We have a hotfix to push out to address a regression with player stats resetting when logging back to a dedicated server.
Fixes:
- Fix for a regression with player stats on relog to a dedicated server.
]]>- Regular soldiers and troops 500
- Elites & special 700-800
- Civilians: 300
- Damaged / infected: 400
- Special HP ranges for larger entities (Golem, Hishkal), Talon, Kriel
When a vessel gets hit by the beam:When ship is totally frozen:
- The targeted vessel will be less and less mobile in a gradual way.
- The UI immobilization bar will grow indicating the level of mobility. When full the targeted vehicle will be totally immobile.
- When hit by the Freeze beam the UI Freeze Icon will blink indicating that the targeted vehicle is actually hit by the Freeze beam.
- When the targeted vehicle escape the beam or the beam stops then the UI immobilization bar will diminish with time => recovery of mobility
- When UI immobilization bar is full then the ship is totally frozen and the next frozen phase will start
- The ship will not be able to move anymore.
- The ship will rotate to the horizontal plane (only for CV).
- The UI Freeze icon will turn to red color (not blinking anymore).
- A timer countdown will start with a duration of FreezeDuration second.
- The UI Immobilization bar will change its color to red and become hence now the UI Freeze countdown bar. The UI Freeze countdown bar will start full and will decrease with time.
- When the UI Freeze countdown bar is empty the targeted vehicle will be able to move fully at once (no progressive mobility recovery).
- The translator Turret will fire at the stopped vessel as long as it has a line of sight to the player vessel & teleport some NPC's over. They will despawn after all of them get killed or their boarding timer runs down.
For DLC owners: A rework of the Dark Faction scenario has been done with the changes below into a full campaign with a proper mid and end game.
Your progression is reflected in the story to defeat the Dark Faction, which spreads throughout the universe at a slower pace now.
You prepare with different Simulations how to fight against the Dark Faction, gather enough Symelite resources and research the proper tech to beat it.
There are two different endings you can choose from that impact the whole universe.
When a vessel gets hit by the beam:
- The targeted vessel will be less and less mobile in a gradual way.
- The UI immobilization bar will grow indicating the level of mobility. When full the targeted vehicle will be totally immobile.
- When hit by the Freeze beam the UI Freeze Icon will blink indicating that the targeted vehicle is actually hit by the Freeze beam.
- When the targeted vehicle escape the beam or the beam stops then the UI immobilization bar will diminish with time => recovery of mobility
- When UI immobilization bar is full then the ship is totally frozen and the next frozen phase will start
- When ship is totally frozen:
- The ship will not be able to move anymore.
- The ship will rotate to the horizontal plane (only for CV).
- The UI Freeze icon will turn to red color (not blinking anymore).
- A timer countdown will start with a duration of FreezeDuration second.
- The UI Immobilization bar will change its color to red and become hence now the UI Freeze countdown bar. The UI Freeze countdown bar will start full and will decrease with time.
- When the UI Freeze countdown bar is empty the targeted vehicle will be able to move fully at once (no progressive mobility recovery).
- The translator Turret will at the stopped the vessel completely as long as it has a line of sight to the player vessel & teleport some NPC's over. They will despawn after all of them get killed or their boarding timer runs down.
- When the target vehicle is unfrozen after being totally frozen then a cooldown timer will be applied. It will prevent the target vehicle from being hit again during this time period.
- A potential target will not be considered as a target and will not be fired on if by any other Freeze turrets if:
All other considerations of target selection and firing rules are the same as regular turrets.
- It is already frozen or it is in its cool down phase.
- It is currently on a boarding or a boarding cool down process.