Empyrion-Servers.com Blog Feed en https://empyrion-servers.com/ Wed, 11 Jan 2023 11:12 CET Empyrion-Servers.com is a Empyrion servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 v1.9.2 Hotfix https://empyrion-servers.com/blog/263/v192-hotfix/ https://empyrion-servers.com/blog/263/v192-hotfix/ Wed, 11 Jan 2023 11:12 CET
We have made some optimizations (for CPU, RAM & VRAM usage) & some other fixes.

Please check out our feedback forums and use the pinned threads:
https://empyriononline.com/forums/faq-feedback.25/

Any bug reports please post directly to our bug forum:
https://empyriononline.com/forums/bugs.24/

Changes:
  • Optimizations have been done for CPU, RAM & VRAM usage which should show less overall usage when in game
  • Removed AssaultRifleT2 & PulseRifleT2 from the LootGroups
  • NPC weapons ZiraxAssaultRiflePlayer & ZiraxShotgunPlayer damage revert
Fixes:
  • Containers can show empty until you reopen them
  • It's not possible to walk though retracted ramps when placed in some orientations
  • CV small thruster flame cannot be colored
  • 1PV hand can disappear when aiming at certain angles
  • Rendering Distance of Hangar Door (6X5)
  • 600RPM Handheld Weapons can lower Framerate With Shadows Enabled
  • New flashlight/spotlight dithering pattern
  • interaction box bugged, tech deco(Level4Prop4)
  • FPS drops for clients can be seen when at least 2 players are moving in front of each other <- Another fix has been added for this to reduce stutter previously seen when players are moving around in close proximity to each other in MP
  • HV and SV T3 and T4 extenders do not cast shadows correctly
  • When sitting in an SV passenger seat you can clearly see a plane in front you
  • Fix Velocity Kinematic warning
  • Fixed missing localization entries for Base,CV,SV and HV
  • Fixed 00291 Invader vs Defender: Fixed PlanetType in SpaceWarpTarget: Resulted in Explorer Tokens not being given
  • Fixed ConsoleMap in orbit <- Now the map when in orbit of a planet (within 10km) will display the planet

]]>
v1.9.2 Experimental https://empyrion-servers.com/blog/262/v192-experimental/ https://empyrion-servers.com/blog/262/v192-experimental/ Thu, 05 Jan 2023 11:47 CET We have made some optimizations for CPU, RAM & VRAM usage when in game that we would like to make available to you to try out & some other fixes that have been done in the past week.

Changes:
  • Optimizations have been done for CPU, RAM & VRAM usage which should show less overall usage when in game
  • Removed AssaultRifleT2 & PulseRifleT2 from the LootGroups
Fixes:
  • 00347: Containers can show empty until you reopen them
  • 00621: It's not possible to walk though retracted ramps when placed in some orientations
  • 00598: CV small thruster flame cannot be colored
  • 00582: 1PV hand can disappear when aiming at certain angles
  • 00612: Rendering Distance Discrepancy
  • 00609: 600RPM Handheld Weapons can lower Framerate With Shadows Enabled
  • 00610: New flashlight/spotlight dithering pattern
  • 00611: interaction box bugged, tech deco(Level4Prop4)
  • 00487: FPS drops for clients can be seen when at least 2 players are moving in front of each other <- Another fix has been added for this to reduce stutter previously seen when players are moving around in close proximity to each other in MP
  • 00617: HV and SV T3 and T4 extenders do not cast shadows correctly
  • 00615: When sitting in an SV passenger seat you can clearly see a plane in front you
  • Fix Velocity Kinematic warning
  • Fixed missing localization entries for Base,CV,SV and HV
  • Fixed ConsoleMap in orbit <- Now the map when in orbit of a planet (within 10km) will display the planet
]]>
Merry Christmas https://empyrion-servers.com/blog/261/merry-christmas/ https://empyrion-servers.com/blog/261/merry-christmas/ Sat, 24 Dec 2022 18:10 CET Merry Christmas and Happy Holidays to all of you from Eleon Game Studios!🎄🎅
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📢Empyrion Galactic Survival - Update 1.9 has been released!! https://empyrion-servers.com/blog/260/empyrion-galactic-survival-update-19-has-been-released/ https://empyrion-servers.com/blog/260/empyrion-galactic-survival-update-19-has-been-released/ Thu, 22 Dec 2022 19:00 CET In case you are not sure what the update contains, check out the release trailer!

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v1.9.1 Hotfix https://empyrion-servers.com/blog/259/v191-hotfix/ https://empyrion-servers.com/blog/259/v191-hotfix/ Thu, 22 Dec 2022 11:06 CET
We have a small patch ready to address a regression that has been found.

2022-22-12 v1.9.1 B4013

Fixes:
  • Revert of a fix that has caused a regression with fuel getting removed
  • Exception spam on login to old savegame in MP
EAH:
]]>
v1.9 Patch https://empyrion-servers.com/blog/258/v19-patch/ https://empyrion-servers.com/blog/258/v19-patch/ Tue, 20 Dec 2022 11:06 CET
Welcome to the public release of update 1.9!

What could be more natural than to check your wardrobe and bring it up to scratch, while days are getting colder outside - not only on Ningues. ;) How you do it in the real world is up to you. For Empyrion, we've done it for you.

For version 1.9, we've not only visually reworked the basic customizable armor models for male and female (including the underwear), but also the models of the associated jetpack versions. We have even gone one step further: Not only have the variants for your avatars that you can select from the start screen been reworked, but new ones have been added as well! Along with that, we also made minor adjustments to the motion controller and the use of the jetpack.

As a second important point, there are some important changes in the area of handguns, where there was a lot of overlap: it wasn't clear what the difference was between a "Rifle T1", "Rifle T2", "Pulse Rifles T1 and T2" and a "Laser Rifle", apart from the pure damage. For this reason, the previous model of Tiers, where there was a "T1" and a "T2" version for multiple weapons, was discarded. With 1.9, each weapon gets its own behavior that sets it apart from the others.

As an addition, we added entirely new weapons (SMG, Laser SMG and Laser Carbine) to the list of available weapons and took the opportunity to improve some of their sound effects.

Apart from the balancing work on weapon values, we also reworked various graphical effects: the energy beam of the survival tool, muzzle flashes and propulsion beams, e.g. on the jetpack, but also on the Vessels' drives.

Last, but not least, we have adjusted the AI in two areas. First, AI factions can now fight other AI factions directly when they clash on a field. Second, as a first technical measure, we created that AI fighters can now actively call their comrades for help. We will continue to expand this in the future.

You can try out the changes directly in a fresh environment: in addition to a slew of new buildings for the different NPC factions, we added a completely new, but very challenging game start: Ashon. We are curious to see how you like it.

Please check out our feedback forums and use the pinned threads:
https://empyriononline.com/forums/faq-feedback.25/

Any bug reports please post directly to our bug forum:
https://empyriononline.com/forums/bugs.24/

We hope you have fun!
Empyrion Dev Team

PS: .Please note that all our official servers will be wiped today!

