:

  • Seed-randomized, hard veteran start on an improved Arid playfield (Medium size)

  • Several large alien factions battle for dominance on an unforgiving world… with you crashing into their midst, trying to survive.

  • Multiple hostile patrol vessels; drones, aggressive wildlife, toxic atmosphere, radiated fog.

  • No Crashsite protection!

Galaxy rework (Default scenario)

New galaxy structure:

  • Higher diversity: At least 17 new stars, double star systems, 9 new nebulae

  • Largely reworked star system layouts, with different chances for playfields and distances. Added dedicated warp-in sectors,

  • Galaxy regions: Core, inner and outer galactic arms, low-density mid galaxy, periphery stars, dwarf galaxies.

  • Added region markers to help with navigation and orientation.

  • Two regions allowing to spawn in local challenge playfields

  • WIP setup to have faction-themed trading stations

New playfields (Story):
  • Onyx Progenitor structures (Destroyed and Whole)

New playfields (WIP):
  • CarbonPlateau

  • Hothouse

  • NitrogenVolcanic

  • TemperatePrairie (Omicron)

  • MoonIceDusted

New playfields (Sketches):
  • NitrogenIce, and its orbit

  • RadiatedIce

  • LavaCollided 1 & 2, and their orbits

  • LavaOcean

  • BarrenCooled

  • Two dedicated space playfields for Pentaxid asteroids close to radiated stars

  • (Note: ‘Sketch’ and ‘WIP’ state playfields might still change a lot in the next updates.)

Playfield distribution rework:
  • Most star types prefer specific regions of the galaxy.

  • Different planets, moons and asteroids prefer certain star types, and spawn more fitting to how close they are to the star.

  • Distances in-system and between stars vary a lot. Navigation at a giant star or at the edges of the galaxy might need a better warp drive.

Resource distribution rework:
  • High tier materials in large quantities: At Lava planets.

  • Find them at Protostars (P), young systems (My, Ky) or dying stars (Md).

  • There is still a small chance to encounter a Lava variant in standard systems.

  • High tier materials in Medium amounts::BarrenMetal, LavaNascent, Hothouse and Scorched

  • Their resources are usually harder to reach without Autominers.

  • Resource asteroids: The more exotic or dangerous a place is, the higher are the chances for precious finds.

  • Pentaxid asteroids spawn with high chances at radiated and dead stars. (M<!>, M-M<!>, WR, N, BH, D, Dd, SmBH)

  • Trade stations: More reliable spawns outside of faction territory for Civilians and Pirates. Prenn territory may have multiple stations in a system.

  • The pirate ‘trading station’ is now less obvious and hides as a far-out asteroid field on the map- possibly even in other faction territories. Silent Quarter region has rare but clearly visible Pirate stations.

Playfield generation:
  • Added new terrain stamps: TechSurface, TechSurfaceHigh, TechCanyon_1, TechCanyon_2, TechBlockTower_1. TechBlockTower_2, TechLines, CraterDented, Rift_Fissure_4

Misc:
  • Made adjustments to AI turret targeting: AI turrets will now check for a new target immediately when their old target has been killed. This change relates primarily to targets like NPCs or Drones.

Fixes:
  • Possible fix for: 01527: NPC can be found under the POI

  • Removed floating blocks from UCH Dronebase

  • Set faction for UCH soldiers on Orbital Mining Outposts to UCH (before: Hostile/Alien)

  • Elevation of UCH Farming Hub was too high

  • Ningues Mission ‘Andromeda Strain’ : Hostile drones after finale should not appear anymore

  • Fixed dialogue crash for Spanish loca on GIN Consoles

  • Wrong offset for egg pile (BAN_EggPileLarge):

  • Trading station Masperon (TSP_Masperon) was not airtight

  • Legacy asteroid fields may have no legacy patrol vessels or POI

  • Trading station playfields occasionally without Trading stations

  • Couldn't start the Invader vs Defender scenario in CooP

]]>
v1.12.3 Hotfix https://empyrion-servers.com/blog/332/v1123-hotfix/ https://empyrion-servers.com/blog/332/v1123-hotfix/ Tue, 10 Jun 2025 13:17 CEST Hello Galactic Survivalists!

We have a hotfix to push out to address a regression with player stats resetting when logging back to a dedicated server.

Changelog: v1.12.3 B4747 2025-06-10

Fixes:

- Fix for a regression with player stats on relog to a dedicated server.

]]>
v1.12.2 Patch https://empyrion-servers.com/blog/331/v1122-patch/ https://empyrion-servers.com/blog/331/v1122-patch/ Thu, 05 Jun 2025 12:42 CEST
We have a small patch to push out to address some issues we have fixes ready for. We will have more to come soon!

Changelog: v1.12.2 B4745 2025-06-05

Fixes:
  • Fixed some exploits
  • Exception with Vulpex web viewer and Turkish PC language
  • Fixed some doors were not set to public

    Invader VS defender scenario:
  • Fix Gas Station mission empty completing messages in IvD
  • Fix Action and Reaction - Temperate mission NPCs not spawning in IvD
]]>
v1.12.1 B4742 https://empyrion-servers.com/blog/330/v1121-b4742/ https://empyrion-servers.com/blog/330/v1121-b4742/ Thu, 03 Apr 2025 11:29 CEST Just a small patch for the following & more to come soon.

Changelog: v1.12.1 B4742 2025-04-03

Changes:
  • Structure Ownership Transfer limited to players max 500m away
  • CV Jet Thrusters missing EnergyDynamicGroup: Thruster (Default Random, IvD, Default Multiplayer)
Fixes:
  • Fixed issue with Cockpit seats triggering HeKaTon Race outside of the Instance. Note: open console and type in 'pda rd' and hit enter if the issue does not fix itself.
]]>
v1.12 Release https://empyrion-servers.com/blog/329/v112-release/ https://empyrion-servers.com/blog/329/v112-release/ Tue, 25 Mar 2025 16:09 CET Welcome to the public release of version 1.12! Those of you who participated in the Experimental phases may already be familiar with the new content, but for everyone else, here’s a brief summary of the main topics in this update—right after this introductory video!
https://youtu.be/zfyIY95dFd4

Main Topics
Faction Story: Added a new 5-part story mission for the UCH.

Event: Added the repeatable HeKaTon Cup Race (Arkenia System).

NPC Models: Added a new lineup of NPCs for the UCH faction, representing from now on the “people of the Milky Way”.

Field Repair: It is now possible to repair blocks on Bases and Capital Vessels up to their maximum HP.

Respawn: Players can now respawn directly in the seat they logged out from.

Blocks: Added new Energy Barrier, Energy Walkways, CV Jet Thruster (to boost CV capabilities), Shield Extender, and NPC spawners (with various offsets).

Icons: Completely updated item icon quality and appearance.

Feedback: Added the option to send us your feedback directly through the PDA in-game!

Of course there is a lot more in this update! As always, you can find all details about the update in the changelog below.
We look forward to seeing your best times in the HeKaTon Cup—and, of course, hearing how you like the UCH campaign and all the other new features
Two important notes in advance:
Much of the new content is only available if you start a new savegame.

Regarding the new NPC models, there's an important note for builders/scenario managers at the bottom of the changelog.

