Empyrion Alpha 1.6.0
Posted on May 21st, 2016 09:21 AM EST
Empyrion Alpha 1.6.0 has been released on Steam.
New Gameplay
- Newly placed Constructors + Food Processor are now all able to do the auto-crafting (exception: Survival Constructor)
- Terrain placeables can now be picked up
- First draft of consuming food from inventory with Shift + RMB
- Perishable items can now be stacked, their resulting perish time will be the weighted average of the two original stacks combined
- Added sector map: Open the map ( M ), have a look at the third tab .. and write us your feedback! (Colors are: red = lava planet, blue = temperate, yellow = desert, white = snow, green = alien. Colors and icons can be modified in sectors.yaml!)
Changes
- Improved constructor: Items can be taken out of construction queue even if machine is ON (except the first item which is currently crafted)
- When the alien core of a base gets destroyed all spawners and turrets get deactivated.
- Turrets are shown as de-activated in Control Panel when a Blueprint is spawned
- Easier drone attacks on Akua (no infinite drone waves any more on Starter planet Akua)
- Added new mechanical T1 drill. (Changed Mode of Tier 1 Drill; Shortened range to 2m as it has no beam but a drill head)
- Player can now run on planet when jetpack enabled
- Changed default controls (you might have to revert to default)
* Console: Ö (germany), Tilde (US)
* Inventory: Tab
* Switched: F <> T
(Tip: you can always remap your keys to your needs, except function keys like SHIFT, STRG, ALT)
- O2 generator can now only be placed into water
- Increased the amount of Magnesium Ore deposits per playfield (reduced size)
Additions & Updates
- Added new fighter cockpit
- Updated console models (deco)
- Added new 3d model for two-legged dinosaur (not aggressive during day, aggressive during night)
- Added better 3d model for Entity Spawner
- Slightly adapted colors of template inputs to better differentiate between directly and recursively craftable items
Tweaks & Balancing
- Updated PDA
- PDA: Added more tasks for manual completion
- Optimized played built turret AI behaviour to use less CPU time
- Set the 'Open PDA with F1' as first in-game tutorial message + Added info text in loading screen to explicitly inform about the PDA
- Entity spawner are now only placeable on Bases
- Removed hint that cannot run while jetpack on
- Tweaked HP and spawn of spiders
- Re-order content of Escape Pod
- Tweaked texture on old Interior Wall Corner and Interior Wall blocks
- Added some memory optimizations (radar map)
Bug Fixes
- Fixed: Items vanish from Constructor if moved to Player Inventory with Shift-Click from other Constructor
- Fixed: PDA: 'Consume item' step does not complete when item consumed from inventory
- Fixed: Crafting progress bar of Survival Constructor does not show up anymore
- Fixed: PDA chapter 1, action "Power O2 Generator" does not trigger if you close the menu window too fast after putting fuel in (via network ping time still applies)
- Fixed: Offline Protection does not work when placed on a conquered POI
- Fixed: Exploit: Duping any container content in MP
- Fixed: Exploit: gain access to private bases with P Menu
- Fixed drones moving after being killed + Downed drones sink through the ground and "plopp" up to the surface again
- Fixed: Faction does not show up in list after being created.
- Fix for Flashlight not lighting Grass properly
- Possible fix for losing structure when container bug / faction bug happens
- Fixed problem with WedgeThin (could not always be textured / colored) - note: the model is now slightly different
- Fixed: Durian Sprout: not able to pass through / has collision box
- Fixed: Alien Block: can not be removed with R&R Tool when POI core gone
- Fixed: Exploit: Spawn drone inside an OP protected and non OP-protected BA/CV and use weapons to destroy core/devices
- Fixed: Switching to drone while walking keeps last movement active and triggers a fly exploit
- Fixed: Dead & looted corpses don't despawn
- Fixed several internal errors on dedicated servers
- Prevent NRef exceptions with respect to container / inventory handling
- Fixed: CV Lift not working on a planet
- Fixed problem that sometimes the border blocks on a chunk are not drawn. Need to update structures for existing saves to take effect.