Changes:
    Character Controller & Model
  • The way how gravity affects the player has been changed to make it feel snappier
  • The player now jumps slightly higher when the jetpack is activated
  • Now only possible to sprint in forward directions
  • Suit lights & night vision are now only available when the Helmet is on.
  • Added new models for player suits: Interior suit, Light, Medium, Heavy & Heavy Epic
  • New jetpack model for the following suits Medium, Heavy & Heavy Epic
  • Some changes have been made for player avatar & some new body types were added: Average, Short, Tall, Curvy, Heroic.
Gunplay / Rebalancings:
  • Added bullet spread to zirax troops & Cyborg NPC's
  • Added Procedural Weapon movements to weapons & tools in 1st person view. Models can now recoil, sway & move down when sprinting.
We have also added some new settings in the ItemsConfig.ecf for control over PWM to allow players or content creators to make adjustments & console command to use in game.
How to use:
Add these new settings to any weapon or tool in the ItemsConfig.ecf to override the default settings for PWM:
{ Child 6 Class: Movements StandingLocation: "0.0, 0.0, 0.0" StandingRotation: "0.0, 0.0, 0.0" AimingLocation: "0.0, 0.0, 0.0" AimingRotation: "0.0, 0.0, 0.0" RunningLocation: "0.0, 0.0, 0.0" RunningRotation: "0.0, 0.0, 0.0" CrouchingLocation: "0.0, 0.0, 0.0" CrouchingRotation: "0.0, 0.0, 0.0" RecoilLocation: "0.0, 0.0, 0.0" RecoilRotation: "0.0, 0.0, 0.0" WalkMovement: "0.0" RunMovement: "0.0" }
Then when in a save game, equip the weapons or tools you have set this up for and use this command "lpf movements" to activate the GUI to modify settings.
When you have found the values you think work for the weapon/tool, manually place the values for each setting into the ItemsConfig.ecf then save the file when done (use the command in game again when you are finished before exiting the save).
See { +Item Id: 16, Name: LaserRifle in the ItemsConfig.ecf for example.

New Weapon models:
  • New weapon models added & current weapons changes (f.ex full auto shotgun):
    Projectile Pistol, Laser Pistol, SMG, LaserSMG, LaserCarbine, Laser Rifle , Rocket Launcher & FlameThrower
Game World & POIs:
  • Added new game start: Ashon II Orbit


  • Added 'ForceAttack' enumeration to Factions.ecf to allow specific factions to attack other factions. F.e. ForceAttack: "Kriel, Predator" added to the Zirax faction will trigger Zirax to attack members of Kriel and Predator factions (WIP).
  • Replaced old POIs on Akua: Scientist Camp, Digsite, Supply Depot (thx to Stellar Titan)
  • Replaced Crown sector orbital 'Destroyed Station' with new variant (thx to Stellar Titan)
  • Updated Akua Supply Depot (now fully testable/playable)
  • Adjusted some loca PDA elements (note: issues fixed in 1.8.10 might reappear for ES, RU and IT)
  • Updated Digsite (Akua); can now be tested ingame
  • Updated Console Location Tracker preview pics (Akua)
  • Added new Talon POI lineup, replacing old POI (Stone, Snow, Wood; Thx to Vermillion)
  • Changed some POI to belong to Karana (not yet used)
  • Added new TESCH dronebase (Thx to Escarli)
  • Added more Progenitor POIs (Thx to Fractalite)
  • Added Talon airships (not yet used)
  • Added external door now opening when entering Sanctuary (Omicron) with secret teleporter (Escape Route)
PDA updates:
  • Added: PDA: new PlayfieldOp "SignalStructure: poi-name;signal-name;signal-state"
  • Added: GameEvent and PDA Check "ViewSelected" and events for BP window views BP_Library, BP_Factory, BP_Save
  • Added GameEvent "StructureProduced" with file and group name
  • Added: raising GameEvent "ViewSelected" for all Control Panel views (selectable via the tabs on top)
Other Changes
  • Updated Unity to 2022.2.0f1
  • AI-AI warfare options added to factions.ecf ( currently primarily affects Drones, Vessels, Bases)
  • New VFX added: New Player jetpack & vessel thruster flames, New beams currently visible on the survival tool for each mode & New muzzle flashes added for weapons




  • Added ‘Help’ buttons to GUI, see the Logistics window in the top right !
  • Small optimization made to lights that can see a small increase in FPS depending on the scene (ymmv)
  • Added animations to the Console Map block which activates when close to it. The displayed map is of the terrain of the playfield you are in or if you are in orbit of a planet you have just left it will display the last planet's terrain.
Fixes:
  • Dialogue Cone is not rendered after structure is coming out of DSL
  • Personal Cargo box missing at FoK Camp on Akua (Tales of Tash story item)
  • Incorrect collision model of the clone chamber
  • Folder LavaNascentDeepMine missing from repository
  • Fixed SaN scenario playfield files and EGroups config
  • Texture editor does not save the saturation of the ClusterID tex
  • Plants can "sink" under terrain when returning to them after loading back into a save
  • LCD projector block is turning invisible & the distance of text the projector displays is now very short
  • Selecting any SYMBOL in the Color & Texture Tool results in exceptions
  • Exception spam in Atlon Sector of the custom scenario "Invader vs defender" when near an asteroid ring
  • Deco console computer table can not be painted
  • SV Jet Thruster 3x10x3 flame can not be colored
  • Suit light doesn't get removed after a player takes off their armor suit
  • Mounted weapons collision with terrain and structures was missing
  • Dialogue Cone / collider is moving after some time.
  • Warps effect screen glitch when warping rapidly to other playfields
  • Block shapes for different materials are not correct when using CTRL+RMB copying
  • Block preview model is missing underwater
  • The Player can get stuck on ramps when crouch walking up
  • Player can run underwater with weapon in hands
  • Pilot HUD elements are not switched off when leaving game with them on -> they are visible in next game even if player is not a pilot there
  • Solar power calculation isn't taking the day-night time cycle in to consideration
  • Logistics will open a cargobox instead of pentaxid tank
  • Cryo chamber can not be accessed
EAH:
Known:
  • Vessels can be found to lose all fuel when returning to them (a fix for this is being worked on which will be available very soon)
]]>
v1.9 Experimental RC https://empyrion-servers.com/blog/257/v19-experimental-rc/ https://empyrion-servers.com/blog/257/v19-experimental-rc/ Tue, 13 Dec 2022 21:52 CET
We have some more fixes & changes to add for v1.9 Experimental:

Changes:
  • Updated unity to 2022.2.0f1
  • Improved Water quality for Good/Best settings
Fixes:
  • Jetpack fx appear on when returning to a save
  • Seaweed model texture appears wrong
  • Ambient butterfly texture alpha channel issue
  • Some vents models have opaque textures
  • Fixed: saving a Blueprint allows a dot '.' as the last character (leads to problems)
  • Resource rock giving infinite ore
  • CP O2 indicator visual glitch on structures without O2 Tank
  • Animation is missing for vents what not in rendering range
  • LCD 1x1(Frame) block not visible until close up
  • Character Controller: the player can get unexpected damage in some cases when jumping or using jetpack
  • Fix for CoQ coming from thrusters fx
  • Texture Streaming Settings
]]>
v1.9 Experimental III https://empyrion-servers.com/blog/256/v19-experimental-iii/ https://empyrion-servers.com/blog/256/v19-experimental-iii/ Wed, 07 Dec 2022 17:45 CET
We are going into the last experimental round of version 1.9. If no more major issues are found, the general release will take place in the middle of next week!