As always, please use the following forums:
For bugs: https://empyriononline.com/forums/bugs.24/

For feedback on the content: https://empyriononline.com/forums/faq-feedback.25/

We look forward to your feedback and hope you enjoy testing!
Yours,
Empyrion Dev Team

Changelog: v1.12 B4739 2025-03-25

Changes
Max speeds change
  • Mass speed penalty for vessels adjusted so once they reach their current max speed vessels can gradually reach their technical max speed.
  • The technical max speed increase is shown in the throttle HUD bar in the top orange zone & the Speed meter will also show the crawl to the technical max speed.
Structure ownership transfer feature
  • Players can now transfer the ownership of a structure (BA, CV, etc.) to another player.
  • Private and Faction Structures: Players can transfer ownership of their private structures or faction structures. For faction structures, the transferring player must have the role of "Admin" or higher.
    Online Requirement: The player receiving the structure must be online to accept the transfer & in the same playfield.
  • Acceptance or Rejection: The receiving player has the option to accept or reject the transfer to ensure no potentially harmful transfers occur.
Replace a Structure/Blueprint at runtime:
  • Content Creators can now replace a given structure with a different blueprint at runtime. This allows, for example, time travel scenarios or a POI that changes over time with different devices or loot inside. Technically, this can be done in PDA missions by using the PlayfieldOp “ReplaceStructureStandingIn” element.
Field repair
  • When activated on the CV/BA the block is placed on it will repair damaged blocks & devices up to their full HP. The player has to go to the device to use it; it's not accessible via the control panel.
It won’t work when
  • The structure/vessel is under attack (similar to shields do not recharge when being fired at)
  • When the shields are active
  • When turrets are active & firing
  • Not enough resources
Blocks/devices
  • New Energy Barriers (New Techtree Unlock; Stops bullets and lasers, but can be walked through, doesn't seal a structure)
  • New Energy Walkways (New Techtree Unlock: Cannot be walked through, cannot shoot through, doesn't seal a structure)
  • Both of the above blocks are controllable by the signals & circuits system to allow for configurations such as disabling & enabling them for when you want them on or off.

  • Added new CV Jet Thrusters (variants can be up/downgraded between each other) with new Templates for CV Jet Thrusters including new crafting items
  • Added four new NPC Spawners (Thin) with offset positions (front, back, corner with either variant of looking “inward” and “outwards”)
Missions / PDA
  • Added a 'Send us your feedback' chapter to PDA (F1), including feedback forms for the new UCH missions, the HeKaTon event, a general 1.12 survey and more.
  • Added 5-chapter UCH faction mission ‘Operation Phoenix: New Terra’; Warp to the “Phoenix System” to start.
  • Added HeKaTon Cup qualifying event; Warp to Arkenia System and visit the Howling Hurrz Hoverbikes Store in the new Arkenia Prime Capital city or fly directly to the Arkenia Prime Moon
  • Added ‘helper chapters’ to the PDA (F1) faction groups (currently for UCH and Arkenian Republic related missions and events)
    Note: A new savegame is required for all elements described in this paragraph!
UCH Faction
  • Full set of new NPC models dedicated to represent the UCH soldiers and civilians
  • Added new EClassConfig UCH NPCs with walking/guard/static behavior.
  • Set up new home system PHOENIX for UCH
  • Added new planet type (VolcanicPlateau) as UCH home planet 'New terra'
  • Added new UCH POIs (thx to Stellar_Titan)
  • Added new loot tables and variations for UCH npcs
  • IMPORTANT NOTE TO CREATORS (Builders/Scenarios) about the UCH Model replacements: The new UCH-NPC models do not automatically replace old UCH models, as they have different configurations and technical settings. Furthermore, the new models are now considered the standard models used with the UCH faction. This means that if you base your EClassConfig on that of the standard scenario and/or use the now obsolete entities such as ‘UCHSoldierFemale2AssaultRifle’ in one of your POIs, they may no longer be spawned. Ideally, you would replace them with the new UCH models in the POI spawners. Alternatively, you could re-enable the outdated entity definition for the UCH in the EClassConfig (search for the line ‘OUTDATED / NO LONGER CANON for UCH!’ in the configuration file for more details). However, the latter only works for scenarios that use/want to use their own EClassconfig. Not for individual blueprints, e.g. in the workshop.
POI & Prefabs
  • Added 89 new and updated bases and vessels by sulusdacor, Don2k7, Stellar_Titan, Escarli, teakeycee, AkevaBanshee, Matcz, MAX, oojimaflip, vermillion, vicomt
  • New stock prefab: GEI Aquila & GEI MizoRei (by AkevaBanshee)
  • Added missing RAV OPVs: Ursus Venator/Mater Ursi Gunship/Heavy Freighter (by Don2k7)
    Adjusted Epsilon BP groups (set old BPs to "outdated" groups)
  • Removed Epsilon POI from non-Zirax Homeworlds
  • Updated / Added POIs: Eggpile (floating, ARC Weapon Factory, Lava Caves, AsteroidVoxel (Empty) (Thx to ravien,fractalite & Escarli)
  • Added POI: New Prenn Federation design set (thanks to Don2k7, sulusdacor, and StellarTitan).
  • Prenn Homeworld: Replaced POIs with new theme set.
  • Zirax Homeworld: Replaced ZiraxDroneBase with new Xenu Fortress (ZiraxDroneBaseT2; thanks to Don2k7).
  • Zirax Homeworld: Added Serdu POIs (Full update).
  • Added POI: Abyssal Command ( thanks to Don2k7, Vermillon, and teakeycee).
  • Added POI: Ravagers Mining HQ (thanks to Don2k7).
  • Replaced references to DroneBaseT3 (Old Xenu Fortress) with ZiraxDroneBase (actual Zirax Dronebases) on non-Homeworld playfields.
    Note: A new savegame is required for all elements described in this paragraph!
Other changes
  • Updated Localization for supported Languages
  • Improved wood cutting ability & speed of Survival Tool and Chainsaw
  • New Robot & Ripperdog barking dialogues (by sulusdacor)
  • Changed: Reduces stepping/jumping height for most NPCs (Zirax, AlienCivlians, Human/Alien Soldiers) to reduce the event of them jumping on furniture or walls (please test),
  • Swapped Survival Tool Drill mode with Defense mode (now the Drill is auto-selected when equipped)
  • All consoles from the consoles deco group can now use a Dialogue setup
  • Added new model for sleeping (and snoring!) zirax commander (EClassConfig)
  • Added new device group ‘forcefield emitters’
  • Changed: Energy Barriers, Energy Walkways, Shield Generators will now appear in the new forcefield-emitter group in control panel when autogrouped
  • Added new BAI templates in EClassConfig: guards, mobile/static + combat/flee) + inline docu
  • Removed unused galaxy config files from Default Mutiplayer scenario
  • Changed final encounter of Deserted Powers (Skillon): removed spawning vessel (was not reliable); added task to destroy a nearby com array instead.
  • Merged individual “new material found” messages for basic materials (iron, copper, silicon, carbon) into one message that is sent when the player has activated RP on Akua.
  • Removed mentioning of GIN and Explorer token on other new-material-found messages and replaced with brief ‘field of application’ info.
  • Added Pistol + Ammo to Akua Start (Player Inventory).
  • Added Survival Constructor to Akua Start (Player Inventory).
  • Added ‘Next:’ chapter for Tales of Tash to indicate what the task/mission is about, including a small hint about the number of logs and overall locations.
Model / Technical Changes & Additions
  • New Drone bay model (replaces the old one)
  • Added new models for the shield generator block + Shield extender block



  • Added kill_teleport death effect (for use with story NPCs; check EClass Config > Admiral Yaden)
  • Added localized ambient sound effects creating dynamic background conversation noise ( added to occupied tables with at least two seated people)
  • Added localized ambient sound effect to gambling tables
  • Added /improved animation controllers for handling Gatling, Rocket and other weapons (Please check Comments in EClassConfig!) in relation to UCH weaponry
  • Added animation controllers used for specific situations for STATIC UCH npc variants (discussing, chatting, console work; Note that each UCH entity type has a particular behavior especially for STATIC variants. )
  • Reworked the SharedData for the "Default Random" & "Rise of the Dark Faction" scenarios so the folders are smaller in size to download when setup with the "SharedDataURL" feature See here for our guide on how to setup & use the SharedDataURL feature for Local Co-op & MP on dedicated servers:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3330424692
  • Extensive update to the Default Multiplayer scenario to be inline with Single Player. NOTE: requires a fresh Save Game
Playfield additions:
  • Added two new playfields "MoonDesertCanyon" & "BarrenTemperate"


