Empyrion Alpha 1.6.0

Posted on May 21st, 2016 09:21 AM EST
Empyrion Alpha 1.6.0 has been released on Steam.

New Gameplay 
- Newly placed Constructors + Food Processor are now all able to do the auto-crafting (exception: Survival Constructor) 
- Terrain placeables can now be picked up 
- First draft of consuming food from inventory with Shift + RMB 
- Perishable items can now be stacked, their resulting perish time will be the weighted average of the two original stacks combined 
- Added sector map: Open the map ( M ), have a look at the third tab .. and write us your feedback! (Colors are: red = lava planet, blue = temperate, yellow = desert, white = snow, green = alien. Colors and icons can be modified in sectors.yaml!) 

Changes 
- Improved constructor: Items can be taken out of construction queue even if machine is ON (except the first item which is currently crafted) 
- When the alien core of a base gets destroyed all spawners and turrets get deactivated. 
- Turrets are shown as de-activated in Control Panel when a Blueprint is spawned 
- Easier drone attacks on Akua (no infinite drone waves any more on Starter planet Akua) 
- Added new mechanical T1 drill. (Changed Mode of Tier 1 Drill; Shortened range to 2m as it has no beam but a drill head) 
- Player can now run on planet when jetpack enabled 
- Changed default controls (you might have to revert to default) 
* Console: Ö (germany), Tilde (US) 
* Inventory: Tab 
* Switched: F <> T 
(Tip: you can always remap your keys to your needs, except function keys like SHIFT, STRG, ALT) 
- O2 generator can now only be placed into water 
- Increased the amount of Magnesium Ore deposits per playfield (reduced size) 

Additions & Updates 
- Added new fighter cockpit 
- Updated console models (deco) 
- Added new 3d model for two-legged dinosaur (not aggressive during day, aggressive during night) 
- Added better 3d model for Entity Spawner 
- Slightly adapted colors of template inputs to better differentiate between directly and recursively craftable items 

Tweaks & Balancing 
- Updated PDA 
- PDA: Added more tasks for manual completion 
- Optimized played built turret AI behaviour to use less CPU time 
- Set the 'Open PDA with F1' as first in-game tutorial message + Added info text in loading screen to explicitly inform about the PDA 
- Entity spawner are now only placeable on Bases 
- Removed hint that cannot run while jetpack on 
- Tweaked HP and spawn of spiders 
- Re-order content of Escape Pod 
- Tweaked texture on old Interior Wall Corner and Interior Wall blocks 
- Added some memory optimizations (radar map) 

Bug Fixes 
- Fixed: Items vanish from Constructor if moved to Player Inventory with Shift-Click from other Constructor 
- Fixed: PDA: 'Consume item' step does not complete when item consumed from inventory 
- Fixed: Crafting progress bar of Survival Constructor does not show up anymore 
- Fixed: PDA chapter 1, action "Power O2 Generator" does not trigger if you close the menu window too fast after putting fuel in (via network ping time still applies) 
- Fixed: Offline Protection does not work when placed on a conquered POI 
- Fixed: Exploit: Duping any container content in MP 
- Fixed: Exploit: gain access to private bases with P Menu 
- Fixed drones moving after being killed + Downed drones sink through the ground and "plopp" up to the surface again 
- Fixed: Faction does not show up in list after being created. 
- Fix for Flashlight not lighting Grass properly 
- Possible fix for losing structure when container bug / faction bug happens 
- Fixed problem with WedgeThin (could not always be textured / colored) - note: the model is now slightly different 
- Fixed: Durian Sprout: not able to pass through / has collision box 
- Fixed: Alien Block: can not be removed with R&R Tool when POI core gone 
- Fixed: Exploit: Spawn drone inside an OP protected and non OP-protected BA/CV and use weapons to destroy core/devices 
- Fixed: Switching to drone while walking keeps last movement active and triggers a fly exploit 
- Fixed: Dead & looted corpses don't despawn 
- Fixed several internal errors on dedicated servers 
- Prevent NRef exceptions with respect to container / inventory handling 
- Fixed: CV Lift not working on a planet 
- Fixed problem that sometimes the border blocks on a chunk are not drawn. Need to update structures for existing saves to take effect.
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