Of course we will continue to work on the reported issues. :)
In the current update, some of your reported issues have already been fixed.

In addition to additional balancing work on weapon stats, various graphic effects have also been reworked: the energy beam of the survival tool, muzzle flashes and propulsion beams, e.g. on the jetpack.

We are looking forward to your active support and feedback in this experimental phase!

Please check out our feedback forums and use the pinned threads: 
https://empyriononline.com/forums/experimental-features-discussion.35/

Any bug reports please post directly to our bug forum:
https://empyriononline.com/forums/bugs.34/

We hope you have fun!
Empyrion Dev Team

PS: .Please note that all our official servers will be wiped with the public release!

Changes:
  • New VFX added: New Player jetpack & vessel thruster flames, New beams currently visible on the survival tool for each mode &New muzzle flashes for weapons




  • Armor glass color tweak - it's now darker and less saturated.
  • Assault Shotgun (Shotgun2) nerf
  • Weapon Recoil further tweaks
  • Laser Weapons precision tweaks
  • Added templates for SMG, LaserSMG & LaserCarbine + added Weapons to tech tree
  • New Weapons added to loot
  • Suit lights are now only available when the Helmet is on.
  • Localisation update (new weapons, some others)
  • Small optimisation made to lights that can see a small increase in FPS depending on the scene (ymmv depending on your hardware).
Fixes:
  • Logistics will open a cargobox instead of pentaxid tank
  • Unable to rotate turret with manual control
  • Player can run underwater with weapon in hands
  • Some Akua Plantations and Farms lacking quest objectives
  • TITAN (rear) bridge log broken (DE)
  • Alien faction is attacked by all other factions without having a war state set in factions.ecf
  • Lighting anomaly visible in the corners of the screen when the suit light or torch is in use
  • Pilot HUD elements are not switched off when leaving game with them on -> they are visible in next game even if player is not a pilot there
  • Solar power calculation isn't taking the day-night time cycle in to consideration
  • Cryo chamber can not be accessed
EAH:
Known:
  • Jetpack VFX appear on when first loading in to a save. Toggle the J ket to cycle through the on/off status.
  • Seaweed model textures broken
  • Ambient butterfly's texture missing alpha channel
]]>
Have you all been good today? 😈🎅 Santa is already warming up ... 😅 ! https://empyrion-servers.com/blog/255/have-you-all-been-good-today-santa-is-already-warming-up/ https://empyrion-servers.com/blog/255/have-you-all-been-good-today-santa-is-already-warming-up/ Tue, 06 Dec 2022 19:44 CET ]]> v1.9 Experimental II https://empyrion-servers.com/blog/254/v19-experimental-ii/ https://empyrion-servers.com/blog/254/v19-experimental-ii/ Wed, 30 Nov 2022 16:53 CET
The second Experimental Phase for Update 1.9 is here! Besides improvements and bugfixes, there are some new things that we ask you to put through their paces.

We have adjusted the AI in two areas. First, AI factions can now fight other AI factions directly when they meet in a playfield.Secondly, we have created a first technical measure that AI fighters can now actively call their comrades for help. We will continue to expand this in the future.

As a second important point, there are some important changes in the area of handheld weapons, where there was a lot of overlap: It was not clear what was the difference between a "Rifle T1", "Rifle T2", "Pulse Rifles T1 and T2" and a "Laser Rifle", apart from the pure damage. For this reason, the previous model of Tiers, where there was a "T1" and a "T2" version for multiple weapons, was discarded.

Now, each weapon has a distinct behavior that sets it apart from the others. We also added new weapons (SMG, Laser SMG and Laser Carbine) to the available roster and took the opportunity to tweak some of their sound effects.

Last, but not least, we took another look at the Sprint function and added an additional Boost function. Press Shift 2x and you will sprint faster for a short period of time!

Please check out our feedback forums and use the pinned threads:
https://empyriononline.com/forums/experimental-features-discussion.35/

Any bug reports please post directly to our bug forum:
https://empyriononline.com/forums/bugs.34/

Changes:
  • NPC new group alert behavior added (technically; not yet set for all NPC's)
  • AI-AI warfare options added to factions.ecf ( currently primarily affects Drones, Vessels, Bases)
  • Added preliminary info to newly added (?) info overlay windows
  • Suit lights now positioned on helmets
  • Added a new feature to sprinting: To activate double tap the Shift key whilst running or sprinting to get a small boost
  • New weapon models added & current weapons changes:
    Projectile Pistol, Laser Pistol, SMG, LaserSMG, Laser Carbine, Laser Rifle , Rocket Launcher & Flame Thrower


Ashon Game Start:
  • Fixed console info: wrong container name given for cockpit
  • Changed: removed fire rain from Ashon Moon
  • Added dialogue pictures to UCH and NTY report
  • Fixed: Entering Omicron Sector now activates main story arc missions.​
UI Changes:
  • Logistics / Connected Container / Toolbar (TB):
  • Merged Logistics info and Connected TB button, placed left of TB
  • Moved personal Toolbar button left of TB
  • Connect button icon changed to "Wifi" icon​
Fixes:
  • Issue with walking through open ramps
  • Dialogue Cone is not rendered after structure is coming out of DSL
  • Personal Cargo box missing at FoK Camp on Akua (Tales of Tash story item)
  • Incorrect collision model of the clone chamber
  • Folder LavaNascentDeepMine missing from repository
  • Butterfly NPC's found to not move at all or react to the player's presence.
  • Fixed SaN scenario playfield files and EGroups config
Known:
  • When reloading some smaller weapons (SMG, Laser SMG f.ex) the players left arm is visible
  • Lighting issue when using the suit light or torch
  • Manual control of turrets isn't working
  • New jetpack VFX are missing (not finished yet)
]]>
v1.9 Experimental I https://empyrion-servers.com/blog/253/v19-experimental-i/ https://empyrion-servers.com/blog/253/v19-experimental-i/ Wed, 23 Nov 2022 11:27 CET
Not only on Ningues the days are getting colder. What could be more natural than to check your wardrobe and spruce it up. How you do it in the real world is up to you. For Empyrion, we've done it for you. For version 1.9, however, we have not only visually reworked the customizable basic models of the armor, but also tackled a lot of issues around the "Player Controller" and "On Foot Combat".

Among other things, the player avatar and the weapon handling have been improved with new motion animations. See below for more details.

So that you could try out the innovations directly in a fresh environment, version 1.9 comes for the first time in a long time with "Ashon" a completely new, but very challenging game start! We are curious to see how you like it.