  • Added 11 new terrain stamps
Guided Tutorial Tweaks and fixes:
  • Removed label 'needs captain's key' when door was already unlocked
  • Fix for marker vanishing when sitting on a bench in the destroyed starter vessel
  • Opened the beach teleporter box
  • Added key press info for task of harvesting plant protein & for closing drone view at backpack mission
  • Increased despawn timer for backpack mission. The backpack now only spawns in when needed
  • Further increased despawn times for some other important items
  • Added fallback cores to tech caches
Multiplayer / Server Info
Official EU / NA Server:
  • Added Cocoa Granules to Taelyn’s Treats Trader so you can craft the Chocolate Bars
  • Added a few more Taelyn Bot variants (Guards)
  • Added Epic Solar Panels with an upgrade token
  • Added 2 Taelyn Bot (robotic) posters as decoration
  • Added new mission with a new area to the Galactic Trading Station (thanks to Escarli)
  • Split the Advanced Core logic in 4 new cores with own stats per structure (you can deconstruct the old advanced core with a multitool to pick one of the 4 new ones)
  • Added new trader model for Taelyn’s Treats
  • Replaced some rankings with requests from the community (replaced player kills with total discoveries)
  • Updated the Flying Dutchman AI Vessel (thanks to Escarli)
  • Removed some single player mission items
Fixes:
  • 01525: Sprinting & Picking up items not working on gamepads
  • 01526: Toggle run keybind doesn't work
  • 01485: Items in the connected toolbar disappear after server restart
  • 01619: Removing templates can lead to a CoQ in Constructors
  • 01186: Placing blocks with symmetry replace blocksdevices from another side
  • 00371: The player can get stuck in the GUI when passing a locked door
  • Fixed descriptions of all playfields
  • Fixed Epic Gift dialogues in Invader vs Defender are blank and throw a error
Dark Faction DLC:
Changes:
  • Added more explosives for Uta Outpost
  • Added fallback for Arena & added 1 more boss each
  • Added Option to start Creative Mode in Dark Faction
Note: For those who noticed the 'log back in to passenger seat' feature for passengers returning to the vessel in MP/Co-op on our experimental branch, we have temporarily disabled it for this release. This is due to an issue we discovered and need to address before making it available. We will provide an update as soon as the issue is resolved.]]>
v1.12 Experimental IV RC https://empyrion-servers.com/blog/328/v112-experimental-iv-rc/ https://empyrion-servers.com/blog/328/v112-experimental-iv-rc/ Fri, 21 Mar 2025 18:58 CET
The release candidate for Update 1.12 has arrived with our last planned addition to this release.
Explore the latest improvements and share your feedback with us.

As always, please use the following forums for this
- For bugs in the EXP version:
https://empyriononline.com/forums/bugs.34/

- For feedback on the content of the EXP version:
https://empyriononline.com/forums/experimental-features-discussion.35/


Yours,
The Empyrion Dev Team

Changelog: v1.12 B4737 2025-03-21

Changes:
- For Co-op & MP: Players can now be returned to the passenger seat of a vessel in multiplayer that they were seated in, even if the vessel is moved to another playfield. We advise players to "reserve" their passenger seat in a vessel if they plan to use it frequently with friends, ensuring that only they can access that seat. To do this:
- Aim at your seat and press P, then select the Devices tab.
- Select the Lock Code option, make up a code (make sure to save this code somewhere when you have decided on what it will be), and check the Private box to hide the code from others in the GUI.
- To sit in the seat, attempt to occupy it, then enter the code when prompted.

When logging back in do not exit the seat straight away check if the vessel is stationary or not first & coordinate with the pilot as walking/running on a moving ship is not supported.

- Added goldcoints to loot in Virix Reststop
- Changed message of IDA when finding survivors in listening post to Alert to notify the player to not shoot at them.

Fixes:
- 00371: The player can get stuck in the GUI when passing a locked door
- Reverted default BJ_Stard dialogue for gambling tables (as this will override manually set dialogue states)
- Husk Security Token was not visible (icon missing)
- Teleporter Arkenia City (Hurzz Hoverbikes) leads to endless loading / random exit
- PDA Dialogue found near Antenna station on New Terra was not working
- STRY faction was not default-neutral

Patch notes for previous v1.12 Experimental branch phases:
https://steamcommunity.com/games/383120/announcements/detail/517447479138977717

https://steamcommunity.com/games/383120/announcements/detail/539971003577533101

https://steamcommunity.com/games/383120/announcements/detail/517455541724775450]]>
v1.12 Experimental III https://empyrion-servers.com/blog/327/v112-experimental-iii/ https://empyrion-servers.com/blog/327/v112-experimental-iii/ Fri, 07 Mar 2025 16:26 CET
Round 3 of the ongoing experimental version for Update 1.12 starts today. We are now on the home stretch to the public release! (the date will be announced in the near future)
We would be grateful if you would devote your testing attention to the following new features, among others:

- The new mass-speed-penalty mechanic is fully implemented. This means that you can once again reach the technical maximum speed of your ship type, albeit more slowly, if necessary by reducing mass.

- When starting the game with Dark Faction DLC, you can now start the scenario directly in creative mode in the options

- In the PDA (F1) of the standard scenario, in the standalone tutorial and in the Rise of the Dark Faction scenario (DLC), there are new integrated feedback questionnaires that you can use directly from the game.

As always, please use the following forums for this
- For bugs in the EXP version:
https://empyriononline.com/forums/bugs.34/

- For feedback on the content of the EXP version:
https://empyriononline.com/forums/experimental-features-discussion.35/

Yours,
The Empyrion Dev Team

Changelog: v1.12 B4734 2025-03-07

Changes:
  • Mass speed penalty for vessels adjusted so once they reach their current max speed vessels can gradually reach their technical max speed.
  • The technical max speed increase is shown in the throttle HUD bar in the top orange zone & the Speed meter will also show the crawl to the technical max speed.
  • Added reworked model of T1/T2 Shield generators for BA and CV


  • Added new Prenn OPVs and freighters (replacing the placeholder vessels) (Don2k7)
  • Updated ARC capital city (Allessia)
  • Added RAV Varnaform construction site (Allessia)
  • Fixes switch on Tresari Terraform facility (Escarli)
  • Added Space Hekaton stations and gates (Stellar_Titan)
  • Increased MechanicalComponents to even numbers so devices deconstruct better
  • Renamed playfield operation to replace a structure to "ReplaceStructureStandingIn"
  • Added default Gambling dialogue to Gaming Tables
  • Moved infestation of DF in default scenario savegames further out to the halo of the galaxy
  • Added ambient sfx to gambling tables (2 variants; one for each table type)
  • Added generic feedback surveys to Guided Tutorial and Dark Faction scenario
  • Added Option to start Creative Mode in Dark Faction (DLC)
Fixes:
  • 01485: Items in connected toolbar disappear after server restart
  • 01619: Removing templates can lead to a CoQ in Constructors
  • 01623: Vessel transfer option is visible when players are not in the same playfield
  • Fix UCH Outpost on Aratos was sometimes not on water
Known:
  • Sometimes the vessel throttle bar can go blank (HUD/UI only issue) after boosting + cruise mode has been used.
  • Pulsing effect on new shield models doesn't turn off when the device or structure power is turned off
]]>
v1.12 Experimental II https://empyrion-servers.com/blog/326/v112-experimental-ii/ https://empyrion-servers.com/blog/326/v112-experimental-ii/ Thu, 06 Feb 2025 18:51 CET
We’re back with Experimental Update 1.12 - Part II with some more additions to the game.

