Empyrion Alpha 1.7.0

Posted on June 9th, 2016 10:31 AM EST
Empyrion Alpha 1.7.0 has been released on Steam.

CHANGELOG: Alpha 1.7.0 (Build 451) 

New: 
- Added combat steel blocks for BA + CV (handheld weapons cannot destroy combat steel blocks - except rocket launcher) 
- Added first set of armored windows (not destructible by handheld weapons): added thick versions of vertical windows + old shutter windows are now armored windows (more window shapes in production) 
- Added armored door (not destructible by handheld weapons) 
- Added Emergency O2 Generator (needs Oxygen Atmosphere). Added "AtmosphereO2" parameter to playfield.yamls (for old single player save games: default of 0.1 is used, for old multiplayer save games: you need to start a new game to make use of this device or add AtmosphereO2 manually to the corresponding playfield.yamls) 
- Added T2 Repairtool (slightly nerfed T1 Repairtool ) 

Graphics and Settings: 
- Added new screen effects: Bloom, Image Processing Effect and SSAO (can be disabled in Settings) 
- More individual Video Options for different quality settings 
- Added PBR Shader for building blocks and terrain 
- Increased Light Intensity on several playfields 
- Added new start setting for Omicron Orbit (Creative Mode): new CV, SV, HV (thanks to Mr.IceCat and Piddlefoot) 
- Updated model for Ammo Boxes 
- Updated model for Oxygen/Hydrogen Generators 
- Updated model for Gravity Generator 
- Updated model for Power Generators 

Improvements: 
- Blueprint menu now checks for correct blueprint version (Blueprints from Experimental version are not available in Public version's BP Library) 
- Better sorting in Server Browser: server name, players, ping 
- Improved saving of intermediate game states which should significantly reduce the likelihood of losing structures due to crashes 
- Holographic screens get now enabled/disabled with structure 
- Showing text "No connection to playfield server" if a playfield server hangs 
- Added better info to all consumables regarding their use (LMB or Shift+RMB) 

Optimizations: 
- Major performance optimizations for playfields with many turrets 
- Internal optimization regarding large structures 
- Performance optimization of constructors: data processing only done if data has actually changed 
- Compressing deco/grass data transfer on first connect to a server 

Balancing: 
- Increased hitpoints of all turrets and SV+CV weapons 
- Handheld weapons cannot destroy hardened steel anymore (except rocket launcher) 
- Concrete: increased hitpoints from 15 to 40 
- Hardened Steel: increased hitpoints from 100 to 200 (adapted template) 

Bug Fixes: 
- Fixed problem linked to spawning blueprints from Experimental version 1.7 
- Fixed: Dying in a turret can lead to "turret occupied" in multiplayer games 
- Fixed: SV/HV/CV parked on a slope are sliding away when not unpowered 
- Fixed: Turrets don't shoot if spawned with blueprint which had its turrets set to ON when saved
- Fixed: Mirror Tool enables player to build 2 Warp Tanks / Warp Drives for a CV 
- Fixed: All blocks but HV Hover Engines removed leads to HV falling through the ground a loop-respawn (MP) 
- Fixed problem that when entering cockpit/passenger seat in a very big CV, the terrain did rebuild 
- Fixed: CV sometimes shooting at Sathium Asteroid around the Alien Space Station 
- Fixed: Offline Protection does not cover irregular/unsymmetrical large bases and CVs 
- Fixed Offline Protection exploit: Weapons can pin through the Offline Protection Shield when used in 3rd Person 
- Fixed: Possible to place a starter Block within a Offline Protection shield 
- Fixed: Moving items from inventory to toolbar could result in an error and the item being deleted (MP only) 
- Fixed possible exploit: Control Panel of other player does not close if base is set to faction/private 
- Fixed error when client had Control Panel open and server exited 
- Fixed: Starting a new game uses last used Save- or Server World Name
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