As always, please check out our feedback forums and use the pinned threads:
https://empyriononline.com/forums/experimental-features-discussion.35/

Any bug reports please post directly to our bug forum:
https://empyriononline.com/forums/bugs.34/

We hope you have fun!
Empyrion Dev Team

PS: .Please note that all our official servers will be wiped with the public release!

Character Controller & Model
  • The way how gravity affects the player has been changed to make it feel snappier
  • The player now jumps slightly higher when the jetpack is activated
  • Now only possible to sprint in forward directions
  • Added new models for player suits: Interior suit, Light, Medium, Heavy & Heavy Epic
  • New jetpack model for the following suits Medium, Heavy & Heavy Epic


Gunplay / Rebalancings
  • Changes for the following NPCs bulletspread :
    1. ZiraxMinigunWeapon Bulletspread: 0.5 > 0.9
    2. ZiraxLaserWeapon Bulletspread: 0.1 > 0.65
    3. CyborgRifleWeapon Bulletspread: 0.2 > 0.7

  • Added Procedural Weapon movements to weapons & tools. Models can now recoil, sway & move down when sprinting.
    We have also added some new settings in the ItemsConfig.ecf for control over PWM to allow players or content creators to make adjustments & console command to use in game.
    How to use:
    Add these new settings to any weapon or tool in the ItemsConfig.ecf to override the default settings for PWM:
    { Child 6 Class: Movements StandingLocation: "0.0, 0.0, 0.0" StandingRotation: "0.0, 0.0, 0.0" AimingLocation: "0.0, 0.0, 0.0" AimingRotation: "0.0, 0.0, 0.0" RunningLocation: "0.0, 0.0, 0.0" RunningRotation: "0.0, 0.0, 0.0" CrouchingLocation: "0.0, 0.0, 0.0" CrouchingRotation: "0.0, 0.0, 0.0" RecoilLocation: "0.0, 0.0, 0.0" RecoilRotation: "0.0, 0.0, 0.0" WalkMovement: "0.0" RunMovement: "0.0" }
    Then when in a save game, equip the weapons or tools you have set this up for and use this command "lpf movements" to activate the GUI to modify settings.
    When you have found the values you think work for the weapon/tool, manually place the values for each setting into the ItemsConfig.ecf then save the file when done (use the command in game again when you are finished before exiting the save).
    See { +Item Id: 16, Name: LaserRifle in the ItemsConfig.ecf for example.

    Game World & POIs
    • Added new game start: Ashon


    • Added 'ForceAttack' enumeration to Factions.ecf to allow specific factions to attack other factions. F.e. ForceAttack: "Kriel, Predator" added to the Zirax faction will trigger Zirax to attack members of Kriel and Predator factions (WIP).
    • Replaced old POIs on Akua: Scientist Camp, Digsite, Supply Depot (thx to Stellar Titan)
    • Replaced Crown sector orbital 'Destroyed Station' with new variant (thx to Stellar Titan)
    • Updated Akua Supply Depot (now fully testable/playable)
    • Adjusted some loca PDA elements (note: issues fixed in 1.8.10 might reappear for ES, RU and IT)
    • Updated Digsite (Akua); can now be tested ingame
    • Updated Console Location Tracker preview pics (Akua)
    • Added new Talon POI lineup, replacing old POI (Stone, Snow, Wood; Thx to Vermillion)
    • Changed some POI to belong to Karana (not yet used)
    • Added new TESCH dronebase (Thx to Escarli)
    • Added more Progenitor POIs (Thx to Fractalite)
    • Added Talon airships (not yet used)
    • Added external door now opening when entering Sanctuary (Omicron) with secret teleporter (Escape Route)
    PDA updates
    • Added: PDA: new PlayfieldOp "SignalStructure: poi-name;signal-name;signal-state"
    • Added: GameEvent and PDA Check "ViewSelected" and events for BP window views BP_Library, BP_Factory, BP_Save
    • Added GameEvent "StructureProduced" with file and group name
    • Added: raising GameEvent "ViewSelected" for all Control Panel views (selectable via the tabs on top)
      Other Changes
    • Added ‘Help’ buttons to GUI, see the Logistics window in the top right !
    • Added animations to the Console Map block. Info on how this works:
      The Map is using the HeightMap texture generated for the player to draw a tessellated plane.
      The plane is centered around the player position on terrain and shows 2km around the player.
      If you were on a planet and you go to space, it will display the heightmap of the last planet
    Fixes:
    • Texture editor does not save the saturation of the ClusterID tex
    • Vuplex CoQ when selecting an option before the video starts in the Default games starting tutorial
    • Plants can "sink" under terrain when returning to them after loading back into a save
    • LCD projector block is turning invisible & the distance of text the projector displays is now very short
    • Selecting any SYMBOL in the Color & Texture Tool results in CoQ
    • CoQ spam in Atlon Sector of the custom scenario "Invader vs defender" when near an asteroid ring
    • Deco console computer table can not be painted
    • SV Jet Thruster 3x10x3 flame can not be colored
    • Suit light doesn't get removed after a player takes off their armor suit
    • Weapons/tools dropping down to the bottom left with Armor light on switches constantly between "dropping" & "Normal"
    • Mounted weapons collision with terrain and structures is missed
    • Turrets and mounted weapons clip through structures
    • CP O2 indicator visual glitch on structures without O2 Tank
    • Warps effect screen glitch when warping rapidly to other playfields
    • Ramps (non airtight) protect player from weather effect on open space
    • Block shapes for different materials are not correct when using CTRL+RMB copying
    • Block preview model is missing underwater
    • The Player can get stuck on ramps when crouch walking up
    EAH:
    Known:
    • Manual control of turrets isn't working
    • New jetpack VFX are missing (not finished yet)
]]>
New Armor Suits! https://empyrion-servers.com/blog/252/new-armor-suits/ https://empyrion-servers.com/blog/252/new-armor-suits/ Tue, 22 Nov 2022 19:17 CET ]]> Important Announcement about EAC https://empyrion-servers.com/blog/251/important-announcement-about-eac/ https://empyrion-servers.com/blog/251/important-announcement-about-eac/ Thu, 10 Nov 2022 15:02 CET
As most of you have probably already heard, we have moved the AntiCheat module to a newer version. Both versions are from Epic Games, however Epic Games will only continue to maintain the new version.

Therefore, for Empyrion Galactic Survival there is the following change:
All Empyrion versions before v1.8.10 (with the old module) can only be used WITHOUT EAC from December onwards.

If you want to continue using an older game or server version, you should disable EAC until the end of November as follows:
- Players: in the menu "Options / Misc" set the item "Start with EAC" to "No".
- Server operators:
a) set the parameter "EACActive: false" in dedicated.yaml
b) if desired, access to the server can be restricted by a password, which will be given only to trusted players

Thanks for your help!

Taelyn
Community Manager
Eleon Game Studios]]>
v1.8.15 Hotifx https://empyrion-servers.com/blog/250/v1815-hotifx/ https://empyrion-servers.com/blog/250/v1815-hotifx/ Thu, 03 Nov 2022 11:10 CET We have a fix ready for an issue some servers & clients are experiencing when using the "Invader vs Defender - Conflict of Cygnus".
Please update the dedicated server & client to this latest build.