This update introduces Field Repair, allowing players to repair their structures on-site. We’re also rolling out a Structure Ownership Transfer feature, making it easier than ever to hand off bases and vessels to other players.

For content creators, we’ve added the powerful PDA PlayfieldOp "ReplaceCcStandingOn", enabling POIs to dynamically transform into different blueprints during runtime.

New shield generator models, a shield extender block, and updates to POIs across multiple factions (UCH, Zirax, Arkenian Republic, and Prenn Federation) add more depth to the universe. Speaking of missions, we’ve refined encounters like Deserted Powers (Skillon) for a better gameplay experience, and added in-game feedback surveys so you can share your thoughts directly from the PDA!

For racers, the HeKaTon Cup has received new enhancements, including updated start/finish signals and additional dialogues. And for builders, there’s new CV Jet Thrusters with upgrade options, new crafting templates, and various blueprint refinements across key factions.

As always, please use the following forums for this
- For bugs in the EXP version:
https://empyriononline.com/forums/bugs.34/

- For feedback on the content of the EXP version:
https://empyriononline.com/forums/experimental-features-discussion.35/

Yours,
The Empyrion Dev Team

Changelog: v1.12 B4730 2025-02-06

Field repair block
When activated on the CV/BA the block is placed on it will repair damaged blocks & devices up to their full HP.
The player has to go to the device to use it; it's not accessible via the control panel.
It won’t work when
  • The structure/vessel is under attack (similar to shields do not recharge when being fired at)
  • When the shields are active
  • When turrets are active & firing
  • Not enough resources
Structure ownership transfer feature
Players can now transfer the ownership of a structure (BA, CV, etc.) to another player. When online with another player open the Control panel & on the “Main” window on the info column.
  • Private and Faction Structures: Players can transfer ownership of their private structures or faction structures. For faction structures, the transferring player must have the role of "Admin" or higher.
  • Online Requirement: The player receiving the structure must be online to accept the transfer & in the same playfield.
  • Acceptance or Rejection: The receiving player has the option to accept or reject the transfer to ensure no potentially harmful transfers occur.
PDA PlayfieldOp "ReplaceCcStandingOn"
Content Creators can now use this PDA PlayfieldActivation property "ReplaceCcStandingOn" to replace a given structure to a different blueprint.
With this POIs can be replaced dynamically and during runtime to a different blueprint. This allows for example time travel scenarios or a POI that changes over time with different devices or loot inside.

  • Added new models for the shield generator blocks which can be colored in multiple parts
  • Added a shield extender block
Misc
  • Updated Main Localization for supported Languages
  • Added new CV Jet Thrusters (variants can be up/downgraded between each other)
  • Added new Templates for CV Jet Thrusters including new crafting items
  • Changed final encounter of Deserted Powers (Skillon): removed spawning vessel (was not reliable); added task to destroy a nearby com array instead.
  • Added POI: New Prenn Federation design set (thanks to Don2k7, sulusdacor, and StellarTitan).
  • Prenn Homeworld: Replaced POIs with new theme set.
  • Zirax Homeworld: Replaced ZiraxDroneBase with new Xenu Fortress (ZiraxDroneBaseT2; thanks to Don2k7).
  • Zirax Homeworld: Added Serdu POIs (Full update).
  • Added POI: Abyssal Command (temporary for playtesting; thanks to Don2k7, Vermillon, and teakeycee).
  • Added POI: Ravagers Mining HQ (thanks to Don2k7).
  • Replaced references to DroneBaseT3 (Old Xenu Fortress) with ZiraxDroneBase (actual Zirax Dronebases) on non-Homeworld playfields.
  • Merged individual “new material found” messages for basic materials (iron, copper, silicon, carbon) into one message that is sent when the player has activated RP on Akua.
  • Added improved Start/Finish POI signals for Hekaton Cup (Thx to Stellar_Titan)
  • Added Arkenian Cities (Pol, ARC, Helios) to Arkenia Prime (thx to Stellar Titan)
  • Updated Hyperion (CV), XenuFortress P1 (thx to Don2k7)
  • Added additional Info Dialogue to Hekaton Game Master about Hekaton Race
  • Added a 'Send us your feedback' chapter, including feedback forms for the new UCH missions. We also introduced in-game surveys (F1 > Send Us Your Feedback), which cover the General 1.12 survey, the UCH faction mission (available only upon completion), and the HeKaTon HV Racing event. Additionally, a Survey Feedback form for the HeKaTon HV Racing Cup is now accessible via PDA (F1 > Solo Missions > activate: Send us your feedback).
  • Updated Hekaton Hover Raceways on moon and in instance. (Thx to Stellar_Titan)
  • Added new POI to Zirax-Epsilon BP groups (thx to vermillion)
  • adjusted Epsilon BP groups (set old BPs to "outdated" groups)
  • Removed Epsilon POI from non-Zirax Homeworlds
  • Updated / Added POIs: Eggpile (floating, ARC Weapon Factory, Lava Caves, AsteroidVoxel (Empty) (Thx to ravien,fractalite & Escarli)
  • Improved the contextual 'Next: ' chapters logic in the faction groups of the PDA to show more often what to do next when a primary story mission is not active. (Arkenian Repulic, UCH)
  • Removed mentioning of GIN and Explorer token on other new-material-found messages and replaced with brief ‘field of application’ info.
  • Added Pistol + Ammo to Akua Start (Player Inventory).
  • Added Survival Constructor to Akua Start (Player Inventory).
  • Added ‘Next:’ chapter for Tales of Tash to indicate what the task/mission is about, including a small hint about the number of logs and overall locations.
Playfield adjustments
  • Updated BarrenTemperate: Adjusted biomes, resources, stamps and terrain textures. Now is more likely a large planet.
  • New terrain stamps: DunesErg, VolcanoStratoLarge, Rift_FissureSmall_SM, Mtn_MonumentGroup_sp, Mtn_Monument_sp
  • MoonDesertCanyon: Slight decoration tweak
Fixes
  • 01525: Sprinting & Picking up items not working on gamepads
  • 01526: Toggle run keybind doesn't work
  • 01186: Placing blocks with symmetry replace blocksdevices from another side <- Another fix
  • Fixed SV Turret icon was stretched
  • Set OnWater placed POI to SI-off
  • Fixed block references in some POIs
Dark Faction DLC
    Changes
  • Added more explosives for Uta Outpost
  • Added fallback for Arena & added 1 more boss each
]]>
🎄✨ Merry Christmas and a Happy 2025! ✨🎄 https://empyrion-servers.com/blog/325/a-merry-christmas-and-a-happy-2025-a/ https://empyrion-servers.com/blog/325/a-merry-christmas-and-a-happy-2025-a/ Tue, 24 Dec 2024 13:27 CET
As we gather to celebrate this special season, we want to share a message of hope, love, and optimism with all of you.

While the world continues to face its challenges, this time of year reminds us of the power of unity, resilience, and the unshakeable spirit of humanity. Together, we have overcome obstacles and built a foundation for brighter days ahead.

This Christmas, let us hold onto the belief that better times are not just possible—they are within our reach. Each act of kindness, each moment of understanding, and each effort to make a difference brings us closer to a future filled with peace, progress, and joy.

As we step into 2025, let’s embrace the opportunities it holds with confidence and determination. May this New Year be a turning point, bringing success, happiness, and fulfilment to us all.

