v1.4.3 Patch

Posted on March 9th, 2021 05:10 AM EST
Hi Galactic Survivalists!

Here is the changelog for v1.4.3 with some more fixes we have been working on (more to come). Have fun and please report bugs and problems as usual - thanks a lot!

Patch: 2021-03-09 v1.4.3 (Build 3274)

  • Explosion damage optimizations:
  1. Shield is now only decreased by the Damage not by the BlastDamage any more
  2. If the shield is still active after applying the Damage, the explosion is not started any more
  3. Added property ShieldMultiplier for shield generator blocks to specify its own shield damage multiplier name f.e. use ShieldMultiplier: "shieldBA" and this will be taken now preferred for a weapon attacking the shields of a BA
    { +Block Id: 1808, Name: ShieldGeneratorBA Class: ShieldGenerator ShieldMultiplier: shieldBA <--- NEW ... Weapon that attacks ... DamageMultiplier_1: 5, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat DamageMultiplier_3: 11, param1: shieldBA

  4. Activated job system version with burst compiling
  • Playfield.yaml: added property AllowSavingBlueprints (default True) to disallow saving of BPs in playfields (f.e. in PvP playfields)
  • Removed obfuscation from ParticlesAudio else it won't work on steam builds
  • Fix for explosions getting delayed when lots of explosions get started
  • Fixed 07838: Kick command while "Loading..." results in stuck in the loading screen
  • Fixed 06659: 'struct remove-device-signals' is not removing the signal from the receiving devices
  • Fixed 07823: Workshop-published scenarios cannot be used with local coop
  • Fixed: Yarod dialogue at the end of Sigma Fulcrum missing part 2 and 3
  • 07792: Underground vessels can get repositioned above ground
  • Fixed problem that blocksmap.dat was not written in MP games, leading to problems if the order for blocks that have no id in the BlocksConfig.ecf changes
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