2022-11-03 v1.8.15 B3887

Fixes:
  • CoQ spam in Atlon Sector of the custom scenario "Invader vs defender" when near an asteroid ring
]]>
v1.8.14 B3886 https://empyrion-servers.com/blog/249/v1814-b3886/ https://empyrion-servers.com/blog/249/v1814-b3886/ Wed, 19 Oct 2022 11:15 CEST In addition to yesterdays hotfix we have some more fixes for EAC to resolve some more issues found that we have had reported to us.
Please update the dedicated server & client to this latest build.

2022-10-19 v1.8.14 B3886

Fixes:
  • Fixed new EAC: Steam auth ticket re-request on expiration
  • Fixed possible duplicate EAC unregistration
]]>
v1.8.13 Hotfix https://empyrion-servers.com/blog/248/v1813-hotfix/ https://empyrion-servers.com/blog/248/v1813-hotfix/ Mon, 17 Oct 2022 18:23 CEST We have some fixes for EAC with regards to some disconnects we have had reported to us.
Please update the dedicated server & client to this latest build

2022-10-17 v1.8.13 B3884

Changes:
  • Removed AlienBug01Old from being allowed in NPC Spawners (should not be used any more; use AlienBug01V2 instead plz)
  • Added Raptor02 now being allowed in NPC Spawners
  • Reduced HP of Damaged Cyborgs (Assault and standard versions)
Fixes:
  • Fixes for new AntiCheat bugs
  • Texture alignments are being reset
  • Fixed issues with broken dialogues on several languages (IT, ES, RU); Please report further issues with a screenshot of the console (red error entries) in our forums. Thx!
]]>
v1.8.12 Hotfix https://empyrion-servers.com/blog/247/v1812-hotfix/ https://empyrion-servers.com/blog/247/v1812-hotfix/ Fri, 14 Oct 2022 11:00 CEST We have a fix ready for an issue with the logistics system when in some playfields.
Please update the dedicated server & client to this latest build.

Also we have a statement regarding the change of AntiCheat version (2022-10-13) please see here
https://empyriononline.com/threads/statement-regarding-the-change-of-anticheat-version-2022-10-13.100674/

2022-10-14 v1.8.12 B3883

Fixes:
  • Logistics not working on some playfields

]]>
v1.8.11 Hotfix https://empyrion-servers.com/blog/246/v1811-hotfix/ https://empyrion-servers.com/blog/246/v1811-hotfix/ Wed, 12 Oct 2022 17:11 CEST We have a fix done for an issue some servers & clients are experiencing at startup.
Please update the dedicated server & client to this latest build.

v1.8.11 B3882

Fixes:
  • Fix for a start up issue with SQL.Interop.dll
]]>
v1.8.10 Patch https://empyrion-servers.com/blog/245/v1810-patch/ https://empyrion-servers.com/blog/245/v1810-patch/ Wed, 12 Oct 2022 11:08 CEST
Autumn is here and the forests are becoming a little more colorful again. "Colorful" is also one of the keywords for the current update 1.8.10!

While the programming team has focused on bug fixing, Art & Design have set out to make Empyrion even more colorful in some details - or rather to give YOU the possibilities to do so. For example, you can now use theColor & Texture tool to paint the thruster flares independently of the actual thruster block. The same applies to deco consoles with hologram elements!



By the way, you can now also copy colors and textures with the tool. And if you have a block in your hand you can copy complete blocks in CREATIVE mode.

For the current version, the content team has looked into the feedback of the game start tutorial and made first adjustments. Among other things, the 'Info Count' in the Escape Pod area has been reduced. Also, there is now a mini-tutorial at game start, in case you activate the Robinson protocol. To further reduce the popup count, information that was previously given in some pop ups has been moved directly to the hover info cards of the respective devices and items.



All changes can be found in the changelog below.

In general, as always:
1. please submit bugs and errors here: https://empyriononline.com/forums/bugs.24/

2. please post feedback on specific topics (e.g. tutorial, coloring etc) here in the pinned threads: https://empyriononline.com/forums/faq-feedback.25/

Have fun with 1.8.10!
We are looking forward to your feedback!

Empyrion Dev Team

PS: Please note: Since we have changed numerous text passages in the game (items as well as text hints), not all entries have been translated back to all languages yet. Newly added entries have been provided with an automatic pre-translation (DE,FR,IT,ES,RU) which might still be in need of revision in parts. On this topic, respectively the general handling of the translations, we will announce something in the next few weeks. At this point we would also like to thank again all those who have fought their way through this mountain of tens of thousands of entries in the past. Your efforts are highly appreciated! :)

v1.8.10 B3881

Change log:
Creativity:
  • Thruster ‘flames’ can now be colored via the color & texture tool. To do this first select a color then aim the color & texture tool at the flame of the thruster to change the color independently from the rest of the thruster block.
  • Holographic deco blocks can now have the holo display color changed
  • Now you can select texture/color with CTRL-RMB when pointing at a block.
    CTRL-RMB also now copies the block attributes if the current slot has a stack of blocks. In Creative Mode the block type is also copied
Other Changes:
  • Volumetric lighting is now connected to Atmosphere fog & weather. The intensity will automatically adjust depending on the amount of fog in the environment & which weather type is active.
  • Changed EasyAntiCheat to Epic games version.
  • Added Bool for Dialogue state for accessibility:
    The new flag that needs to be put into BlocksConfig.ecf to the NPC dialogue block is named "DialogueSingleUserAccess"
    DialogueSingleUserAccess: false
  • HtmlWindow: added a new tag %CONTENT_DIR% that will get replaced with the directory of the Content folder so you can access ingame data. %CONTENT_DIR% can be used much like %SHARED_DATA%
  • Added ‘TribalAnvil’ to Tribal Deco block group
  • Added missing database variables to Dialogues Example File
  • Added info about new shield parameters to blocksconfig and intemsconfig.
Content Updates (Default Scenario):
  • Updated hover info cards stats: coloring highlights, eg Airtight: No = No is now red
  • Updated hover info cards description texts info content and visuals (Start items, Surivial Constructor items, devices/items relevant for HV/BA microtorials)
  • Localization: added pre-translated texts to all NEW entries added with 1.8.10 (DE,FR,IT,ES,RU); Please report issues (formatting/loca) with a screenshot in our forums; note: follow us on upcoming updates on how to help/contribute to/handling of the game loca in the next weeks!
  • Changed wording of Exploration Token message when finding iron, copper, silicon the first time to reduce confusion of new players about ET usage.
  • Changed: Akua: Only Survival Tool and Flashlight drop around the escape pod (the other items are placed in the players inventory); No change to Skillon, Masperon and Ningues
  • Changed: Picking up the Survival Tool does not autostart a video anymore. (Video Manual added as consumable item)
  • Changed: ‘Getting Started’ Video does not start automatically anymore (see below)
  • Changed: Deactivated text-intensive popups for PDA, Techtree and Inventory (basic info are move to startup mission)
  • Changed: Added short linear mission on game start when accepting Robinson Protocol
  • Changed: deactivated dialogue popup pointing player towards the Obelisk
  • Changed: deactivated auto-start of HV and BA building Tutorials. Player is now given a ‘consumable’ item to start both tutorials whenever he wants. (No changes made to actual micro-tutorials yet)
  • Changed drop model of Flashlight and Survival Tool to Small Container (until drop-visibility of 'models' is improved for 'high grass')
  • Added info about regrow of harvestable plants to 'Raw Food & Perish Time' message popup (picking plant protein)
  • Added info about placing terrain-placeables onto the toolbar before placing.
  • Added popup-message info of BA/HV micro tutorials also to the PDA > Action Description
Fixes:
  • Resource icon of Carbon does not display on map side panels
  • Light barrier distance slider resets itself if the size is setup to =<4
  • Players can run underwater whilst holding weapons/tools.
  • Camera shaking while crouching whilst the jetpack is on in space
  • POIs taken over by players still have dialogues that can be triggered on them
  • Blocks with Dialogue Class in config always show popup on PlayerStructure
  • Spotlight slope have wrong collision model
  • Blueprints with "cockpit 6, cockpit 6 (armored), cockpit 6 (Legacy)" will be missing a cockpit when spawned in <- You will need to place a new cockpit in the BP then overwrite it for this to work
  • Large Minigun Drones weapon can get stuck
  • Fixed: Some Stock Prefabs spawned without Cockpit (cockpit 6)
  • Turrets rendering range was too low
EAH:
]]>
v1.8.10 Experimental II https://empyrion-servers.com/blog/244/v1810-experimental-ii/ https://empyrion-servers.com/blog/244/v1810-experimental-ii/ Wed, 05 Oct 2022 13:26 CEST
We have some more changes & fixes coming your way today with another phase of experimental for v1.8.10. Please test as much as you like and give us feedback - thanks a lot!!
Our Experimental server is also updated feel free to join!