:santa::star: Merry Christmas and a Happy New Year! :star::santa:

PS. The picture is created by Ju!
Currently the game is on the winter sale on a 60% discount!

With love and gratitude,
Eleon Game Studios

]]>
v1.12 Experimental I https://empyrion-servers.com/blog/324/v112-experimental-i/ https://empyrion-servers.com/blog/324/v112-experimental-i/ Wed, 11 Dec 2024 15:34 CET
The year has flown by again and Christmas is just around the corner. We have put together a small gift package in the last few weeks, which we are giving to you as a test version in the Experimental Update 1.12!

Not only can you try out a completely new five-part campaign for your avatar's home faction, the UCH, but this faction also gets a completely new series of NPC models that will from now on represent the ‘people of the Milky Way’ in the game! In addition, we have included the first version of a racing event. You can find the ‘HeKaTon Cup’ by visiting the Arkenian Republic's home world. Just stop by the Hurrz Hoverbikes Store on Arkenia Prime or fly directly to the moon.

We are looking forward to your best times - and of course to seeing how you like the UCH campaign!

Of course, there are even more goodies. Starting with local energy barriers and energy sidewalks that can be activated in the tech tree, to a new planet type, a new drone bay model, over 90 new/revised POIs and more.

As always, you can find all the details of the update in the changelog below!

Two important notes in advance
  • Much of the new content is only available if you start a new savegame.
  • Regarding the new NPC models, there is an important note for Builder/Scenario Managers at the bottom of the changelog.
The Experimental Version is expected to run until mid/late-January 2025. So you have plenty of time to test the new content extensively.

As always, please use the following forums for this
We look forward to your feedback and hope you enjoy testing!

Yours,
Empyrion Dev Team

PS: With this Experimental release we will also fully wipe our Official Servers! Please check the changelog below for the related changes!

Changelog: v1.12 B4711 2024-12-11

Blocks/devices
  • New Energy Barriers (New Techtree Unlock; Stops bullets and lasers, but can be walked through, doesn't seal a structure)
  • New Energy Walkways (New Techtree Unlock: Cannot shoot through, Cannot be walked through, doesn't seal a structure)
  • Both blocks are controllable by the signals & circuits system to allow for configurations such as disabling & enabling them for when you want them on or off.

  • New Drone bay model (replaces the old one)
  • Added four new NPC Spawners (Thin) with offset positions (front, back, corner with either variant of looking “inward” and “outwards”)
Missions / PDA
  • Added 5-chapter UCH faction mission ‘Operation Phoenix: New Terra’; Warp to the “Phoenix System” to start.
  • Added HeKaTon Cup qualifying event; Warp to Arkenia System and visit the Howling Hurrz Hoverbikes Store in the new Arkenia Prime Capital city or fly directly to the Arkenia Prime Moon
  • Added ‘helper chapters’ to the PDA (F1) faction groups (currently for UCH and Arkenian Republic related missions and events)
  • Note: A new savegame is required for all elements described in section!
UCH Faction
  • Full set of new NPC models dedicated to represent the UCH soldiers and civilians
  • Added new EClassConfig UCH NPCs with walking/guard/static behavior.
  • Updated EGroupsConfig with new UCH npc groups
  • Set up new home system PHOENIX for UCH
  • Added new planet type (VolcanicPlateau) as UCH home planet 'New terra'
  • Added new UCH POIs (thx to Stellar_Titan)
  • Added new loot tables and variations for UCH npcs
  • Note: A new savegame is required for all elements described in section!


IMPORTANT NOTE TO CREATORS (Builders/Scenarios) about the UCH Model replacements:
  • The new UCH-NPC models do not automatically replace old UCH models, as they have different configurations and technical settings. Furthermore, the new models are now considered the standard models used with the UCH faction.
  • This means that if you base your EClassConfig on that of the standard scenario and/or use the now obsolete entities such as ‘UCHSoldierFemale2AssaultRifle’ in one of your POIs, they may no longer be spawned. Ideally, you would replace them with the new UCH models in the POI spawners.
  • Alternatively, you could re-enable the outdated entity definition for the UCH in the EClassConfig (search for the line ‘OUTDATED / NO LONGER CANON for UCH!’ in the configuration file for more details). However, the latter only works for scenarios that use/want to use their own EClassconfig. Not for individual blueprints, e.g. in the workshop.
POI & Prefabs
  • Added 89 new and updated bases and vessels by sulusdacor, Don2k7, Stellar_Titan, Escarli, teakeycee, AkevaBanshee, Matcz, MAX, oojimaflip, vicomt
  • New stock prefab: GEI Aquila & GEI MizoRei (by AkevaBanshee)
  • Added missing RAV OPVs: Ursus Venator/Mater Ursi Gunship/Heavy Freighter (by Don2k7)
  • Note: A new savegame is required for all elements described in section!
Other changes
  • Improved wood cutting ability & speed of Survival Tool and Chainsaw
  • New Robot & Ripperdog barking dialogues (by sulusdacor)
  • Changed: Reduces stepping/jumping height for most NPCs (Zirax, AlienCivlians, Human/Alien Soldiers) to reduce the event of them jumping on furniture or walls (please test),
  • Swapped Survival Tool Drill mode with Defense mode (now the Drill is auto-selected when equipped)
  • All consoles from the consoles deco group can now use a Dialogue setup
  • Added new model for sleeping (and snoring!) zirax commander (EClassConfig)
  • Added new device group ‘forcefield emitters’
  • Changed: Energy Barriers, Energy Walkways, Shield Generators will now appear in the new forcefield-emitter group in control panel when autogrouped
  • Added new BAI templates in EClassConfig: guards, mobile/static + combat/flee) + inline docu
  • Removed unused galaxy config files from Default Mutiplayer scenario
  • Added two new playfields "MoonDesertCanyon" & "BarrenTemperate", Adjusted SolarSystemConfigs for these playfields to spawn (BarrenTemperate only appears at star types F, A, B, O.)
Model / Technical Changes & Additions
  • Added kill_teleport death effect (for use with story NPCs; check EClass Config > Admiral Yaden)
  • WIP: Added localized ambient sound effects creating dynamic background conversation noise (currently only human sounds; sfx variants added to occupied tables with at least two seated people)
  • Added /improved animation controllers for handling Gatling, Rocket and other weapons (Please check Comments in EClassConfig!) in relation to UCH weaponry
  • Added animation controllers used for specific situations for STATIC UCH npc variants (discussing, chatting, console work; Note that each UCH entity type has a particular behavior especially for STATIC variants. )
  • Reworked the SharedData for the "Default Random" & "Rise of the Dark Faction" scenarios so the folders are smaller in size to download when setup with the "SharedDataURL" feature.
    See here for our guide on how to setup & use the SharedDataURL feature for Local Co-op & MP on dedicated servers:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3330424692
  • Extensive update to the Default Multiplayer scenario to be inline with Single Player. NOTE: requires a fresh Save Game
  • Added several new terrain stamps (for e.g. MoonCanyonSnow)
  • Activated the Christmas Event in the Invader vs Defender Scenario
Guided Tutorial Tweaks and fixes
  • Removed label 'needs captain's key' when door was already unlocked
  • Fix for marker vanishing when sitting on a bench in the destroyed starter vessel
  • Opened the beach teleporter box
  • Added key press info for task of harvesting plant protein & for closing drone view at backpack mission
  • Increased despawn timer for backpack mission. The backpack now only spawns in when needed
  • Further increased despawn times for some other important items
  • Added fallback cores to tech caches
Multiplayer / Server Info
Official PvP Server
  • Updated all configs with changes from the single player game
  • Activated the Christmas Event 2024
  • Replaced Celedo with a new planet (thanks to Escarli)
  • Removed the tutorial data to reduce the download and waiting time before you can join the server
  • Removed all asteroids from Atlon Sector and added them as regular deposits on Atlon and Mate. NOTE: due to the increase of deposits and the texture limitation some might have a default grey (iron) texture
  • Removed all PvE Zones from Trading Stations except the one around the Galactic Trading Station in Cygnus System
  • Disabled the Space Defense System and Base Attack System
  • Disabled some missions due to griefing
  • Moved Kantir closer so more can be reached by SV
  • Removed the Explorer Token System (reward can be bought now on the GTS)
Official EU / NA Server
  • Updated all configs with changes from the single player game
  • Activated the Christmas Event 2024
  • Reworked the galaxy layout. There are now between 2500 and 5000 stars
  • Added invisible blocks to the Asteroids as test on the EU Server to see if they keep regenerating after being complete mined out
  • Replaced Celedo with a new planet and added a new Demon Planet (thanks to Escarli)
  • Removed the tutorial data to reduce the download and waiting time before you can join the server
  • Added several new homeworlds or updated existing ones
  • Removed the Explorer Token System (reward can be bought now on the GTS)
Official Vanilla Server
  • Updated all configs with changes from the single player game
  • Activated the Christmas Event 2024
  • Reworked the Galaxy Layout to be similar to Single Player
  • Added several new homeworlds or updated existing ones
  • Removed the tutorial data to reduce the download and waiting time before you can join the server
  • Removed the Explorer Token System (reward can be bought now on the GTS)
Fixes
  • Fix 01186: Placing blocks with symmetry replace blocksdevices from another side
  • Fixed descriptions of all playfields
  • Fixed Epic Gift dialogues in Invader vs Defender are blank and throw a error
  • Fixed some weapon models that did not work for NPCs properly (eg. FlameThrower)
]]>
v1.11.10 B4546 https://empyrion-servers.com/blog/323/v11110-b4546/ https://empyrion-servers.com/blog/323/v11110-b4546/ Wed, 04 Dec 2024 13:04 CET
We have released a small patch just to sync the Steam & Epic build numbers on both platforms.
This update today is for Steam owners & the changes only affect the Epic version.