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New Gameplay
- Newly placed Constructors + Food Processor are now all able to do the auto-crafting (exception: Survival Constructor)
- Terrain placeables can now be picked up
- First draft of consuming food from inventory with Shift + RMB
- Perishable items can now be stacked, their resulting perish time will be the weighted average of the two original stacks combined
- Added sector map: Open the map ( M ), have a look at the third tab .. and write us your feedback! (Colors are: red = lava planet, blue = temperate, yellow = desert, white = snow, green = alien. Colors and icons can be modified in sectors.yaml!)
Changes
- Improved constructor: Items can be taken out of construction queue even if machine is ON (except the first item which is currently crafted)
- When the alien core of a base gets destroyed all spawners and turrets get deactivated.
- Turrets are shown as de-activated in Control Panel when a Blueprint is spawned
- Easier drone attacks on Akua (no infinite drone waves any more on Starter planet Akua)
- Added new mechanical T1 drill. (Changed Mode of Tier 1 Drill; Shortened range to 2m as it has no beam but a drill head)
- Player can now run on planet when jetpack enabled
- Changed default controls (you might have to revert to default)
* Console: Ö (germany), Tilde (US)
* Inventory: Tab
* Switched: F <> T
(Tip: you can always remap your keys to your needs, except function keys like SHIFT, STRG, ALT)
- O2 generator can now only be placed into water
- Increased the amount of Magnesium Ore deposits per playfield (reduced size)
Additions & Updates
- Added new fighter cockpit
- Updated console models (deco)
- Added new 3d model for two-legged dinosaur (not aggressive during day, aggressive during night)
- Added better 3d model for Entity Spawner
- Slightly adapted colors of template inputs to better differentiate between directly and recursively craftable items
Tweaks & Balancing
- Updated PDA
- PDA: Added more tasks for manual completion
- Optimized played built turret AI behaviour to use less CPU time
- Set the 'Open PDA with F1' as first in-game tutorial message + Added info text in loading screen to explicitly inform about the PDA
- Entity spawner are now only placeable on Bases
- Removed hint that cannot run while jetpack on
- Tweaked HP and spawn of spiders
- Re-order content of Escape Pod
- Tweaked texture on old Interior Wall Corner and Interior Wall blocks
- Added some memory optimizations (radar map)
Bug Fixes
- Fixed: Items vanish from Constructor if moved to Player Inventory with Shift-Click from other Constructor
- Fixed: PDA: 'Consume item' step does not complete when item consumed from inventory
- Fixed: Crafting progress bar of Survival Constructor does not show up anymore
- Fixed: PDA chapter 1, action "Power O2 Generator" does not trigger if you close the menu window too fast after putting fuel in (via network ping time still applies)
- Fixed: Offline Protection does not work when placed on a conquered POI
- Fixed: Exploit: Duping any container content in MP
- Fixed: Exploit: gain access to private bases with P Menu
- Fixed drones moving after being killed + Downed drones sink through the ground and "plopp" up to the surface again
- Fixed: Faction does not show up in list after being created.
- Fix for Flashlight not lighting Grass properly
- Possible fix for losing structure when container bug / faction bug happens
- Fixed problem with WedgeThin (could not always be textured / colored) - note: the model is now slightly different
- Fixed: Durian Sprout: not able to pass through / has collision box
- Fixed: Alien Block: can not be removed with R&R Tool when POI core gone
- Fixed: Exploit: Spawn drone inside an OP protected and non OP-protected BA/CV and use weapons to destroy core/devices
- Fixed: Switching to drone while walking keeps last movement active and triggers a fly exploit
- Fixed: Dead & looted corpses don't despawn
- Fixed several internal errors on dedicated servers
- Prevent NRef exceptions with respect to container / inventory handling
- Fixed: CV Lift not working on a planet
- Fixed problem that sometimes the border blocks on a chunk are not drawn. Need to update structures for existing saves to take effect.