As always please note:

Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/
Fixed bugs for the Experimental branch can be found here: https://empyriononline.com/forums/tracking-filed.91/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/

For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

v1.8.10 B3876

Changes:
  • We have changed the version of EasyAntiCheat that is being used to the Epic games version. With this change we need your help with checking it is working ok in MP for example:
  • You can load the client ok with EAC enabled
  • You can connect to the Experimental server & don't experience any problems from EAC such as kicks / disconnects​
  • Play for an hour or more again with no EAC kick kicks / disconnects​
More Changes:
  • Changed drop model of Flashlight and Survival Tool to Small Container (until drop-visibility of 'models' is improved for 'high grass')
  • Added info about regrow of harvestable plants to 'Raw Food & Perish Time' message popup (picking plant protein)
  • Added info about placing terrain-placeables onto the toolbar before placing.
  • Added popup-message info of BA/HV micro tutorials also to the PDA > Action Description
Fixes:
  • Color does not apply to deco console when whole block coloring option is enabled
  • Turrets rendering range is too low
  • Texture and color tool model does not reflect state after using Ctrl+RMB
  • Sentry guns do not take damage from direct hit damage
  • Gamestart video text did not match voiceover
  • Replaced wrong info picture in PDA ReadFirst Video(Group) chapter
EAH:
Known:
  • When disabling a POI shield some blocks can remain "protected" until the shield block itself is destroyed
]]>
v1.8.10 Experimental I https://empyrion-servers.com/blog/243/v1810-experimental-i/ https://empyrion-servers.com/blog/243/v1810-experimental-i/ Wed, 28 Sep 2022 16:23 CEST Hello Galactic Survivalists!

Autumn is here and the forests are becoming a little more colorful again. "Colorful" is also one of the keywords for the current EXPERIMENTAL version of update v1.8.10!

While the programming team has focused on bug fixing, Art & Design have set out to make Empyrion even more colorful in some details - or rather to give YOU the possibilities to do so. For example, you can now use theColor & Texture tool to paint the thruster flares independently of the actual thruster block. The same applies to deco consoles with hologram elements!



By the way, you can now also copy colors and textures with the tool. And if you have a block in your hand you can copy complete blocks in CREATIVE mode.

For the current version, the content team has looked into the feedback of the game start tutorial and made first adjustments. Among other things, the 'Info Count' in the Escape Pod area has been reduced. Also, there is now a mini-tutorial at game start, in case you activate the Robinson protocol. To further reduce the popup count, information that was previously given in some pop ups has been moved directly to the hover info cards of the respective devices and items.



All changes can be found in the changelog below.

In general, as always:
1. Please submit bugs and errors here: https://empyriononline.com/forums/bugs.34/
2. Issues fixed for this release are shown here: https://empyriononline.com/forums/fixed.90/
2. Please post feedback on specific topics (e.g. tutorial, coloring etc) here in the pinned threads: https://empyriononline.com/forums/experimental-features-discussion.35/

Have fun with the EXPERIMENTAL version!
We are looking forward to your feedback!

Empyrion Dev Team

Changes:

Creativity:
  • Thruster ‘flames’ can now be colored via the color & texture tool. To do this first select a color then aim the color & texture tool at the flame of the thruster to change the color independently from the rest of the thruster block.
  • Holographic deco blocks can now have the holo display color changed
  • Ctrl-RMB now copies the block attributes if the current slot has a stack of blocks. In Creative Mode the block type is also copied.
  • TextureColorTool: now you can select texture/color with CTRL-RMB when pointing at a block
Other
  • Dialogues: HtmlWindow: added a new tag %CONTENT_DIR% that will get replaced with the directory of the Content folder so you can access ingame data. %CONTENT_DIR% can be used much like %SHARED_DATA%
  • Volumetric lights are now connected to Atmosphere fog & weather
  • Added ‘TribalAnvil’ to Tribal Deco block group
  • Added missing database variables to Dialogues Example File
  • Added info about new shield parameters to blocksconfig and intemsconfig.
  • Updated BlocksConfig with info about new Dialogue setting: DialogueSingleUserAccess: true
Content Updates (Default Scenario):
  • Updated hover info cards stats: coloring highlights, eg Airtight: No = No is now red
  • Updated hover info cards description texts info content and visuals (Start items, Surivial Constructor items, devices/items relevant for HV/BA microtorials)
  • Changed wording of Exploration Token message when finding iron, copper, silicon the first time to reduce confusion of new players about ET usage.
  • Changed: Akua: Only Survival Tool and Flashlight drop around the escape pod (the other items are placed in the players inventory); No change to Skillon, Masperon and Ningues
  • Changed: Picking up the Survival Tool does not autostart a video anymore. (Video Manual added as consumable item)
  • Changed: ‘Getting Started’ Video does not start automatically anymore (see below)
  • Changed: Deactivated text-intensive popups for PDA, Techtree and Inventory (basic info are move to startup mission)
  • Changed: Added short linear mission on game start when accepting Robinson Protocol
  • Changed: deactivated dialogue popup pointing player towards the Obelisk
  • Changed: deactivated auto-start of HV and BA building Tutorials. Player is now given a ‘consumable’ item to start both tutorials whenever he wants. (No changes made to actual micro-tutorials yet)
Fixes:
  • 00188: Resource icon of Carbon does not display on map side panels
  • 08079: Light barrier distance slider resets itself if the size is setup to =<4
  • 00208: Players can run underwater whilst holding weapons/tools.
  • 08286: Camera shaking while crouching whilst the jetpack is on in space
  • 00338: POIs taken over by players still have dialogues on it
  • 00337: Blocks with Dialogue Class in config always show popup on PlayerStructure
  • 00348: Spotlight slope have wrong collision model
  • 00336: Blueprints with "cockpit 6, cockpit 6 (armored), cockpit 6 (Legacy)" will be missing a cockpit when spawned in <- You will need to place a new cockpit in the BP then overwrite it for this to work
  • 00372: Large Minigun Drones weapon can get stuck
  • 08169: Pressing a number key while in turret view results in CoQ loop
]]>
v1.8.8 Hotfix https://empyrion-servers.com/blog/242/v188-hotfix/ https://empyrion-servers.com/blog/242/v188-hotfix/ Wed, 10 Aug 2022 11:07 CEST
In addition to the previous patch here is the changelog for v1.8.8 with some more fixes we have been working on & more to come soon.
Report bugs and issues for the public release right over here - thanks a lot!:
https://empyriononline.com/forums/bugs.24/