Changelog: v1.11.10 B4546 2024-12-04
Fixes:
  1. Epic version: Main menu could show Start DF button even if not owned
  2. Epic version: The Epic client doesn't evaluate command line arguments
]]>
v1.11.10 Patch https://empyrion-servers.com/blog/322/v11110-patch/ https://empyrion-servers.com/blog/322/v11110-patch/ Tue, 05 Nov 2024 12:17 CET
We have a small patch ready to help with some issues server owners found with EAH.
Please make sure to update both the Client & Dedicated server asap.
This update is for both Steam & Epic platforms.

Changelog: v1.11.10 B4545 2024-11-05

Fixes:
  • Fixed an exception that could occur when trying to join a dedicated server after exiting a single-player session.
  • Fix Epic players with names with spaces truncated
  • Fix PDA DevicePower PDA logic (Missing placement decals in RotDF scenario start SV in hangar)
This patch addresses an issue where some Epic players could not use EAH chat commands or access certain mod features.

Important note for mod developers: Previously, Epic player .ply IDs could occasionally exceed the Long data type's maximum range (9,223,372,036,854,775,807), requiring an Unsigned Long (18,446,744,073,709,551,615), referred to as “20 digits.” When a player had a 20-digit .ply file, EAH could not detect or process it, as EAH only supports Long IDs.

With this patch, Epic IDs will be recalculated to max. 19 digits at game startup (Client) or server startup (Server). This means that any 20-digit .ply files (and respective folders) will be automatically renamed to the new ID, retaining their content.

For server admins and mod developers: If your mod or server setup references specific 20-digit IDs (e.g., in adminconfig.yaml), you’ll need to update those entries with the new ID after the patch to ensure that players retain their existing bans, mutes, or permissions.]]>
The Chase the Horizon Sale has Arrived! https://empyrion-servers.com/blog/321/the-chase-the-horizon-sale-has-arrived/ https://empyrion-servers.com/blog/321/the-chase-the-horizon-sale-has-arrived/ Tue, 22 Oct 2024 15:48 CEST
Funcom is thrilled to host the Chase the Horizon publisher sale, giving the stage to all games that light the spark of exploration, with plenty of discounts!

Empyrion - Galactic Survival joins a long list of fantastic titles from other developers. Venture forth into the unknown and discover the next horizon you will chase.

https://store.steampowered.com/news/group/33090091/view/4369139460261771009

The event will remain until 28 October.]]>
v1.11.9 Hotfix 2 https://empyrion-servers.com/blog/320/v1119-hotfix-2/ https://empyrion-servers.com/blog/320/v1119-hotfix-2/ Mon, 14 Oct 2024 17:23 CEST Changelog: v1.11.9 B4541 2024-10-14
Fixes:
  • Fix: Exception when quickly restarting refreshing in server browser (Issue was only with the Epic version)
  • We detected an issue with our server manager that affects the Epic version & the steam dedicated server.
Important: Steam users should update their dedicated server & Client as soon as the update appears for you in Steam Library > Downloads
]]>
v1.11.9 Hotfix https://empyrion-servers.com/blog/319/v1119-hotfix/ https://empyrion-servers.com/blog/319/v1119-hotfix/ Fri, 11 Oct 2024 11:44 CEST
Changelog: v1.11.9 B4540 2024-10-11

Fixes:
  • Fixed: an exception in the server browser
  • Fixed: Hourly re-authentication for Epic clients
  • Fixed: Official Eleon servers not displayed as such in Epic clients
]]>
v1.11.9 Patch https://empyrion-servers.com/blog/318/v1119-patch/ https://empyrion-servers.com/blog/318/v1119-patch/ Tue, 08 Oct 2024 17:49 CEST Changelog: v1.11.9 B4536 2024-10-08
Table of Contents
[expand type=details expanded=false]
  1. Steam & Epic Account linking[//]
  2. Crossplay[//]
  3. Custom Content Sharing[//]
  4. Important info to share[//]
[/expand]

Changes:
  • Added preparations for the games release to the EPIC game store on Thursdays Oct 10:
  • The game will be updated synchronously on both platforms
Steam & Epic Account linking:
  • With the addition of our game on the Epic Store, we've introduced an in-game option in the server browser to link your Steam account to your Epic account for crossplay between Steam and Epic friends in Co-op/MP. Follow the pop-ups that appear when you open the server browser.
  • If you do not wish to use this Account Linking option, simply select "No" when prompted.
  • The “Link Account” button will appear from then on in your server browser should you change your mind in future.
  • Note for Epic players: If you have a PC stats overlay enabled (such as MSI Afterburner + RivaTuner), it may prevent the User Agreement GUI from loading when the client starts for the first time, causing a loading screen loop. This also affects the GUI for linking Steam and Epic accounts & the Epic in-game social UI (shift+F3) from loading. Epic Store users should disable any overlays and restart the game to agree to the User Agreement.
Crossplay:
  • EPIC users will be able to join any steam dedicated server that is publicly visible
  • Crossplay is available between Steam and Epic versions for Co-op mode once Steam and Epic accounts are linked.
  • Epic users can invite their Steam friends to join their Co-op sessions, and Steam users can do the same with their Epic friends. Only users added to your friends list can see and join any Co-op games from the server browser's "Friends" tab. When a friend on either platform is hosting a Co-op session & you want to play together, check the server browser's "Friends" tab to find the Co-op server in the list.
Custom Content Sharing:
  • Where is the “Workshop” content for other platforms ? We are exploring options for this topic for an alternative to the Steam workshop that will work cross platform between Steam & Epic for users to share any custom made content (Blueprints, Custom Scenarios etc like we already do on the Steam workshop). When this is up & running we will make an announcement to say when it is going to be released & available for everyone to use. We don’t have an ETA just yet to give for this but will update as soon as we are ready.
  • See here for a temporary workaround to be able to get workshop blueprints: https://empyriononline.com/threads/epic-store-release-and-custom-content.102562/
  • Epic Users will be able to join servers with custom scenarios being used.
Important info to share:
]]>
v1.11.8 Patch https://empyrion-servers.com/blog/317/v1118-patch/ https://empyrion-servers.com/blog/317/v1118-patch/ Thu, 12 Sep 2024 11:30 CEST
First of all, we want to thank you very much for your feedback that reached us during the Experimental Phase of Update 1.11.8 through our various feedback channels.