2022-08-10 v1.8.8 B3864


Changes:
  • DialogueSystem: added second optional parameter to dbplayer vars "param2: steamid" to force using the steamid instead of the player entity id. The steam id will not get reset if the player wants a fresh start.
  • Reduced Volumetric Lighting. & aalso to add on this topic:
    We are working on a change for this for a future release that will automatically adjust the intensity depending on atmosphere settings & weather conditions that are active on the playfield.
Fixes:
  • Signals in MP not staying assigned
  • Weather such as Hail, Fire rain etc could damage the player when they were in shelter (Abandoned, wreckage POI's etc)
  • DecalSystem: fixed regression that decals didn't get switched off on first entry into the game (and some other strange effects)
Update of scenario : Stranded at Nemesis (Survival Challenge):
  • No human freighters anymore (Now always TVI2 prefab)
  • Hint console: Lore explanation for public faction setting
    Planet:
  • Hiding technical POI ‚PlayerSpawnerWater‘ from detector
    Station:
  • Fixed Interweap trader not responding after second talk
  • Rotated flight direction of escape pod
  • Moved station core, added CPU extenders, tweaked looks
  • Short reaction Helpdesk alien if you behaved very badly
  • Intro dialog for SushiBar, MACorp; Cobalt hint
  • Hint token in cargo bay. Added shotgun, Added explosive device
  • Exchanged truss block at BargainerSV with walkway
]]>
Empyrion's 7th Birthday! https://empyrion-servers.com/blog/241/empyrion-s-7th-birthday/ https://empyrion-servers.com/blog/241/empyrion-s-7th-birthday/ Fri, 05 Aug 2022 19:15 CEST
Have you tried the latest version yet? 🚀📢 If not, get our game for 50% off in the Steam - Survival Fest 2022 (ends August 8th) & have a lot of fun playing! 👾👽

]]>
v1.8.7 Hotfix https://empyrion-servers.com/blog/240/v187-hotfix/ https://empyrion-servers.com/blog/240/v187-hotfix/ Fri, 05 Aug 2022 11:07 CEST
In addition to the previous patch here is the changelog for v1.8.7 with some more fixes we have been working on & more to come soon.
Report bugs and issues for the public release right over here - thanks a lot!:
https://empyriononline.com/forums/bugs.24/

2022-08-05 v1.8.7 B3863

Fixes:
  • Exception that can trigger when far away from a planet in space
  • Multiple exceptions found in logs sent in to us
]]>
v1.8.6 Hotfix https://empyrion-servers.com/blog/239/v186-hotfix/ https://empyrion-servers.com/blog/239/v186-hotfix/ Wed, 03 Aug 2022 16:04 CEST
In addition to the previous patch here is the changelog for v1.8.6 with some fixes we have been working on & more to come soon.
Report bugs and issues for the public release right over here - thanks a lot!:
https://empyriononline.com/forums/bugs.24/

2022-08-03 v1.8.6 B3862

Changes:
  • Added: New oxygen leak path visualisation added to the oxygen debug visualisation to help to find holes inside structures.
Fixes:
  • 00344: Invisible NPC Spawners cannot be removed or interacted in Creative mode any more
  • 00343: Motion sensor & Light barrier visualisation disabled in Survival mode
  • 00259: Heavy windows texturing issue
  • 00339: Opening certain containers results in opening another one
  • 00335: Light blocks cannot be colored
  • 00341: The light cast from a light block when setup to blink doesn't blink.
  • 00342: Issue with some blocks preventing oxygen inside structures
  • Fixed a CoQ related to lights
  • Fixed holo screen 05
  • Fixed planets culling too early
  • Multiple exceptions found in playfield logs
]]>
v1.8.5 Patch https://empyrion-servers.com/blog/238/v185-patch/ https://empyrion-servers.com/blog/238/v185-patch/ Mon, 01 Aug 2022 12:39 CEST
With update 1.8.5 we have not only fixed numerous bugs and added new features (see changelog below!).

With 'Stranded at Nemesis' we have also added a new scenario for you to play and have fun with. This is specifically a small survival challenge that we would like to offer you as a change: You start on a destroyed UCH ship and have the task to rejoin the fleet. How you do that is up to you, because there are several possible ways. ;) We are curious to see how you master the challenge! Please use the following feedback thread: https://empyriononline.com/threads/scenario-stranded-at-nemesis-survival-challenge.100395/

We are looking forward to your feedback - on the scenario and on further updates!

2022-08-01 v1.8.5 B3859

Changes:
  • Added Scenario: 'Stranded at Nemesis' is a WiP challenge scenario available from the scenarios menu.

  • Added Asteria Destroyer (Thanks to jrandall) to new SaN scenario https://steamcommunity.com/sharedfiles/filedetails/?id=1780720140
  • DialogueSystem: added new database variable 'dbplayerpoipos_int' that can be used f.e. on traders in a POI and it will preserve its value even after the POI did regenerate
  • Done 00276: Added new PdaDataOp "DeactivateCurrentChapter"
  • Added more quality settings for Screen Space Reflections and Shadow Quality
  • Updated: Fully rebalanced (destroyable) deco rocks. Hitpoints and Crushed Stone drop are now based on their approximate default-size volume & size. (Note that the same model sized larger via playfield_dynamic config will not provide higher HP and will not drop more crushed stones); Please report rocks that are not destroyable/seem to have wrong values with screenshot + info about planet and biome name!
  • Updated: Updated all new (and some old) deco plants/trees with proper HP values & drops related to HP and appearance of model (Fiber/WoodLogs) (Part 1)
  • ExecuteOnActivate code is now also called when accessing blocks using logistics.
  • Changed: Quest missions are not deleted after leaving a planet anymore
  • Changed: Tales of Tash logs you found, can now be read on the Academy network-consoles in some POI of the moons with the ‘Private User History’ option (when available)
  • Changed: technical change to make quests more reliable
  • Changed: quests do not mark their location automatically anymore (the quest info has all details where to find them, though)
  • Changed: Robinson Protocol starts with a “pick up and read” list when accepted to give a better direction.
  • Changed: Robinson Protocol prompt to build a shelter is now triggered at sunrise at the first “morning” after you set up your first Portable Constructor the day before
  • Changed: PDA item no longer drops on crashsite (Info about HUD added to new PDA-mission list complete message)
  • Changed: AssaultCyborgDamaged now uses SMG instead of long range laser rifle
  • Changed: Slightly reduced amount of Corndog bushes in crashsite area on Skillon
  • Changed: Added more (dangerous) enemies to Skillon (removed Megalonopses)
  • Changed: Collection Point logic changed (removed Admin Core. Placed more loot)
  • DISCLAIMER: All changes made to Skillon will not apply in an ongoing savegame! New start on Skillon is required to see the changes!
  • Added: Scraper POI added to Skillon (thx to Fractalite)
  • Added Skillon Academy network console content
  • Added help for retrieving all tales of tash logs (usable from the Academy network consoles ‘Private User History’ options)
  • Added message when Digsite Terminus is activated
  • Added ‘conclusion summary’ message when all 16 Tales of Tash logs are found. (Can also be re-read in the Log archive and in the consoles!)
  • Added a few more infected warriors to Digsite Terminus to make the POI a little more interesting
  • Added a turret robot to lower level of Supply Bunker
  • Added: Pirates crashed vessel (prepare for Quest Lines on Skillon)
  • Added: occasional FireRain weather effect added to Skillon
  • Added PDA Action parameter "EndData" - if used that action (when completed) ends the game (with a fullscreen end picture and sound)
  • Updated: Changed Settlement Chief house (thx to Stellar Titan)
  • Updated Loca: Description for Survival Tent, Handling descriptions for Terrain Placeables
  • Updated +ExampleInstance playfield_static.yaml
  • Updated Stamp Database
  • Updated MoonTemperateStarter (Deco, playfield_dynamic.yaml )
  • Updated TemperateSwamp
  • Vuplex Webview 4.1 Update
Fixes:
  • 00307: Non Airtight blocks becoming airtight
  • Fixed: Most traders hat no items in their list / empty lists
  • Fixed: some POI on Omicron did not spawn reliably
  • Fixed: Frame Module Concrete did not advance Base Building Tutorial
  • Fixed: Debug entries in PDA were still visible
  • Fixed: Quest Super Fertilizer could not be completed at quest NPC
  • Fixed: Quest-Cancel on Akua-exit does create a loop when teleporter is used (Known issue: Quests could still be seen active in the questlog)
  • Fixed: plants and trees could be salvaged with survival tool
  • Fixed MP: Set Signals over Dialogues do not work
  • Fixed: Opening Telluropod loot had metal-sound effect
  • Fixed DamageMultiplierConfig.ecf not considered for blast damage.
  • Fixed: Titanium rock resource was set to the wrong HP scale.
  • Fixed some seed instabilities on Omicron (Certain POI not spawning)
  • Fixed: TribalBurialChamber NPCs did not attack player (Set to Alien faction now; 1st iteration change)
  • Fixed: Settlement Chief did not offer info about Tash sometimes
  • Fixed: Robinson Protocol prompt to build a shelter did not trigger sometimes
  • Fixed: Some Ningues biomes were made of Cobalt resource (Default Multiplayer Scenario)
  • 00274: Starter block core fall through the ground
  • 00281: Talon guardians, infected etc that don't have crossbows aren't attacking the player
  • 00243: PDA mission repeats although not set to repeat
  • Fixed bug that decals on a just placed BP did disappear when placing this BP once again.
  • 00187: Map markers set by PDA vanish from map
  • Fixed: Alien Plant 01_1 and 01_2 cannot be destroyed. Important: PLEASE report other non-destroyable deco with a screenshot in our forums!
  • Fixed: Story did not start when not completing the RP Pickup Tasks
  • 00289: Devices behind the rendering range do not take HIT damage
  • Fixed 00115: Items are not saved in an Admin Core blueprint
  • Fixed: GIN console not working for IT loca (Note: When running into a broken dialogue, please always open the console and make a screenshot of the FIRST rows of the error.)
Updated Default MP scenario:
Changes:
  • Updated: Default MP Scenario Loading Screenshots config
  • Updated gameoptions.yaml for Default Multiplayer scenario
Fixes:
  • Fixed 00257: Tutorial does not start
  • Fixed some missing Localization Keys
  • Fixed: Some Snow Moon terrain texture was set to Cobalt
Updated IvD scenario:
Changes:
  • Added Carbon Rocks to Itaka and Korro
  • Update LoadingScreenConfig
  • Updated Tutorial Videos
Fixes:
  • Fixed Traders show empty list (no items)
  • Fixed infinite loading screen on Korro and Itaka
  • Fixed Tutorial keeps popping up after declining
  • Fixed The Gold Freighter Mission
  • Fixed PlayerStart: that you sometimes spawn under the POI
  • Fixed CoQ on Merrex
EAH:
]]>
Caption this! 😎👽 https://empyrion-servers.com/blog/237/caption-this/ https://empyrion-servers.com/blog/237/caption-this/ Fri, 29 Jul 2022 19:30 CEST
by Luc]]>
Crystal Moon https://empyrion-servers.com/blog/236/crystal-moon/ https://empyrion-servers.com/blog/236/crystal-moon/ Fri, 15 Jul 2022 21:32 CEST
Crystal Moon by Luc

What is your favorite Empyrion - Artwork? Let us know!]]>
v1.8.4 Patch https://empyrion-servers.com/blog/235/v184-patch/ https://empyrion-servers.com/blog/235/v184-patch/ Tue, 12 Jul 2022 10:47 CEST
In addition to the previous patch here is the changelog for v1.8.4 with some fixes we have been working on & more to come soon.
Report bugs and issues for the public release right over here - thanks a lot!:
https://empyriononline.com/forums/bugs.24/

2022-07-11 v1.8.4 B3850

Fixes:
Updated IvD scenario:
Fixes:
  • Fixed CoQ on Merrex
Updated Default MP scenario:
Changes:
  • Updated: Default MP Scenario Loading Screenshots config

    Fixes:
  • Fixed: Some Snow Moon terrain texture was set to Cobalt
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v1.8.3 Hotifx https://empyrion-servers.com/blog/234/v183-hotifx/ https://empyrion-servers.com/blog/234/v183-hotifx/ Thu, 30 Jun 2022 10:35 CEST
In addition to the previous patch here is the changelog for v1.8.3 with some fixes we have been working on & more to come soon.
Report bugs and issues for the public release right over here - thanks a lot!:
https://empyriononline.com/forums/bugs.24/

2022-06-30 v1.8.3 B3849

Changes:
  • Added a few more infected warriors to Digsite Terminus to make the POI a little more interesting
  • Added a turret robot to lower level of Supply Bunker
  • Skillon: Initial Delay for FireRain and Heatwave were set to 0 (now set to 36 and 72)
Fixes:
EAH:
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