As you may have already experienced in the testing phase or at least seen in the blogs, in addition to numerous bug fixes and the completion of the Dark Faction Scenario Story Campaign, the new "Freeze & Board" gameplay for the Dark Faction DLC expansion is another central focus of this update.

In brief: The Dark Faction has gained the ability to disable your capital and small vessels as well as hover vessels. If you are in a disabled capital vessel, a boarding crew will be teleported over to you. If you don't take them out, they can cause some serious damage to the interior of your ship!

How exactly this works is explained in the following video:
https://www.youtube.com/watch?v=uWqdLVLUrC0

You can also find all the details in the corresponding feedback thread here:
https://empyriononline.com/threads/v1-11-8-exp-dark-faction-dlc-disruptor-translocator-turrets.102503/

With the current update, you also get the revamped and expanded Dark Faction Story Campaign - fully playable in both solo and co-op modes, including two possible story endings!

In addition to this, the current update includes, among other things, a small hitpoint balancing, a new Pentaxid Tank model, and over 470 new and updated icons in the areas of Building Blocks, Wings, Windows, Railings, Farming, Plants, Ingots, Components, Medical, Food, Cooking, Trading & more.

As always, all the contents of the update can be found in detail below in the comprehensive changelog.

Please use the feedback forum for your feedback:
https://empyriononline.com/forums/faq-feedback.25/


Please use the bug report forum for bug and error reports:
https://empyriononline.com/forums/bugs.24/


We hope you have fun with the update as always and look forward to your feedback!
:)

Changelog: v1.11.8 B4531 2024-09-12

Main game & Dark Faction DLC
Changes:
  • MP: Updated EAC
  • Assigned new icons for Destroyed Blocks (Signal/Touch; Wood, Xeno), Epic Upgrade Kits, AlienSting & more
  • Partial preview icon update ( ~470; eg. Building Blocks, Wings, Windows, Railings, Farming, Plants, Ingots, Components, Medical, Food, Cooking, Trading & more)
  • New Pentaxid tank model
  • Changed: Game client now checks server version and shows the version in red if not matching client's version, also disables Connect button in this case
  • Hitpoint changes acc to a more unified ruleset around the following HP ranges:
    - Regular soldiers and troops 500
    - Elites & special 700-800
    - Civilians: 300
    - Damaged / infected: 400
    - Special HP ranges for larger entities (Golem, Hishkal), Talon, Kriel
Fixes:
  • 00906: Players can take damage when in a cockpit & being fired on
  • 01195: Dialogue Input Disables AI Permanently Until Reload MP
  • 01030: Infinite loading screen after teleporting to a destination that was destroyed
  • Fix: On server update of SharedDataURL no longer the player produced Blueprints and PDA log are deleted
  • 01520: [MP/Co-op] PDA signals (*Signal) are not stored in Blueprints when used as Logic Circuit input signal
  • Fixed an error on the dedicated server when "HeartBeat:" is enabled in the dedicated.yaml
  • Fixed a crash that was triggering when approaching certain structures (player & POI’s)
  • Fixed Pivot Point Polaris Scout Stock Prefab
  • Fixed an issue with street lights despawning in Survival mode when placed.
  • Fixed PL translations (default scenario; UI/Messages) being shifted to wrong original texts
EAH:

Dark Faction DLC
Changes:
  • Added Dark Faction Disruptor & Translocator turrets:
When a vessel gets hit by the beam:
  1. The targeted vessel will be less and less mobile in a gradual way.
  2. The UI immobilization bar will grow indicating the level of mobility. When full the targeted vehicle will be totally immobile.
  3. When hit by the Freeze beam the UI Freeze Icon will blink indicating that the targeted vehicle is actually hit by the Freeze beam.
  4. When the targeted vehicle escape the beam or the beam stops then the UI immobilization bar will diminish with time => recovery of mobility
  5. When UI immobilization bar is full then the ship is totally frozen and the next frozen phase will start
When ship is totally frozen:
  1. The ship will not be able to move anymore.
  2. The ship will rotate to the horizontal plane (only for CV).
  3. The UI Freeze icon will turn to red color (not blinking anymore).
  4. A timer countdown will start with a duration of FreezeDuration second.
  5. The UI Immobilization bar will change its color to red and become hence now the UI Freeze countdown bar. The UI Freeze countdown bar will start full and will decrease with time.
  6. When the UI Freeze countdown bar is empty the targeted vehicle will be able to move fully at once (no progressive mobility recovery).
  7. The translator Turret will fire at the stopped vessel as long as it has a line of sight to the player vessel & teleport some NPC's over. They will despawn after all of them get killed or their boarding timer runs down.

RotDF scenario update:
For DLC owners: A rework of the Dark Faction scenario has been done with the changes below into a full campaign with a proper mid and end game.
Your progression is reflected in the story to defeat the Dark Faction, which spreads throughout the universe at a slower pace now.
You prepare with different Simulations how to fight against the Dark Faction, gather enough Symelite resources and research the proper tech to beat it.
There are two different endings you can choose from that impact the whole universe.
Changes
  • Updated Story with a full campaign: When you reach Aratos more missions are available from NPC’s at the UCH HQ.
  • Updated Research HQ POI & dialogues
  • Added Campaign Token reward for the HQ factions
  • Updated Aratos playfield with new decorations
  • Adjusted faction spreading speed to be slower by default in the Config
  • Updated translations for Dark Faction DLC on supported languages (DE,FR,IT,ES,PTb,RU,CHS)
Fixes:
  • [01329] Dark Field Nullifiers don't appear to work
  • Fix random trigger PDA mission when entering area set to other players to spawn if they missed the start of the scenario
  • Fix Auto Pillar Chapter trigger
  • Fix Oxygen Leak in Research HQ
  • Fixed a variety of issues with the
]]>
v1.11.8 Experimental III RC https://empyrion-servers.com/blog/316/v1118-experimental-iii-rc/ https://empyrion-servers.com/blog/316/v1118-experimental-iii-rc/ Fri, 06 Sep 2024 21:23 CEST
Today we start the last phase of the current v1.11.8 Experimental Version. We plan to release next week on Tuesday the 10th September.

Please see the changelog below.

As always:
- Please post bugs and errors to this forum:
https://empyriononline.com/forums/bugs.34/

- Feedback on specific points, please post here in the pinned or new threads:
https://empyriononline.com/forums/experimental-features-discussion.35/

====

Previous change logs for v1.11.8:
https://steamcommunity.com/games/383120/announcements/detail/4253173037914982503

https://steamcommunity.com/games/383120/announcements/detail/4239662874042815013

====

Changelog v1.11.8 B4529 RC 2024-09-06
Dark Faction DLC:


RotDF scenario:
  • Add more Manual Allow true to PDA chapters
  • Better transformation of Queen on Uta
  • Do not show generic PDA Completed Messages
  • Arena Signal revert to *Signals again & Polish Arena spawner placement
  • Polished end with Dr Obinski as End Boss
  • Fix door not opening after queen kill on Uta
  • Fix explosive did not destroy pillar on Uta
  • Fix loca merge, Fix floating NPCs in COOP/MP in Fight Arena
  • RotDF translations updated for PDA, Dialogues, Main Loca (supported languages)
  • Updated Content: Polished end with Dr Obinski as End Boss
Fixes:
  • 01537: Exception that triggered after playfield change with some morphed blocks appearing on structures
  • 01529: DF Turrets in Co-op are extremely loud (Sound system issue)
  • 01483: DF sword shield bar can appear always on HUD
  • 01503: DF turrets beam do not hit the target and ends in the empty space
  • 01304: While moving, CV device performance in a neutralized Alpha Field is not constant
  • [MP/Co-op] Translocator & Disruptor beams were not visible
  • Fix an issue with POI after it was respawned on terrain (terrain gaps appearing due to wrong position)
  • Fixed unintentionally shifted language entries in polish main translation
  • Fixed an issue with a story POI after it was respawned on terrain
  • Fixed unintentionally shifted language entries in polish main translation
Main Game & Dark Faction DLC:
Changes:
  • Default Random translations for Dialogues updated (supported languages)
Fixes:
  • 01520: [MP/Co-op] PDA signals (*Signal) are not stored in Blueprints when used as Logic Circuit input signal
  • Fix an error on the dedicated server when "HeartBeat:" is enabled in the dedicated.yaml
]]>
Sneak Peak! https://empyrion-servers.com/blog/315/sneak-peak/ https://empyrion-servers.com/blog/315/sneak-peak/ Fri, 06 Sep 2024 19:51 CEST
Use the weekend to play the EXPERIMENTAL version and test the fully revamped Dark Faction story campaign (coop and solo!), the new “Freeze & Board” gameplay and more! 👽🛸👾All info 👉https://www.empyriononline.com/



Taelyn
Community Manager
Eleon Game Studios]]>
v1.11.8 Experimental II https://empyrion-servers.com/blog/314/v1118-experimental-ii/ https://empyrion-servers.com/blog/314/v1118-experimental-ii/ Fri, 23 Aug 2024 21:12 CEST
Please see the changelog below.

As always

Changelog v1.11.8 B4523 2024-08-23

Main game & Dark Faction DLC
Changes
Game Icons
  • Assigned new icons for Destroyed Blocks (Signal/Touch; Wood, Xeno), Epic Upgrade Kits, AlienSting & more
  • Partial preview icon update ( ~470; eg. Building Blocks, Wings, Windows, Railings, Farming, Plants, Ingots, Components, Medical, Food, Cooking, Trading & more)
Dark Faction DLC
Changes:
  • Added Dark Faction Disruptor & Translocator turrets:
  • The Disruptor turret will aim at CV, SV, HV vessels.
When a vessel gets hit by the beam:
  1. The targeted vessel will be less and less mobile in a gradual way.
  2. The UI immobilization bar will grow indicating the level of mobility. When full the targeted vehicle will be totally immobile.
  3. When hit by the Freeze beam the UI Freeze Icon will blink indicating that the targeted vehicle is actually hit by the Freeze beam.
  4. When the targeted vehicle escape the beam or the beam stops then the UI immobilization bar will diminish with time => recovery of mobility
  5. When UI immobilization bar is full then the ship is totally frozen and the next frozen phase will start
  • When ship is totally frozen:
  1. The ship will not be able to move anymore.
  2. The ship will rotate to the horizontal plane (only for CV).
  3. The UI Freeze icon will turn to red color (not blinking anymore).
  4. A timer countdown will start with a duration of FreezeDuration second.
  5. The UI Immobilization bar will change its color to red and become hence now the UI Freeze countdown bar. The UI Freeze countdown bar will start full and will decrease with time.
  6. When the UI Freeze countdown bar is empty the targeted vehicle will be able to move fully at once (no progressive mobility recovery).
  7. The translator Turret will at the stopped the vessel completely as long as it has a line of sight to the player vessel & teleport some NPC's over. They will despawn after all of them get killed or their boarding timer runs down.
  • When the target vehicle is unfrozen after being totally frozen then a cooldown timer will be applied. It will prevent the target vehicle from being hit again during this time period.
  • A potential target will not be considered as a target and will not be fired on if by any other Freeze turrets if:
  1. It is already frozen or it is in its cool down phase.
  2. It is currently on a boarding or a boarding cool down process.
All other considerations of target selection and firing rules are the same as regular turrets.
RotDF scenario
  • Main campaign changes are completed. A variety of fixes/Changes have been done:
  • Fix for delay Fight Simulation Doors
  • Fix Fight Arena had wrong signal sign door sequencing
  • Fix Pillar Core name was not up to date
  • Reduced Reinforcement Cooldown on the three Factions at the end
  • Fixed Reinforcement sequencing at the end
  • Rename some Dialogue waypoints
  • Fix Radesk was killable
Fixes
  • 01502: COQ appear near DF story pillar on DF Simulator playfield
  • 01514: DF Story - Bosses from Zirax sim waves can be killed before countdown timer finishes
Note: it is advised to start a new RotDF save game from now to rule out issues.
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v1.11.8 Experimental I https://empyrion-servers.com/blog/313/v1118-experimental-i/ https://empyrion-servers.com/blog/313/v1118-experimental-i/ Wed, 14 Aug 2024 17:10 CEST Hello Galactic Survivalists!

We have an update to share with you with some fixes that are ready for the game & and for DLC owners an update for the RotDF scenario.

Changelog v1.11.7 B4480 2024-08-14

Main game & Dark Faction DLC:
Changes:
  • New Pentaxid tank model


  • Hitpoint changes acc to a more unified ruleset around the following HP ranges:
    Regular soldiers and troops 500
    Elites & special 700-800
    Civilians: 300
    Damaged / infected: 400
    Special HP ranges for larger entities (Golem, Hishkal), Talon, Kriel
  • Changed: Game client now checks server version and shows the version in red if not matching client's version, also disables Connect button in this case
Fixes:
  • 01195: Dialogue Input Disables AI Permanently Until Reload MP
  • 01030: Infinite loading screen after teleporting to a destination that was destroyed
  • 00906: Players can take damage when in a cockpit & being fired on
  • Fix: On server update of SharedDataURL no longer the player produced Blueprints and PDA log are deleted
  • Fixed Pivot Point Polaris Scout Stock Prefab
  • Fixed an issue with street lights despawning in Survival mode when placed.
EAH:
Dark Faction DLC:
Changes:
RotDF scenario update:
For DLC owners: A rework of the Dark Faction scenario has been done with the changes below into a full campaign with a proper mid and end game.
Your progression is reflected in the story to defeat the Dark Faction, which spreads throughout the universe at a slower pace now.
You prepare with different Simulations how to fight against the Dark Faction, gather enough Symelite resources and research the proper tech to beat it.
There are two different endings you can choose from that impact the whole universe.
  • Updated Story with a full campaign: When you reach Aratos more missions are available from NPC’s at the UCH HQ.
  • Updated Research HQ POI & dialogues
  • Added Campaign Token reward for the HQ factions
  • Updated Aratos playfield with new decorations
  • Adjusted faction spreading speed to be slower by default in the Config
Fixes:
  • Fix random trigger PDA mission when entering area set to other players to spawn if they missed the start of the scenario
  • Fix broken Auto Pillar Chapter trigger
  • Fix NPC Research NPC Dialogue logic
  • Fix Oxygen Leak in Research HQ
  • Fix Rapier fixed location
  • Fix model rotation on dialogue entity
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